Files
sphaira/sphaira/include/ui/menus/save_menu.hpp
ITotalJustice f0bdc01156 huge changes to everything (see below).
Changelog:
- re-enable use in release build.
- remove ftpsrv and untitled from builtin ghdl options, as both packages are available in the appstore.
- add image viewer (png, jpg, bmp)
- add music player (bfstm, bfwav, mp3, wav, ogg)
- add idv3 tag parsing support for mp3.
- add "decyption" of GTA Vice City mp3.
- add usbdvd support for music playback and file browsing.
- add nsz export support (solid, block, ldm).
- add xcz export support (same as above).
- add nro fs proper mount support (romfs, nacp, icon).
- add program nca fs support.
- add bfsar fs support.
- re-write the usb protocol, still wip. replaces tinfoil protocol.
- all threads are now create with pre-emptive support with the proper affinity mask set.
- fix oob crash in libpulsar when a bfwav was opened that had more than 2 channels.
- bump yyjson version.
- bump usbhsfs version.
- disable nvjpg.
- add support for theme music of any supported playback type (bfstm, bfwav, mp3, wav, ogg).
- add support for setting background music.
- add async exit to blocking threads (download, nxlink, ftpsrv) to reduce exit time.
- add support for dumping to pc via usb.
- add null, deflate, zstd hash options, mainly used for benchmarking.
- add sidebar slider (currently unused).
- file_viwer can now be used with any filesystem.
- filebrowser will only ever stat file once. previously it would keep stat'ing until it succeeded.
- disabled themezer due to the api breaking and i am not willing to keep maintaining it.
- disable zlt handling in usbds as it's not needed for my api's because the size is always known.
- remove usbds enums and GetSpeed() as i pr'd it to libnx.
- added support for mounting nca's from any source, including files, memory, nsps, xcis etc.
- split the lru cache into it's own header as it's now used in multiple places (nsz, all mounted options).
- add support for fetching and decrypting es personalised tickets.
- fix es common ticket converting where i forgot to also convert the cert chain as well.
- remove the download default music option.
- improve performance of libpulsar when opening a bfsar by remove the large setvbuf option. instead, use the default 1k buffer and handle large buffers manually in sphaira by using a lru cache (todo: just write my own bfsar parser).
- during app init and exit, load times have been halved as i now load/exit async. timestamps have also been added to measure how long everything takes.
- download now async loads / exits the etag json file to improve init times.
- add custom zip io to dumper to support writing a zip to any dest (such as usb).
- dumper now returns a proper error if the transfer was cancelled by the user.
- fatfs mount now sets the timestamp for files.
- fatfs mount handles folders with the archive bit by reporting them as a file.
- ftpsrv config is async loaded to speed up load times.
- nxlink now tries attempt to connect/accept by handling blocking rather than just bailing out.
- added support for minini floats.
- thread_file_transfer now spawns 3 threads rather than 2, to have the middle thread be a optional processor (mainly used for compressing/decompressing).
- added spinner to progress box, taken from nvg demo.
- progress box disables sleep mode on init.
- add gamecard detection to game menu to detect a refresh.
- handle xci that have the key area prepended.
- change gamecard mount fs to use the xci mount code instead of native fs, that way we can see all the partitions rather than just secure.
- reformat the ghdl entries to show the timestamp first.
- support for exporting saves to pc via usb.
- zip fs now uses lru cache.
2025-08-28 23:12:34 +01:00

117 lines
3.2 KiB
C++

#pragma once
#include "ui/menus/grid_menu_base.hpp"
#include "ui/list.hpp"
#include "title_info.hpp"
#include "fs.hpp"
#include "option.hpp"
#include "dumper.hpp"
#include <memory>
#include <vector>
#include <span>
namespace sphaira::ui::menu::save {
struct Entry final : FsSaveDataInfo {
NacpLanguageEntry lang{};
int image{};
bool selected{};
title::NacpLoadStatus status{title::NacpLoadStatus::None};
auto GetName() const -> const char* {
return lang.name;
}
auto GetAuthor() const -> const char* {
return lang.author;
}
};
enum SortType {
SortType_Updated,
};
enum OrderType {
OrderType_Descending,
OrderType_Ascending,
};
using LayoutType = grid::LayoutType;
void SignalChange();
struct Menu final : grid::Menu {
Menu(u32 flags);
~Menu();
auto GetShortTitle() const -> const char* override { return "Saves"; };
void Update(Controller* controller, TouchInfo* touch) override;
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
private:
void SetIndex(s64 index);
void ScanHomebrew();
void Sort();
void SortAndFindLastFile(bool scan);
void FreeEntries();
void OnLayoutChange();
auto GetSelectedEntries() const {
std::vector<Entry> out;
for (auto& e : m_entries) {
if (e.selected) {
out.emplace_back(e);
}
}
if (!m_entries.empty() && out.empty()) {
out.emplace_back(m_entries[m_index]);
}
return out;
}
void ClearSelection() {
for (auto& e : m_entries) {
e.selected = false;
}
m_selected_count = 0;
}
void DisplayOptions();
void BackupSaves(std::vector<std::reference_wrapper<Entry>>& entries);
void RestoreSave();
auto BuildSavePath(const Entry& e, bool is_auto) const -> fs::FsPath;
Result RestoreSaveInternal(ProgressBox* pbox, const Entry& e, const fs::FsPath& path) const;
Result BackupSaveInternal(ProgressBox* pbox, const dump::DumpLocation& location, Entry& e, bool compressed, bool is_auto = false) const;
Result BackupSaveInternal(ProgressBox* pbox, const dump::DumpLocation& location, std::span<const std::reference_wrapper<Entry>> entries, bool compressed, bool is_auto = false) const;
Result MountSaveFs();
private:
static constexpr inline const char* INI_SECTION = "saves";
std::vector<Entry> m_entries{};
s64 m_index{}; // where i am in the array
s64 m_selected_count{};
std::unique_ptr<List> m_list{};
bool m_is_reversed{};
bool m_dirty{};
std::vector<AccountProfileBase> m_accounts{};
s64 m_account_index{};
u8 m_data_type{FsSaveDataType_Account};
option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
option::OptionBool m_auto_backup_on_restore{INI_SECTION, "auto_backup_on_restore", true};
option::OptionBool m_compress_save_backup{INI_SECTION, "compress_save_backup", true};
};
} // namespace sphaira::ui::menu::save