Files
sphaira/sphaira/include/ui/progress_box.hpp
ITotalJustice f0bdc01156 huge changes to everything (see below).
Changelog:
- re-enable use in release build.
- remove ftpsrv and untitled from builtin ghdl options, as both packages are available in the appstore.
- add image viewer (png, jpg, bmp)
- add music player (bfstm, bfwav, mp3, wav, ogg)
- add idv3 tag parsing support for mp3.
- add "decyption" of GTA Vice City mp3.
- add usbdvd support for music playback and file browsing.
- add nsz export support (solid, block, ldm).
- add xcz export support (same as above).
- add nro fs proper mount support (romfs, nacp, icon).
- add program nca fs support.
- add bfsar fs support.
- re-write the usb protocol, still wip. replaces tinfoil protocol.
- all threads are now create with pre-emptive support with the proper affinity mask set.
- fix oob crash in libpulsar when a bfwav was opened that had more than 2 channels.
- bump yyjson version.
- bump usbhsfs version.
- disable nvjpg.
- add support for theme music of any supported playback type (bfstm, bfwav, mp3, wav, ogg).
- add support for setting background music.
- add async exit to blocking threads (download, nxlink, ftpsrv) to reduce exit time.
- add support for dumping to pc via usb.
- add null, deflate, zstd hash options, mainly used for benchmarking.
- add sidebar slider (currently unused).
- file_viwer can now be used with any filesystem.
- filebrowser will only ever stat file once. previously it would keep stat'ing until it succeeded.
- disabled themezer due to the api breaking and i am not willing to keep maintaining it.
- disable zlt handling in usbds as it's not needed for my api's because the size is always known.
- remove usbds enums and GetSpeed() as i pr'd it to libnx.
- added support for mounting nca's from any source, including files, memory, nsps, xcis etc.
- split the lru cache into it's own header as it's now used in multiple places (nsz, all mounted options).
- add support for fetching and decrypting es personalised tickets.
- fix es common ticket converting where i forgot to also convert the cert chain as well.
- remove the download default music option.
- improve performance of libpulsar when opening a bfsar by remove the large setvbuf option. instead, use the default 1k buffer and handle large buffers manually in sphaira by using a lru cache (todo: just write my own bfsar parser).
- during app init and exit, load times have been halved as i now load/exit async. timestamps have also been added to measure how long everything takes.
- download now async loads / exits the etag json file to improve init times.
- add custom zip io to dumper to support writing a zip to any dest (such as usb).
- dumper now returns a proper error if the transfer was cancelled by the user.
- fatfs mount now sets the timestamp for files.
- fatfs mount handles folders with the archive bit by reporting them as a file.
- ftpsrv config is async loaded to speed up load times.
- nxlink now tries attempt to connect/accept by handling blocking rather than just bailing out.
- added support for minini floats.
- thread_file_transfer now spawns 3 threads rather than 2, to have the middle thread be a optional processor (mainly used for compressing/decompressing).
- added spinner to progress box, taken from nvg demo.
- progress box disables sleep mode on init.
- add gamecard detection to game menu to detect a refresh.
- handle xci that have the key area prepended.
- change gamecard mount fs to use the xci mount code instead of native fs, that way we can see all the partitions rather than just secure.
- reformat the ghdl entries to show the timestamp first.
- support for exporting saves to pc via usb.
- zip fs now uses lru cache.
2025-08-28 23:12:34 +01:00

117 lines
3.4 KiB
C++

#pragma once
#include "ui/widget.hpp"
#include "ui/scrolling_text.hpp"
#include "fs.hpp"
#include <functional>
#include <span>
namespace sphaira::ui {
struct ProgressBox;
using ProgressBoxCallback = std::function<Result(ProgressBox*)>;
using ProgressBoxDoneCallback = std::function<void(Result rc)>;
struct ProgressBox final : Widget {
ProgressBox(
int image,
const std::string& action,
const std::string& title,
const ProgressBoxCallback& callback, const ProgressBoxDoneCallback& done = nullptr
);
~ProgressBox();
auto Update(Controller* controller, TouchInfo* touch) -> void override;
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
auto SetActionName(const std::string& action) -> ProgressBox&;
auto SetTitle(const std::string& title) -> ProgressBox&;
auto NewTransfer(const std::string& transfer) -> ProgressBox&;
// zeros the saved offset.
auto ResetTranfser() -> ProgressBox&;
auto UpdateTransfer(s64 offset, s64 size) -> ProgressBox&;
// not const in order to avoid copy by using std::swap
auto SetImage(int image) -> ProgressBox&;
auto SetImageData(std::vector<u8>& data) -> ProgressBox&;
auto SetImageDataConst(std::span<const u8> data) -> ProgressBox&;
void RequestExit();
auto ShouldExit() -> bool;
auto ShouldExitResult() -> Result;
// helper functions
auto CopyFile(fs::Fs* fs_src, fs::Fs* fs_dst, const fs::FsPath& src, const fs::FsPath& dst, bool single_threaded = false) -> Result;
auto CopyFile(fs::Fs* fs, const fs::FsPath& src, const fs::FsPath& dst, bool single_threaded = false) -> Result;
auto CopyFile(const fs::FsPath& src, const fs::FsPath& dst, bool single_threaded = false) -> Result;
void Yield();
auto OnDownloadProgressCallback() {
return [this](s64 dltotal, s64 dlnow, s64 ultotal, s64 ulnow){
if (this->ShouldExit()) {
return false;
}
if (dltotal) {
this->UpdateTransfer(dlnow, dltotal);
} else {
this->UpdateTransfer(ulnow, ultotal);
}
return true;
};
}
// auto-clear = false
auto GetCancelEvent() {
return &m_uevent;
}
private:
void FreeImage();
public:
struct ThreadData {
ProgressBox* pbox{};
ProgressBoxCallback callback{};
Result result{};
};
private:
UEvent m_uevent{};
Mutex m_mutex{};
Thread m_thread{};
ThreadData m_thread_data{};
ProgressBoxDoneCallback m_done{};
// shared data start.
std::string m_action{};
std::string m_title{};
std::string m_transfer{};
s64 m_size{};
s64 m_offset{};
s64 m_last_offset{};
s64 m_speed{};
TimeStamp m_timestamp{};
std::vector<u8> m_image_data{};
int m_image_pending{};
bool m_is_image_pending{};
// shared data end.
ScrollingText m_scroll_title{};
ScrollingText m_scroll_transfer{};
int m_image{};
bool m_own_image{};
};
// this is a helper function that does many things.
// 1. creates a progress box, pushes that box to app
// 2. creates a thread and passes the pbox and callback to that thread
// 3. that thread calls the callback.
// this allows for blocking processes to run on a seperate thread whilst
// updating the ui with the progress of the operation.
// the callback should poll ShouldExit() whether to keep running
} // namespace sphaira::ui {