Changelog: - re-enable use in release build. - remove ftpsrv and untitled from builtin ghdl options, as both packages are available in the appstore. - add image viewer (png, jpg, bmp) - add music player (bfstm, bfwav, mp3, wav, ogg) - add idv3 tag parsing support for mp3. - add "decyption" of GTA Vice City mp3. - add usbdvd support for music playback and file browsing. - add nsz export support (solid, block, ldm). - add xcz export support (same as above). - add nro fs proper mount support (romfs, nacp, icon). - add program nca fs support. - add bfsar fs support. - re-write the usb protocol, still wip. replaces tinfoil protocol. - all threads are now create with pre-emptive support with the proper affinity mask set. - fix oob crash in libpulsar when a bfwav was opened that had more than 2 channels. - bump yyjson version. - bump usbhsfs version. - disable nvjpg. - add support for theme music of any supported playback type (bfstm, bfwav, mp3, wav, ogg). - add support for setting background music. - add async exit to blocking threads (download, nxlink, ftpsrv) to reduce exit time. - add support for dumping to pc via usb. - add null, deflate, zstd hash options, mainly used for benchmarking. - add sidebar slider (currently unused). - file_viwer can now be used with any filesystem. - filebrowser will only ever stat file once. previously it would keep stat'ing until it succeeded. - disabled themezer due to the api breaking and i am not willing to keep maintaining it. - disable zlt handling in usbds as it's not needed for my api's because the size is always known. - remove usbds enums and GetSpeed() as i pr'd it to libnx. - added support for mounting nca's from any source, including files, memory, nsps, xcis etc. - split the lru cache into it's own header as it's now used in multiple places (nsz, all mounted options). - add support for fetching and decrypting es personalised tickets. - fix es common ticket converting where i forgot to also convert the cert chain as well. - remove the download default music option. - improve performance of libpulsar when opening a bfsar by remove the large setvbuf option. instead, use the default 1k buffer and handle large buffers manually in sphaira by using a lru cache (todo: just write my own bfsar parser). - during app init and exit, load times have been halved as i now load/exit async. timestamps have also been added to measure how long everything takes. - download now async loads / exits the etag json file to improve init times. - add custom zip io to dumper to support writing a zip to any dest (such as usb). - dumper now returns a proper error if the transfer was cancelled by the user. - fatfs mount now sets the timestamp for files. - fatfs mount handles folders with the archive bit by reporting them as a file. - ftpsrv config is async loaded to speed up load times. - nxlink now tries attempt to connect/accept by handling blocking rather than just bailing out. - added support for minini floats. - thread_file_transfer now spawns 3 threads rather than 2, to have the middle thread be a optional processor (mainly used for compressing/decompressing). - added spinner to progress box, taken from nvg demo. - progress box disables sleep mode on init. - add gamecard detection to game menu to detect a refresh. - handle xci that have the key area prepended. - change gamecard mount fs to use the xci mount code instead of native fs, that way we can see all the partitions rather than just secure. - reformat the ghdl entries to show the timestamp first. - support for exporting saves to pc via usb. - zip fs now uses lru cache.
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
#pragma once
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#include "ui/menus/grid_menu_base.hpp"
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#include "ui/list.hpp"
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#include "title_info.hpp"
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#include "fs.hpp"
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#include "option.hpp"
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#include "dumper.hpp"
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#include <memory>
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#include <vector>
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#include <span>
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namespace sphaira::ui::menu::save {
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struct Entry final : FsSaveDataInfo {
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NacpLanguageEntry lang{};
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int image{};
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bool selected{};
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title::NacpLoadStatus status{title::NacpLoadStatus::None};
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auto GetName() const -> const char* {
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return lang.name;
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}
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auto GetAuthor() const -> const char* {
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return lang.author;
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}
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};
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enum SortType {
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SortType_Updated,
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};
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enum OrderType {
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OrderType_Descending,
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OrderType_Ascending,
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};
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using LayoutType = grid::LayoutType;
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void SignalChange();
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struct Menu final : grid::Menu {
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Menu(u32 flags);
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~Menu();
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auto GetShortTitle() const -> const char* override { return "Saves"; };
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void Update(Controller* controller, TouchInfo* touch) override;
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void Draw(NVGcontext* vg, Theme* theme) override;
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void OnFocusGained() override;
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private:
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void SetIndex(s64 index);
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void ScanHomebrew();
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void Sort();
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void SortAndFindLastFile(bool scan);
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void FreeEntries();
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void OnLayoutChange();
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auto GetSelectedEntries() const {
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std::vector<Entry> out;
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for (auto& e : m_entries) {
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if (e.selected) {
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out.emplace_back(e);
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}
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}
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if (!m_entries.empty() && out.empty()) {
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out.emplace_back(m_entries[m_index]);
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}
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return out;
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}
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void ClearSelection() {
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for (auto& e : m_entries) {
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e.selected = false;
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}
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m_selected_count = 0;
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}
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void DisplayOptions();
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void BackupSaves(std::vector<std::reference_wrapper<Entry>>& entries);
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void RestoreSave();
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auto BuildSavePath(const Entry& e, bool is_auto) const -> fs::FsPath;
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Result RestoreSaveInternal(ProgressBox* pbox, const Entry& e, const fs::FsPath& path) const;
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Result BackupSaveInternal(ProgressBox* pbox, const dump::DumpLocation& location, Entry& e, bool compressed, bool is_auto = false) const;
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Result BackupSaveInternal(ProgressBox* pbox, const dump::DumpLocation& location, std::span<const std::reference_wrapper<Entry>> entries, bool compressed, bool is_auto = false) const;
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Result MountSaveFs();
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private:
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static constexpr inline const char* INI_SECTION = "saves";
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std::vector<Entry> m_entries{};
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s64 m_index{}; // where i am in the array
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s64 m_selected_count{};
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std::unique_ptr<List> m_list{};
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bool m_is_reversed{};
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bool m_dirty{};
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std::vector<AccountProfileBase> m_accounts{};
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s64 m_account_index{};
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u8 m_data_type{FsSaveDataType_Account};
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option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
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option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
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option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
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option::OptionBool m_auto_backup_on_restore{INI_SECTION, "auto_backup_on_restore", true};
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option::OptionBool m_compress_save_backup{INI_SECTION, "compress_save_backup", true};
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};
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} // namespace sphaira::ui::menu::save
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