- reduce nxlink svcsleep to reduce latency between polling. - translations can now be loaded from /config/sphaira/i18n/name.json, this is to help aid those creating translations. - swap LR position in display. the fix is a hack, but it'll do for now. - sound effects are now consistent throught the app. - renaming a file will now show the current file name in swkbd, makes it easier to rename from config.ini.template -> config.ini - removed some dead code that was unused. - add credits to the readme. - speed up playlog ini parsing by browsing the ini rather that doing a query for each entry.
149 lines
4.4 KiB
C++
149 lines
4.4 KiB
C++
#include "ui/option_box.hpp"
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#include "ui/nvg_util.hpp"
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#include "app.hpp"
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namespace sphaira::ui {
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OptionBoxEntry::OptionBoxEntry(const std::string& text, Vec4 pos)
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: m_text{text} {
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m_pos = pos;
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m_text_pos = Vec2{m_pos.x + (m_pos.w / 2.f), m_pos.y + (m_pos.h / 2.f)};
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}
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auto OptionBoxEntry::Draw(NVGcontext* vg, Theme* theme) -> void {
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if (m_selected) {
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gfx::drawRectOutline(vg, 4.f, theme->elements[ThemeEntryID_SELECTED_OVERLAY].colour, m_pos, theme->elements[ThemeEntryID_SELECTED].colour);
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gfx::drawText(vg, m_text_pos, 26.f, theme->elements[ThemeEntryID_TEXT_SELECTED].colour, m_text.c_str(), NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
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} else {
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gfx::drawText(vg, m_text_pos, 26.f, theme->elements[ThemeEntryID_TEXT].colour, m_text.c_str(), NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
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}
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}
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auto OptionBoxEntry::Selected(bool enable) -> void {
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m_selected = enable;
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}
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OptionBox::OptionBox(const std::string& message, const Option& a, Callback cb)
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: m_message{message}
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, m_callback{cb} {
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m_pos.w = 770.f;
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m_pos.h = 295.f;
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m_pos.x = (1280.f / 2.f) - (m_pos.w / 2.f);
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m_pos.y = (720.f / 2.f) - (m_pos.h / 2.f);
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auto box = m_pos;
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box.y += 220.f;
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box.h -= 220.f;
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m_entries.emplace_back(a, box);
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Setup(0);
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}
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OptionBox::OptionBox(const std::string& message, const Option& a, const Option& b, Callback cb)
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: OptionBox{message, a, b, 0, cb} {
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}
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OptionBox::OptionBox(const std::string& message, const Option& a, const Option& b, std::size_t index, Callback cb)
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: m_message{message}
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, m_callback{cb} {
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m_pos.w = 770.f;
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m_pos.h = 295.f;
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m_pos.x = (1280.f / 2.f) - (m_pos.w / 2.f);
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m_pos.y = (720.f / 2.f) - (m_pos.h / 2.f);
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auto box = m_pos;
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box.w /= 2.f;
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box.y += 220.f;
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box.h -= 220.f;
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m_entries.emplace_back(a, box);
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box.x += box.w;
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m_entries.emplace_back(b, box);
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Setup(index);
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}
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OptionBox::OptionBox(const std::string& message, const Option& a, const Option& b, const Option& c, Callback cb)
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: OptionBox{message, a, b, c, 0, cb} {
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}
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OptionBox::OptionBox(const std::string& message, const Option& a, const Option& b, const Option& c, std::size_t index, Callback cb)
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: m_message{message}
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, m_callback{cb} {
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}
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auto OptionBox::Update(Controller* controller, TouchInfo* touch) -> void {
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Widget::Update(controller, touch);
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// if (!controller->GotDown(Button::ANY_HORIZONTAL)) {
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// return;
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// }
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// const auto old_index = m_index;
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// if (controller->GotDown(Button::LEFT) && m_index) {
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// m_index--;
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// } else if (controller->GotDown(Button::RIGHT) && m_index < (m_entries.size() - 1)) {
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// m_index++;
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// }
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// if (old_index != m_index) {
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// m_entries[old_index].Selected(false);
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// m_entries[m_index].Selected(true);
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// }
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}
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auto OptionBox::OnLayoutChange() -> void {
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}
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auto OptionBox::Draw(NVGcontext* vg, Theme* theme) -> void {
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gfx::dimBackground(vg);
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gfx::drawRect(vg, m_pos, theme->elements[ThemeEntryID_SELECTED].colour);
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gfx::drawText(vg, {m_pos.x + (m_pos.w / 2.f), m_pos.y + 110.f}, 26.f, theme->elements[ThemeEntryID_TEXT].colour, m_message.c_str(), NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
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gfx::drawRect(vg, m_spacer_line, theme->elements[ThemeEntryID_TEXT].colour);
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for (auto&p: m_entries) {
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p.Draw(vg, theme);
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}
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}
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auto OptionBox::Setup(std::size_t index) -> void {
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m_index = std::min(m_entries.size() - 1, index);
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m_entries[m_index].Selected(true);
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m_spacer_line = Vec4{m_pos.x, m_pos.y + 220.f - 2.f, m_pos.w, 2.f};
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SetActions(
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std::make_pair(Button::LEFT, Action{[this](){
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if (m_index) {
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m_entries[m_index].Selected(false);
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m_index--;
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m_entries[m_index].Selected(true);
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App::PlaySoundEffect(SoundEffect_Focus);
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}
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}}),
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std::make_pair(Button::RIGHT, Action{[this](){
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if (m_index < (m_entries.size() - 1)) {
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m_entries[m_index].Selected(false);
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m_index++;
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m_entries[m_index].Selected(true);
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App::PlaySoundEffect(SoundEffect_Focus);
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}
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}}),
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std::make_pair(Button::A, Action{[this](){
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m_callback(m_index);
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SetPop();
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}}),
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std::make_pair(Button::B, Action{[this](){
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m_callback({});
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SetPop();
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}})
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);
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}
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} // namespace sphaira::ui
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