* initial work on touch support * add touch support to all objects * add touch scrolling, fix scrollbar, fix appstore search - when fireing an action, the action array may change. so the loop should break early as soon as an action is handled. this fixes the appstore search when pressing B. - scrollbar no longer goes oob. fixes #76 currently, scrolling has no acceleration.
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
#pragma once
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#include "ui/menus/menu_base.hpp"
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#include "ui/list.hpp"
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#include "fs.hpp"
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#include "option.hpp"
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#include <vector>
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#include <string>
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namespace sphaira::ui::menu::gh {
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struct AssetEntry {
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std::string name;
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std::string path;
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std::string pre_install_message;
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std::string post_install_message;
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};
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struct Entry {
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fs::FsPath json_path;
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std::string url;
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std::string owner;
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std::string repo;
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std::string tag;
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std::string pre_install_message;
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std::string post_install_message;
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std::vector<AssetEntry> assets;
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};
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struct GhApiAsset {
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std::string name;
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std::string content_type;
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u64 size;
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u64 download_count;
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std::string browser_download_url;
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};
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struct GhApiEntry {
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std::string tag_name;
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std::string name;
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std::vector<GhApiAsset> assets;
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};
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struct Menu final : MenuBase {
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Menu();
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~Menu();
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void Update(Controller* controller, TouchInfo* touch) override;
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void Draw(NVGcontext* vg, Theme* theme) override;
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void OnFocusGained() override;
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private:
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void SetIndex(s64 index);
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void Scan();
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void LoadEntriesFromPath(const fs::FsPath& path);
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auto GetEntry() -> Entry& {
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return m_entries[m_index];
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}
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auto GetEntry() const -> const Entry& {
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return m_entries[m_index];
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}
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void Sort();
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void UpdateSubheading();
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private:
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std::vector<Entry> m_entries;
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s64 m_index{};
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s64 m_index_offset{};
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std::unique_ptr<List> m_list;
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};
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} // namespace sphaira::ui::menu::gh
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