Changelog: - re-enable use in release build. - remove ftpsrv and untitled from builtin ghdl options, as both packages are available in the appstore. - add image viewer (png, jpg, bmp) - add music player (bfstm, bfwav, mp3, wav, ogg) - add idv3 tag parsing support for mp3. - add "decyption" of GTA Vice City mp3. - add usbdvd support for music playback and file browsing. - add nsz export support (solid, block, ldm). - add xcz export support (same as above). - add nro fs proper mount support (romfs, nacp, icon). - add program nca fs support. - add bfsar fs support. - re-write the usb protocol, still wip. replaces tinfoil protocol. - all threads are now create with pre-emptive support with the proper affinity mask set. - fix oob crash in libpulsar when a bfwav was opened that had more than 2 channels. - bump yyjson version. - bump usbhsfs version. - disable nvjpg. - add support for theme music of any supported playback type (bfstm, bfwav, mp3, wav, ogg). - add support for setting background music. - add async exit to blocking threads (download, nxlink, ftpsrv) to reduce exit time. - add support for dumping to pc via usb. - add null, deflate, zstd hash options, mainly used for benchmarking. - add sidebar slider (currently unused). - file_viwer can now be used with any filesystem. - filebrowser will only ever stat file once. previously it would keep stat'ing until it succeeded. - disabled themezer due to the api breaking and i am not willing to keep maintaining it. - disable zlt handling in usbds as it's not needed for my api's because the size is always known. - remove usbds enums and GetSpeed() as i pr'd it to libnx. - added support for mounting nca's from any source, including files, memory, nsps, xcis etc. - split the lru cache into it's own header as it's now used in multiple places (nsz, all mounted options). - add support for fetching and decrypting es personalised tickets. - fix es common ticket converting where i forgot to also convert the cert chain as well. - remove the download default music option. - improve performance of libpulsar when opening a bfsar by remove the large setvbuf option. instead, use the default 1k buffer and handle large buffers manually in sphaira by using a lru cache (todo: just write my own bfsar parser). - during app init and exit, load times have been halved as i now load/exit async. timestamps have also been added to measure how long everything takes. - download now async loads / exits the etag json file to improve init times. - add custom zip io to dumper to support writing a zip to any dest (such as usb). - dumper now returns a proper error if the transfer was cancelled by the user. - fatfs mount now sets the timestamp for files. - fatfs mount handles folders with the archive bit by reporting them as a file. - ftpsrv config is async loaded to speed up load times. - nxlink now tries attempt to connect/accept by handling blocking rather than just bailing out. - added support for minini floats. - thread_file_transfer now spawns 3 threads rather than 2, to have the middle thread be a optional processor (mainly used for compressing/decompressing). - added spinner to progress box, taken from nvg demo. - progress box disables sleep mode on init. - add gamecard detection to game menu to detect a refresh. - handle xci that have the key area prepended. - change gamecard mount fs to use the xci mount code instead of native fs, that way we can see all the partitions rather than just secure. - reformat the ghdl entries to show the timestamp first. - support for exporting saves to pc via usb. - zip fs now uses lru cache.
135 lines
3.5 KiB
C++
135 lines
3.5 KiB
C++
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#include "ui/menus/image_viewer.hpp"
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#include "ui/nvg_util.hpp"
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#include "app.hpp"
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#include "i18n.hpp"
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#include "image.hpp"
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namespace sphaira::ui::menu::imageview {
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namespace {
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} // namespace
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Menu::Menu(fs::Fs* fs, const fs::FsPath& path) : m_path{path} {
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SetAction(Button::B, Action{[this](){
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SetPop();
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}});
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std::vector<u8> m_image_buf;
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const auto rc = fs->read_entire_file(path, m_image_buf);
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if (R_FAILED(rc)) {
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App::PushErrorBox(rc, "Failed to load image"_i18n);
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SetPop();
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return;
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}
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// try and load using nvjpg if possible.
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u32 flags = ImageFlag_None;
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if (path.ends_with(".jpg") || path.ends_with(".jpeg")) {
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flags = ImageFlag_JPEG;
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}
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const auto result = ImageLoadFromMemory(m_image_buf, flags);
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if (result.data.empty()) {
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SetPop();
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return;
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}
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m_image = nvgCreateImageRGBA(App::GetVg(), result.w, result.h, 0, result.data.data());
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if (m_image <= 0) {
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SetPop();
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return;
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}
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m_image_width = result.w;
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m_image_height = result.h;
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// scale to fit.
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const auto ws = SCREEN_WIDTH / m_image_width;
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const auto hs = SCREEN_HEIGHT / m_image_height;
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m_zoom = std::min(ws, hs);
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UpdateSize();
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}
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Menu::~Menu() {
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nvgDeleteImage(App::GetVg(), m_image);
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}
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void Menu::Update(Controller* controller, TouchInfo* touch) {
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Widget::Update(controller, touch);
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const auto kdown = controller->m_kdown | controller->m_kheld;
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// pan support.
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constexpr auto max_pan = 10.f;
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constexpr auto max_panx = max_pan;// * (SCREEN_WIDTH / SCREEN_HEIGHT);
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constexpr auto max_pany = max_pan;
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if (controller->Got(kdown, Button::LS_LEFT)) {
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m_xoff += max_panx;
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}
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if (controller->Got(kdown, Button::LS_RIGHT)) {
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m_xoff -= max_panx;
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}
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if (controller->Got(kdown, Button::LS_UP)) {
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m_yoff += max_pany;
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}
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if (controller->Got(kdown, Button::LS_DOWN)) {
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m_yoff -= max_pany;
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}
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// zoom support, by 1% increments.
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constexpr auto max_zoom = 0.01f;
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if (controller->Got(kdown, Button::RS_UP)) {
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m_zoom += max_zoom;
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}
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if (controller->Got(kdown, Button::RS_DOWN)) {
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m_zoom -= max_zoom;
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}
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if (controller->Got(kdown, Button::LS_ANY) || controller->Got(kdown, Button::RS_ANY)) {
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UpdateSize();
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}
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}
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void Menu::Draw(NVGcontext* vg, Theme* theme) {
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gfx::drawRect(vg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, nvgRGB(0, 0, 0));
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gfx::drawImage(vg, m_xoff + GetX(), m_yoff + GetY(), GetW(), GetH(), m_image);
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// todo: when pan/zoom, show image info to the screen.
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// todo: maybe show image info by default and option to hide it.
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}
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void Menu::UpdateSize() {
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m_zoom = std::clamp(m_zoom, 0.1f, 4.0f);
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// center pos.
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const auto cx = SCREEN_WIDTH / 2;
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const auto cy = SCREEN_HEIGHT / 2;
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// calc position and size.
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const auto w = m_image_width * m_zoom;
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const auto h = m_image_height * m_zoom;
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const auto x = cx - (w / 2);
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const auto y = cy - (h / 2);
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SetPos(x, y, w, h);
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// clip edges.
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if (SCREEN_HEIGHT >= h) {
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m_yoff = 0;
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// m_yoff = std::clamp(m_yoff, -y, +y);
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} else {
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m_yoff = std::clamp(m_yoff, (SCREEN_HEIGHT - h) - y, (h - SCREEN_HEIGHT) + y);
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}
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if (SCREEN_WIDTH >= w) {
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m_xoff = 0;
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// m_xoff = std::clamp(m_xoff, -x, +x);
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} else {
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m_xoff = std::clamp(m_xoff, (SCREEN_WIDTH - w) - x, (w - SCREEN_WIDTH) + x);
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}
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}
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} // namespace sphaira::ui::menu::imageview
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