GpuLoadThread: use proper types edition 2
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@@ -50,7 +50,7 @@ namespace board {
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constexpr double Systemtickfrequency = 19200000.0 * (static_cast<double>(CpuTimeOutNs) / 1'000'000'000.0);
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constexpr double Systemtickfrequency = 19200000.0 * (static_cast<double>(CpuTimeOutNs) / 1'000'000'000.0);
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void GpuLoadThread(void *nvCheckPtr) {
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void GpuLoadThread(void *nvCheckPtr) {
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Result nvCheck = *static_cast<u32 *>(nvCheckPtr);
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Result nvCheck = *static_cast<Result *>(nvCheckPtr);
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constexpr u32 GpuSamples = 8;
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constexpr u32 GpuSamples = 8;
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u32 gpu_load_array[GpuSamples] = {};
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u32 gpu_load_array[GpuSamples] = {};
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size_t i = 0;
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size_t i = 0;
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