add touch support (#77)

* initial work on touch support

* add touch support to all objects

* add touch scrolling, fix scrollbar, fix appstore search

- when fireing an action, the action array may change. so the loop should break early as soon as an action is handled.
  this fixes the appstore search when pressing B.
- scrollbar no longer goes oob. fixes #76

currently, scrolling has no acceleration.
This commit is contained in:
ITotalJustice
2025-01-06 22:37:38 +00:00
committed by GitHub
parent cf95128f0b
commit 78bda75985
45 changed files with 1080 additions and 1069 deletions

View File

@@ -10,7 +10,6 @@ public:
ErrorBox(Result code, const std::string& message);
auto Update(Controller* controller, TouchInfo* touch) -> void override;
auto OnLayoutChange() -> void override;
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
private:

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@@ -0,0 +1,57 @@
#pragma once
#include "ui/object.hpp"
namespace sphaira::ui {
struct List final : Object {
using Callback = std::function<void(NVGcontext* vg, Theme* theme, Vec4 v, s64 index)>;
using TouchCallback = std::function<void(s64 index)>;
List(s64 row, s64 page, const Vec4& pos, const Vec4& v, const Vec2& pad = {});
void OnUpdate(Controller* controller, TouchInfo* touch, s64 count, TouchCallback callback);
void Draw(NVGcontext* vg, Theme* theme, s64 count, Callback callback) const;
auto SetScrollBarPos(float x, float y, float h) {
m_scrollbar.x = x;
m_scrollbar.y = y;
m_scrollbar.h = h;
}
auto ScrollDown(s64& index, s64 step, s64 count) -> bool;
auto ScrollUp(s64& index, s64 step, s64 count) -> bool;
auto GetYoff() const {
return m_yoff;
}
void SetYoff(float y = 0) {
m_yoff = y;
}
auto GetMaxY() const {
return m_v.h + m_pad.y;
}
private:
auto Draw(NVGcontext* vg, Theme* theme) -> void override {}
auto ClampY(float y, s64 count) const -> float;
private:
const s64 m_row;
const s64 m_page;
Vec4 m_v;
Vec2 m_pad;
Vec4 m_scrollbar{};
// current y offset.
float m_yoff{};
// in progress y offset, used when scrolling.
float m_y_prog{};
};
} // namespace sphaira::ui

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@@ -2,6 +2,7 @@
#include "ui/menus/menu_base.hpp"
#include "ui/scrollable_text.hpp"
#include "ui/list.hpp"
#include "nro.hpp"
#include "fs.hpp"
#include <span>
@@ -77,7 +78,7 @@ struct EntryMenu final : MenuBase {
// void OnFocusGained() override;
void ShowChangelogAction();
void SetIndex(std::size_t index);
void SetIndex(s64 index);
void UpdateOptions();
@@ -97,10 +98,10 @@ private:
const LazyImage& m_default_icon;
Menu& m_menu;
std::size_t m_index{}; // where i am in the array
s64 m_index{}; // where i am in the array
std::vector<Option> m_options;
LazyImage m_banner;
std::vector<LazyImage> m_screens;
std::unique_ptr<List> m_list;
std::shared_ptr<ScrollableText> m_details;
std::shared_ptr<ScrollableText> m_changelog;
@@ -149,7 +150,7 @@ struct FeedbackMenu final : MenuBase {
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
void SetIndex(std::size_t index);
void SetIndex(s64 index);
void ScanHomebrew();
void Sort();
@@ -157,8 +158,7 @@ private:
const std::vector<Entry>& m_package_entries;
LazyImage& m_default_image;
std::vector<FeedbackEntry> m_entries;
std::size_t m_start{};
std::size_t m_index{}; // where i am in the array
s64 m_index{}; // where i am in the array
ImageDownloadState m_repo_download_state{ImageDownloadState::None};
};
@@ -170,7 +170,7 @@ struct Menu final : MenuBase {
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
void SetIndex(std::size_t index);
void SetIndex(s64 index);
void ScanHomebrew();
void Sort();
@@ -201,19 +201,19 @@ private:
SortType m_sort{SortType::SortType_Updated};
OrderType m_order{OrderType::OrderType_Decending};
std::size_t m_start{};
std::size_t m_index{}; // where i am in the array
s64 m_index{}; // where i am in the array
LazyImage m_default_image;
LazyImage m_update;
LazyImage m_get;
LazyImage m_local;
LazyImage m_installed;
ImageDownloadState m_repo_download_state{ImageDownloadState::None};
std::unique_ptr<List> m_list;
std::string m_search_term;
std::string m_author_term;
u64 m_entry_search_jump_back{};
u64 m_entry_author_jump_back{};
s64 m_entry_search_jump_back{};
s64 m_entry_author_jump_back{};
bool m_is_search{};
bool m_is_author{};
bool m_dirty{}; // if set, does a sort

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@@ -23,8 +23,8 @@ private:
std::unique_ptr<ScrollableText> m_scroll_text;
std::size_t m_start{};
std::size_t m_index{}; // where i am in the array
s64 m_start{};
s64 m_index{}; // where i am in the array
};
} // namespace sphaira::ui::menu::fileview

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@@ -1,6 +1,7 @@
#pragma once
#include "ui/menus/menu_base.hpp"
#include "ui/list.hpp"
#include "nro.hpp"
#include "fs.hpp"
#include "option.hpp"
@@ -92,9 +93,9 @@ struct FileAssocEntry {
struct LastFile {
fs::FsPath name;
u64 index;
u64 offset;
u64 entries_count;
s64 index;
float offset;
s64 entries_count;
};
struct FsDirCollection {
@@ -119,7 +120,7 @@ struct Menu final : MenuBase {
}
private:
void SetIndex(std::size_t index);
void SetIndex(s64 index);
void InstallForwarder();
auto Scan(const fs::FsPath& new_path, bool is_walk_up = false) -> Result;
@@ -131,7 +132,7 @@ private:
return GetNewPath(m_path, entry.name);
}
auto GetNewPath(u64 index) const -> fs::FsPath {
auto GetNewPath(s64 index) const -> fs::FsPath {
return GetNewPath(m_path, GetEntry(index).name);
}
@@ -239,6 +240,7 @@ private:
std::vector<u32> m_entries_index_search; // files found via search
std::span<u32> m_entries_current;
std::unique_ptr<List> m_list;
std::optional<fs::FsPath> m_daybreak_path;
// search options
@@ -255,9 +257,8 @@ private:
// if it does, the index becomes that file.
std::vector<LastFile> m_previous_highlighted_file;
fs::FsPath m_selected_path;
std::size_t m_index{};
std::size_t m_index_offset{};
std::size_t m_selected_count{};
s64 m_index{};
s64 m_selected_count{};
SelectedType m_selected_type{SelectedType::None};
option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Alphabetical};

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@@ -1,6 +1,7 @@
#pragma once
#include "ui/menus/menu_base.hpp"
#include "ui/list.hpp"
#include "fs.hpp"
#include "option.hpp"
#include <vector>
@@ -49,7 +50,7 @@ struct Menu final : MenuBase {
void OnFocusGained() override;
private:
void SetIndex(std::size_t index);
void SetIndex(s64 index);
void Scan();
void LoadEntriesFromPath(const fs::FsPath& path);
@@ -66,8 +67,9 @@ private:
private:
std::vector<Entry> m_entries;
std::size_t m_index{};
std::size_t m_index_offset{};
s64 m_index{};
s64 m_index_offset{};
std::unique_ptr<List> m_list;
};
} // namespace sphaira::ui::menu::gh

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@@ -1,6 +1,7 @@
#pragma once
#include "ui/menus/menu_base.hpp"
#include "ui/list.hpp"
#include "nro.hpp"
#include "fs.hpp"
#include "option.hpp"
@@ -29,7 +30,7 @@ struct Menu final : MenuBase {
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
void SetIndex(std::size_t index);
void SetIndex(s64 index);
void InstallHomebrew();
void ScanHomebrew();
void Sort();
@@ -50,8 +51,8 @@ private:
static constexpr inline const char* INI_SECTION = "homebrew";
std::vector<NroEntry> m_entries;
std::size_t m_start{};
std::size_t m_index{}; // where i am in the array
s64 m_index{}; // where i am in the array
std::unique_ptr<List> m_list;
option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_AlphabeticalStar};
option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Decending};

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@@ -61,7 +61,7 @@ private:
Rotation m_rotation{Rotation_90};
Colour m_colour{Colour_Grey};
int m_image{};
std::size_t m_index{};
s64 m_index{};
};
} // namespace sphaira::ui::menu::irs

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@@ -34,8 +34,7 @@ struct MainMenu final : Widget {
private:
void OnLRPress(std::shared_ptr<MenuBase> menu, Button b);
void AddOnLPress();
void AddOnRPress();
void AddOnLRPress();
private:
std::shared_ptr<homebrew::Menu> m_homebrew_menu{};

View File

@@ -21,9 +21,6 @@ struct MenuBase : Widget {
void SetTitleSubHeading(std::string sub_heading);
void SetSubHeading(std::string sub_heading);
static auto ScrollHelperDown(u64& index, u64& start, u64 step, s64 row, s64 page, u64 size) -> bool;
static auto ScrollHelperUp(u64& index, u64& start, s64 step, s64 row, s64 page, s64 size) -> bool;
private:
void UpdateVars();

View File

@@ -2,6 +2,7 @@
#include "ui/menus/menu_base.hpp"
#include "ui/scrollable_text.hpp"
#include "ui/list.hpp"
#include "option.hpp"
#include <span>
@@ -164,8 +165,11 @@ struct Menu final : MenuBase {
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
void SetIndex(std::size_t index) {
void SetIndex(s64 index) {
m_index = index;
if (!m_index) {
m_list->SetYoff(0);
}
}
// void SetSearch(const std::string& term);
@@ -180,13 +184,13 @@ private:
static constexpr inline u32 MAX_ON_PAGE = 16; // same as website
std::vector<PageEntry> m_pages;
std::size_t m_page_index{};
std::size_t m_page_index_max{1};
s64 m_page_index{};
s64 m_page_index_max{1};
std::string m_search{};
std::size_t m_start{};
std::size_t m_index{}; // where i am in the array
s64 m_index{}; // where i am in the array
std::unique_ptr<List> m_list;
// options
option::OptionLong m_sort{INI_SECTION, "sort", 0};

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@@ -19,7 +19,6 @@ public:
auto IsDone() const noexcept { return m_count == 0; }
private:
void OnLayoutChange() override;
void Draw(NVGcontext* vg, Theme* theme) override;
private:
@@ -34,7 +33,6 @@ public:
NotifMananger() = default;
~NotifMananger() = default;
void OnLayoutChange() override;
void Draw(NVGcontext* vg, Theme* theme) override;
void Push(const NotifEntry& entry);

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@@ -1,7 +1,7 @@
#pragma once
#include "nanovg.h"
#include "ui/widget.hpp"
#include "ui/types.hpp"
namespace sphaira::ui::gfx {
@@ -81,10 +81,11 @@ void textBounds(NVGcontext*, float x, float y, float *bounds, const char* str, .
// void textBounds(NVGcontext*, float *bounds, const char* str);
auto getButton(Button button) -> const char*;
void drawButton(NVGcontext* vg, float x, float y, float size, Button button);
void drawButtons(NVGcontext* vg, const Widget::Actions& actions, const NVGcolor& c, float start_x = 1220.f);
void drawScrollbar(NVGcontext* vg, Theme* theme, u32 index_off, u32 count, u32 max_per_page);
void drawScrollbar(NVGcontext* vg, Theme* theme, float x, float y, float h, u32 index_off, u32 count, u32 max_per_page);
void drawDimBackground(NVGcontext* vg);
void drawScrollbar2(NVGcontext* vg, Theme* theme, float x, float y, float h, s64 index_off, s64 count, s64 row, s64 page);
void drawScrollbar2(NVGcontext* vg, Theme* theme, s64 index_off, s64 count, s64 row, s64 page);
void updateHighlightAnimation();
void getHighlightAnimation(float* gradientX, float* gradientY, float* color);

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@@ -9,8 +9,6 @@ public:
Object() = default;
virtual ~Object() = default;
// virtual auto OnLayoutChange() -> void = 0;
virtual auto OnLayoutChange() -> void {};
virtual auto Draw(NVGcontext* vg, Theme* theme) -> void = 0;
auto GetPos() const noexcept {

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@@ -12,7 +12,6 @@ public:
OptionBoxEntry(const std::string& text, Vec4 pos);
auto Update(Controller* controller, TouchInfo* touch) -> void override {}
auto OnLayoutChange() -> void override {}
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
auto Selected(bool enable) -> void;
@@ -28,25 +27,25 @@ private:
// todo: support upto 4 options.
class OptionBox final : public Widget {
public:
using Callback = std::function<void(std::optional<std::size_t> index)>;
using Callback = std::function<void(std::optional<s64> index)>;
using Option = std::string;
using Options = std::vector<Option>;
public:
OptionBox(const std::string& message, const Option& a, Callback cb = [](auto){}); // confirm
OptionBox(const std::string& message, const Option& a, const Option& b, Callback cb); // yesno
OptionBox(const std::string& message, const Option& a, const Option& b, std::size_t index, Callback cb); // yesno
OptionBox(const std::string& message, const Option& a, const Option& b, s64 index, Callback cb); // yesno
OptionBox(const std::string& message, const Option& a, const Option& b, const Option& c, Callback cb); // tri
OptionBox(const std::string& message, const Option& a, const Option& b, const Option& c, std::size_t index, Callback cb); // tri
OptionBox(const std::string& message, const Option& a, const Option& b, const Option& c, s64 index, Callback cb); // tri
auto Update(Controller* controller, TouchInfo* touch) -> void override;
auto OnLayoutChange() -> void override;
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
auto OnFocusGained() noexcept -> void override;
auto OnFocusLost() noexcept -> void override;
private:
auto Setup(std::size_t index) -> void; // common setup values
auto Setup(s64 index) -> void; // common setup values
void SetIndex(s64 index);
private:
std::string m_message;
@@ -54,7 +53,7 @@ private:
Vec4 m_spacer_line{};
std::size_t m_index{};
s64 m_index{};
std::vector<OptionBoxEntry> m_entries;
};

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@@ -1,27 +0,0 @@
#pragma once
#include "ui/widget.hpp"
#include <optional>
namespace sphaira::ui {
class OptionList final : public Widget {
public:
using Options = std::vector<std::pair<std::string, std::function<void()>>>;
public:
OptionList(Options _options);
auto Update(Controller* controller, TouchInfo* touch) -> void override;
auto OnLayoutChange() -> void override;
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
protected:
Options m_options;
std::size_t m_index{};
private:
};
} // namespace sphaira::ui

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@@ -1,7 +1,7 @@
#pragma once
#include "ui/widget.hpp"
#include "ui/scrollbar.hpp"
#include "ui/list.hpp"
#include <optional>
namespace sphaira::ui {
@@ -9,21 +9,23 @@ namespace sphaira::ui {
class PopupList final : public Widget {
public:
using Items = std::vector<std::string>;
using Callback = std::function<void(std::optional<std::size_t>)>;
using Callback = std::function<void(std::optional<s64>)>;
public:
explicit PopupList(std::string title, Items items, Callback cb, std::size_t index = 0);
explicit PopupList(std::string title, Items items, Callback cb, s64 index = 0);
PopupList(std::string title, Items items, Callback cb, std::string index);
PopupList(std::string title, Items items, std::string& index_str_ref, std::size_t& index);
PopupList(std::string title, Items items, std::string& index_str_ref, s64& index);
PopupList(std::string title, Items items, std::string& index_ref);
PopupList(std::string title, Items items, std::size_t& index_ref);
PopupList(std::string title, Items items, s64& index_ref);
auto Update(Controller* controller, TouchInfo* touch) -> void override;
auto OnLayoutChange() -> void override;
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
auto OnFocusGained() noexcept -> void override;
auto OnFocusLost() noexcept -> void override;
private:
void SetIndex(s64 index);
private:
static constexpr Vec2 m_title_pos{70.f, 28.f};
static constexpr Vec4 m_block{280.f, 110.f, 720.f, 60.f};
@@ -33,17 +35,14 @@ private:
std::string m_title;
Items m_items;
Callback m_callback;
std::size_t m_index; // index in list array
std::size_t m_index_offset{}; // drawing from array start
s64 m_index; // index in list array
s64 m_index_offset{}; // drawing from array start
// std::size_t& index_ref;
// std::string& index_str_ref;
std::unique_ptr<List> m_list;
float m_selected_y{};
float m_yoff{};
float m_line_top{};
float m_line_bottom{};
ScrollBar m_scrollbar;
};
} // namespace sphaira::ui

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@@ -22,7 +22,7 @@ struct ProgressBox final : Widget {
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
auto NewTransfer(const std::string& transfer) -> ProgressBox&;
auto UpdateTransfer(u64 offset, u64 size) -> ProgressBox&;
auto UpdateTransfer(s64 offset, s64 size) -> ProgressBox&;
void RequestExit();
auto ShouldExit() -> bool;
@@ -55,8 +55,8 @@ private:
ProgressBoxDoneCallback m_done{};
std::string m_title{};
std::string m_transfer{};
u64 m_size{};
u64 m_offset{};
s64 m_size{};
s64 m_offset{};
bool m_exit_requested{};
};

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@@ -1,34 +0,0 @@
#pragma once
#include "ui/widget.hpp"
namespace sphaira::ui {
class ScrollBar final : public Widget {
public:
enum class Direction { DOWN, UP };
public:
ScrollBar() = default;
ScrollBar(Vec4 bounds, float entry_height, std::size_t entries);
auto Update(Controller* controller, TouchInfo* touch) -> void override {}
auto OnLayoutChange() -> void override;
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
auto Setup(Vec4 bounds, float entry_height, std::size_t entries) -> void;
auto Move(Direction direction) -> void;
private:
auto Setup() -> void;
private:
Vec4 m_bounds{};
std::size_t m_entries{};
std::size_t m_index{};
float m_entry_height{};
float m_step_size{};
bool m_should_draw{false};
};
} // namespace sphaira::ui

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@@ -1,6 +1,7 @@
#pragma once
#include "ui/widget.hpp"
#include "ui/list.hpp"
#include <memory>
namespace sphaira::ui {
@@ -9,7 +10,6 @@ class SidebarEntryBase : public Widget {
public:
SidebarEntryBase(std::string&& title);
virtual auto Draw(NVGcontext* vg, Theme* theme) -> void override;
virtual auto OnLayoutChange() -> void override {}
protected:
std::string m_title;
@@ -24,9 +24,9 @@ public:
SidebarEntryBool(std::string title, bool option, Callback cb, std::string true_str = "On", std::string false_str = "Off");
SidebarEntryBool(std::string title, bool& option, std::string true_str = "On", std::string false_str = "Off");
private:
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
private:
bool m_option;
Callback m_callback;
std::string m_true_str;
@@ -50,10 +50,10 @@ class SidebarEntryArray final : public SidebarEntryBase {
public:
using Items = std::vector<std::string>;
using ListCallback = std::function<void()>;
using Callback = std::function<void(std::size_t& index)>;
using Callback = std::function<void(s64& index)>;
public:
explicit SidebarEntryArray(std::string title, Items items, Callback cb, std::size_t index = 0);
explicit SidebarEntryArray(std::string title, Items items, Callback cb, s64 index = 0);
SidebarEntryArray(std::string title, Items items, Callback cb, std::string index);
SidebarEntryArray(std::string title, Items items, std::string& index);
@@ -63,7 +63,7 @@ private:
Items m_items;
ListCallback m_list_callback;
Callback m_callback;
std::size_t m_index;
s64 m_index;
};
template <typename T>
@@ -101,33 +101,31 @@ public:
Sidebar(std::string title, std::string sub, Side side);
auto Update(Controller* controller, TouchInfo* touch) -> void override;
auto OnLayoutChange() -> void override {}
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
auto OnFocusGained() noexcept -> void override;
auto OnFocusLost() noexcept -> void override;
void Add(std::shared_ptr<SidebarEntryBase> entry);
void AddSpacer();
void AddHeader(std::string name);
private:
void SetIndex(std::size_t index);
void SetIndex(s64 index);
void SetupButtons();
private:
std::string m_title;
std::string m_sub;
Side m_side;
Items m_items;
std::size_t m_index{};
std::size_t m_index_offset{};
s64 m_index{};
s64 m_index_offset{};
std::unique_ptr<List> m_list;
Vec4 m_top_bar{};
Vec4 m_bottom_bar{};
Vec2 m_title_pos{};
Vec4 m_base_pos{};
float m_selected_y{};
static constexpr float m_title_size{28.f};
// static constexpr Vec2 box_size{380.f, 70.f};
static constexpr Vec2 m_box_size{400.f, 70.f};

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@@ -196,39 +196,31 @@ struct Theme {
fs::FsPath path;
PLSR_BFSTM music;
ElementEntry elements[ThemeEntryID_MAX];
// NVGcolor background; // bg
// NVGcolor lines; // grid lines
// NVGcolor spacer; // lines in popup box
// NVGcolor text; // text colour
// NVGcolor text_info; // description text
NVGcolor selected; // selected colours
// NVGcolor overlay; // popup overlay colour
// void DrawElement(float x, float y, float w, float h, ThemeEntryID id);
};
enum class TouchState {
Start, // set when touch has started
Touching, // set when touch is held longer than 1 frame
Stop, // set after touch is released
None, // set when there is no touch
};
// enum class TouchGesture {
// None,
// Tap,
// Scroll,
// };
struct TouchInfo {
s32 initial_x;
s32 initial_y;
HidTouchState initial;
HidTouchState cur;
s32 cur_x;
s32 cur_y;
auto in_range(const Vec4& v) const -> bool {
return cur.x >= v.x && cur.x <= v.x + v.w && cur.y >= v.y && cur.y <= v.y + v.h;
}
s32 prev_x;
s32 prev_y;
u32 finger_id;
auto in_range(s32 x, s32 y, s32 w, s32 h) const -> bool {
return in_range(Vec4(x, y, w, h));
}
bool is_touching;
bool is_tap;
bool is_scroll;
bool is_clicked;
bool is_end;
};
enum class Button : u64 {

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@@ -8,7 +8,20 @@
namespace sphaira::ui {
struct uiButton final : Object {
uiButton(Button button, Action action) : m_button{button}, m_action{action} {}
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
Button m_button;
Action m_action;
Vec4 m_button_pos{};
Vec4 m_hint_pos{};
};
struct Widget : public Object {
using Actions = std::map<Button, Action>;
using uiButtons = std::vector<uiButton>;
virtual ~Widget() = default;
virtual void Update(Controller* controller, TouchInfo* touch);
@@ -49,6 +62,8 @@ struct Widget : public Object {
m_actions.clear();
}
auto FireAction(Button button, u8 type = ActionType::DOWN) -> bool;
void SetPop(bool pop = true) {
m_pop = pop;
}
@@ -57,9 +72,14 @@ struct Widget : public Object {
return m_pop;
}
using Actions = std::map<Button, Action>;
// using Actions = std::unordered_map<Button, Action>;
auto SetUiButtonPos(Vec2 pos) {
m_button_pos = pos;
}
auto GetUiButtons() const -> uiButtons;
Actions m_actions;
Vec2 m_button_pos{1220, 675};
bool m_focus{false};
bool m_pop{false};
};