previous uploads were all single threaded, which meant that it only uploaded as fast as the slowest source.
usb transfer is still single threaded due it being random access for both files and data, making it
hard for the read thread to run freely.
turns out that the event is auto cleared when waited.
this meant that if sphaira handled the event before qlaunch got chance to handle it,
then qlaunch won't update when app records changed.
this can result in a gamecard not being mounted, deleted games still apearing, installed games
not being displayed etc...
- added support for custom upload locations, set in /config/sphaira/locations.ini
- add support for various auth options for download/upload (port, pub/priv key, user/pass, bearer).
- added more es commands.
- fixed usb install potential hang if the exit command is sent, but the client stops responding (timeout is now 3s).
- added multi select to the games menu.
- added game dumping.
- added switch2switch support by having a switch act as a usb client to transfer games.
- replace std::find with std::ranges (in a few places).
- fix rounding of icon in progress box being too round.
- fix file copy helper in progress box not updating the progress bar.
on fw 19 and below, loading from cache takes ~5ms, whereas manually loading takes ~20ms.
manually loading is still faster than relying on ns to load control from storage (~50ms).
- loading the control data is ran on its own thread, it does not block the main thread. allows for smooth scrolling like nintendos home menu.
- on fw20+, sphaira manually parses the control data, rather than using ns. manually parsing takes 20-40ms, which is faster than ms which can take 50-500ms.
- on fw19 and below, if the control data is not in ns cache, sphaira will manually parse the data as its twice as fast as ns. You can see how fast this is by loading the gamecard menu as that manually parses everything, and it loads the gamecard faster than the home menu
getting the list of title_ids is very fast (less than 1ms), however parsing the control info, such as title names
is very slow.
depending on how many games the user has, blocking until we read all control info can take several seconds...
we would only need to block if the user wants to sort by name.
normally, we lazy load the control data, so we don't suffer from slow load times at all.
i decided that its not worth slowing the whole system down just to give the option to sort by name.
some other changes:
- shorten the next page and prev page to just next/prev in themezer.
- remove misc shortcut name. the function itself still exists.
this crash was found by @WE1ZARD.
to trigger it, press L2 in the filebrowser whilst a hidden file exists and the hide hidden is enabled.
the was due to GetEntry(i) internally using m_entries_current, and the select all was using the index from m_entries_current.
this would result in an index that goes oob, and as its a write, it crashes.
i added the irs menu when i wanted to mess around with the sensor on the joycon.
since then, i have used it a total of 0 times, and i don't think any users use it either.
- replace the python script with the one included with tinfoil, minor changes such as changing the supported extension,
removing unused imports.
- tested with the included script, fluffy and ns-usbloader on linux.
a user was unable to get it working on mac however...
- added build instructions to the readme, i think they're correct.
- added install instructions to the readme.
- gamecards now wait for an event to change, rather than polling each frame.
this reduces cpu load on core 3 slightly (3-4% less).
- my understanding of fsOpenFileSystemWithId() was wrong, i thought it used the app_id for the id param.
turns out it needs the program id (found in the nca header), this is why mounting some control ncas
would fail.
fs (and ncm) have a call in 17+ to get the program id, it does so by parsing the nca header.
in yati, we already have the header so we can avoid the call.
for the gamecard menu, we don't. so we can parse the nca header, or use the id offset (which we already have)
to form the program id.
- std::find_if in yati now takes args by ref rather than by value, avoid quite large copies.
- stream installs can now parse the control nca.
- if an nca is already installed, it is now skipped. this is regardless to whether it is not in ncm db.
- nca skipping is technically supported for stream installs, however it is disabled for now as there needs
to be a way to allow for the stream to continue reading and discarding data until the stream has finished.
currently, if a ftp (stream) install is skipped, it will close the progress box and cause spahira to hang.
this is because sphaira expects the stream to only be closed upon all data being read, so there's nothing more
to process.
- renamed the title_id field in nca header to program_id.