56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*
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Borealis, a Nintendo Switch UI Library
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Copyright (C) 2019 natinusala
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Copyright (C) 2019 p-sam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <borealis/logger.hpp>
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#include <borealis/rectangle.hpp>
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namespace brls
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{
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Rectangle::Rectangle(NVGcolor color)
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{
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this->setColor(color);
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}
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void Rectangle::draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, Style* style, FrameContext* ctx)
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{
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NVGcolor color = a(this->color);
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if (color.a == 0.0f)
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return;
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nvgFillColor(vg, color);
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nvgBeginPath(vg);
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nvgRect(vg, x, y, width, height);
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nvgFill(vg);
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}
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void Rectangle::setColor(NVGcolor color)
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{
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this->color = color;
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}
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void Rectangle::layout(NVGcontext* vg, Style* style, FontStash* stash)
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{
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// Nothing to do
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}
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} // namespace brls
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