- build with c++26 and c23, fixes warnings due to this change.
- use #embed over romfs where applicable.
- load all configs upfront in the app menu, massively improves boot time
- enable boost mode during load/scan time in all (slow loading) menus, huge load time improvement.
- enable boost mode when exiting the app, to speed up closing all the menus and saving the config.
- reduce the size of the nro nacp when loading to just the title + author + display version.
- add option to enable boost mode for all progress bar menus, huge perf improvement again.
- remove unused launch_count var from the playlog file.
- display full path when dumping.
- optimise appstore unzip code by iterating through the zip rather than finding a specific file, reduces retroarch extract time from 52s to 26s.
overall, this commit has reduced boot time from 0.4s to 0.3s and massively increased load times of other menus.
(it also reduced the binary size by 4kb, so yay)
due to the previous commit, i broke dumping multiple games via usb as the stream offset wasn't reset.
because of this, the first transfer would complete, but the 2nd one would fail.
Some notes i made when adding stream support:
The tinfoil API makes it hard / impossible to multi thread the file upload because each data transfer passes the the file name and offset, meaning that it can and will change files and offset in the middle of a transfer
So that prevents the read thread from running freely in the background and the pull thread pulling data when requested.
The extension adds a flag to the usb header which if set, enables stream mode (same as ftp installs). This removes random access, but allows for multi threading as the data will be requested in order.
previous uploads were all single threaded, which meant that it only uploaded as fast as the slowest source.
usb transfer is still single threaded due it being random access for both files and data, making it
hard for the read thread to run freely.
turns out that the event is auto cleared when waited.
this meant that if sphaira handled the event before qlaunch got chance to handle it,
then qlaunch won't update when app records changed.
this can result in a gamecard not being mounted, deleted games still apearing, installed games
not being displayed etc...
- added support for custom upload locations, set in /config/sphaira/locations.ini
- add support for various auth options for download/upload (port, pub/priv key, user/pass, bearer).
- added more es commands.
- fixed usb install potential hang if the exit command is sent, but the client stops responding (timeout is now 3s).
- added multi select to the games menu.
- added game dumping.
- added switch2switch support by having a switch act as a usb client to transfer games.
- replace std::find with std::ranges (in a few places).
- fix rounding of icon in progress box being too round.
- fix file copy helper in progress box not updating the progress bar.