Changelog:
- re-enable use in release build.
- remove ftpsrv and untitled from builtin ghdl options, as both packages are available in the appstore.
- add image viewer (png, jpg, bmp)
- add music player (bfstm, bfwav, mp3, wav, ogg)
- add idv3 tag parsing support for mp3.
- add "decyption" of GTA Vice City mp3.
- add usbdvd support for music playback and file browsing.
- add nsz export support (solid, block, ldm).
- add xcz export support (same as above).
- add nro fs proper mount support (romfs, nacp, icon).
- add program nca fs support.
- add bfsar fs support.
- re-write the usb protocol, still wip. replaces tinfoil protocol.
- all threads are now create with pre-emptive support with the proper affinity mask set.
- fix oob crash in libpulsar when a bfwav was opened that had more than 2 channels.
- bump yyjson version.
- bump usbhsfs version.
- disable nvjpg.
- add support for theme music of any supported playback type (bfstm, bfwav, mp3, wav, ogg).
- add support for setting background music.
- add async exit to blocking threads (download, nxlink, ftpsrv) to reduce exit time.
- add support for dumping to pc via usb.
- add null, deflate, zstd hash options, mainly used for benchmarking.
- add sidebar slider (currently unused).
- file_viwer can now be used with any filesystem.
- filebrowser will only ever stat file once. previously it would keep stat'ing until it succeeded.
- disabled themezer due to the api breaking and i am not willing to keep maintaining it.
- disable zlt handling in usbds as it's not needed for my api's because the size is always known.
- remove usbds enums and GetSpeed() as i pr'd it to libnx.
- added support for mounting nca's from any source, including files, memory, nsps, xcis etc.
- split the lru cache into it's own header as it's now used in multiple places (nsz, all mounted options).
- add support for fetching and decrypting es personalised tickets.
- fix es common ticket converting where i forgot to also convert the cert chain as well.
- remove the download default music option.
- improve performance of libpulsar when opening a bfsar by remove the large setvbuf option. instead, use the default 1k buffer and handle large buffers manually in sphaira by using a lru cache (todo: just write my own bfsar parser).
- during app init and exit, load times have been halved as i now load/exit async. timestamps have also been added to measure how long everything takes.
- download now async loads / exits the etag json file to improve init times.
- add custom zip io to dumper to support writing a zip to any dest (such as usb).
- dumper now returns a proper error if the transfer was cancelled by the user.
- fatfs mount now sets the timestamp for files.
- fatfs mount handles folders with the archive bit by reporting them as a file.
- ftpsrv config is async loaded to speed up load times.
- nxlink now tries attempt to connect/accept by handling blocking rather than just bailing out.
- added support for minini floats.
- thread_file_transfer now spawns 3 threads rather than 2, to have the middle thread be a optional processor (mainly used for compressing/decompressing).
- added spinner to progress box, taken from nvg demo.
- progress box disables sleep mode on init.
- add gamecard detection to game menu to detect a refresh.
- handle xci that have the key area prepended.
- change gamecard mount fs to use the xci mount code instead of native fs, that way we can see all the partitions rather than just secure.
- reformat the ghdl entries to show the timestamp first.
- support for exporting saves to pc via usb.
- zip fs now uses lru cache.
- fixed fs real path length not actually being 0x301, but instead 255. fixes#204
- file picker inherits from file browser now so there's a lot less duplicated code.
- file browser now saves the last highlighted file.
- fix bug in file browser where the new file path could be empty (ie not containing a /).
- added support for viewing qlaunch romfs.
- moved fs mount options to the top of the list (may revert).
really, these functions should be passed by && and using std::forward on assignment.
however, this means writing a lot of extra code for every single class, as well as explicitly calling move
in a lot of cases.
In the case of std::string, passing by value and calling std::move is the correct approach, especially if the
string is created as an rvalue, then it is only created once and moved into the dest.
Whereas with a const ref, the string is created and then copied into the dst, basically creating 2 copies.
The same thing happens std::function, and well any object.
However, accepting everything by value sucks if you call a constructor from within a constructor, as now you need to create 2 impls
that accept by value and the other by rvalue. All of this extra code to have a more efficent impl just isn't worth it when, going by
the benchmarks, makes no measurable difference (i count anything within >= 1ms as measurable).
* Add a new ThemeEntryID for split-screen and selected items and modify the theme.
* Adjust the position of the left side split-screen in the filebrowser menu.
* Add new strings and update Korean and Japanese translations.
* fix ja.json.
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Co-authored-by: ITotalJustice <47043333+ITotalJustice@users.noreply.github.com>
the fix for file based emummc is to simply sleep between fs r/w to the sd card.
the performance impact is minimal, even with the reduced buffer size.
the above *only* applies for when using file based emummc. not affecting using partition or sysmmc.
- fix usb using the wrong year when polling the timestamp.
- fs file/dir has been re-written to allow for simplified calling and remove the need of manually closing.
- add SetSize for stdio by using ftruncate.
- don't truncate the file when opened in stdio.
- add getcount api for stdio.
- display file/dir count in filebrowser for non-native fs.
- allow hash to be used on non-native fs.
- slightly optimise nro parsing by manually calculating nro size rather than doing an os call.
- slightly optimise nro parsing by keeping the fs struct alive between calls, rather than creating a new one on the stack.
- fix filebrowser peeking into zip files that are stored on non-sd fs.
- set the timestamp of a file moved to a stdio location (cut/paste).
- slightly optimise daybreak update folder detection by skipping opening/polling the dir size.
- set the fullpath of the file thats being hashed in progress box.
- build with c++26 and c23, fixes warnings due to this change.
- use #embed over romfs where applicable.
- load all configs upfront in the app menu, massively improves boot time
- enable boost mode during load/scan time in all (slow loading) menus, huge load time improvement.
- enable boost mode when exiting the app, to speed up closing all the menus and saving the config.
- reduce the size of the nro nacp when loading to just the title + author + display version.
- add option to enable boost mode for all progress bar menus, huge perf improvement again.
- remove unused launch_count var from the playlog file.
- display full path when dumping.
- optimise appstore unzip code by iterating through the zip rather than finding a specific file, reduces retroarch extract time from 52s to 26s.
overall, this commit has reduced boot time from 0.4s to 0.3s and massively increased load times of other menus.
(it also reduced the binary size by 4kb, so yay)
due to the previous commit, i broke dumping multiple games via usb as the stream offset wasn't reset.
because of this, the first transfer would complete, but the 2nd one would fail.
Some notes i made when adding stream support:
The tinfoil API makes it hard / impossible to multi thread the file upload because each data transfer passes the the file name and offset, meaning that it can and will change files and offset in the middle of a transfer
So that prevents the read thread from running freely in the background and the pull thread pulling data when requested.
The extension adds a flag to the usb header which if set, enables stream mode (same as ftp installs). This removes random access, but allows for multi threading as the data will be requested in order.
previous uploads were all single threaded, which meant that it only uploaded as fast as the slowest source.
usb transfer is still single threaded due it being random access for both files and data, making it
hard for the read thread to run freely.
on fw 19 and below, loading from cache takes ~5ms, whereas manually loading takes ~20ms.
manually loading is still faster than relying on ns to load control from storage (~50ms).
- loading the control data is ran on its own thread, it does not block the main thread. allows for smooth scrolling like nintendos home menu.
- on fw20+, sphaira manually parses the control data, rather than using ns. manually parsing takes 20-40ms, which is faster than ms which can take 50-500ms.
- on fw19 and below, if the control data is not in ns cache, sphaira will manually parse the data as its twice as fast as ns. You can see how fast this is by loading the gamecard menu as that manually parses everything, and it loads the gamecard faster than the home menu
some other changes:
- shorten the next page and prev page to just next/prev in themezer.
- remove misc shortcut name. the function itself still exists.
- gamecards now wait for an event to change, rather than polling each frame.
this reduces cpu load on core 3 slightly (3-4% less).
- my understanding of fsOpenFileSystemWithId() was wrong, i thought it used the app_id for the id param.
turns out it needs the program id (found in the nca header), this is why mounting some control ncas
would fail.
fs (and ncm) have a call in 17+ to get the program id, it does so by parsing the nca header.
in yati, we already have the header so we can avoid the call.
for the gamecard menu, we don't. so we can parse the nca header, or use the id offset (which we already have)
to form the program id.
- std::find_if in yati now takes args by ref rather than by value, avoid quite large copies.
- stream installs can now parse the control nca.
- if an nca is already installed, it is now skipped. this is regardless to whether it is not in ncm db.
- nca skipping is technically supported for stream installs, however it is disabled for now as there needs
to be a way to allow for the stream to continue reading and discarding data until the stream has finished.
currently, if a ftp (stream) install is skipped, it will close the progress box and cause spahira to hang.
this is because sphaira expects the stream to only be closed upon all data being read, so there's nothing more
to process.
- renamed the title_id field in nca header to program_id.
- fix ignore distribution bit doing nothing.
- fix yati failing to parse control nca causing the transfer to abort.
- yati now uses ncm rather than ns to get the latest app version.
- improve ui::list input handling (it handles directional buttons now).
- progress bar displays speed and time remaining.
- added gc menu (taken from my gc installer nx and gci).