add GM20B GPU clock driver
This commit is contained in:
@@ -43,6 +43,7 @@
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#include "../file/kip.hpp"
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#include "governor.hpp"
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#include "../display/aula.hpp"
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#include "../soc/gm20b.hpp"
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#define HOSPPC_HAS_BOOST (hosversionAtLeast(7,0,0))
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149
Source/hoc-clk/sysmodule/src/soc/gm20b.cpp
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149
Source/hoc-clk/sysmodule/src/soc/gm20b.cpp
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@@ -0,0 +1,149 @@
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/*
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* Copyright (c) NVIDIA
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*
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* Copyright (c) Souldbminer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gm20b.hpp"
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#include "../mapping/mem_map.hpp"
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namespace gm20b {
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u64 gpu_base = 0;
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#define GPU_PA 0x57000000
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#define GPU_SIZE 0x1000000
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#define GPU_TRIM_SYS_GPCPLL_CFG 0x0
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#define GPU_TRIM_SYS_GPCPLL_COEFF 0x4
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#define GPU_TRIM_SYS_GPCPLL_CFG2 0x8
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#define GPU_TRIM_SYS_GPCPLL_DVFS0 0x10
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#define GPU_TRIM_SYS_GPCPLL_DVFS1 0x14
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#define GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN 0x1c
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#define GPU_TRIM_SYS_SEL_VCO 0x2c
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#define GPU_TRIM_SYS_GPC2CLK_OUT 0x250
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#define GPC_BCAST(x) (*(volatile u32 *)(gpu_base + 0x132800ul + (x)))
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#define GPU_TRIM_SYS_GPCPLL(x) (*(volatile u32 *)(gpu_base + 0x137000ul + (x)))
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#define GPC_BCAST_GPCPLL_DVFS2 0x20
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#define GPC_BCAST_NDIV_SLOWDOWN_DBG 0xa0
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#define GPCPLL_CFG_ENABLE BIT(0)
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#define GPCPLL_CFG_IDDQ BIT(1)
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#define GPCPLL_CFG_SYNC_MODE BIT(2)
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#define GPCPLL_CFG_LOCK BIT(17)
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#define GPCPLL_CFG2_SDM_DIN_MASK 0x000000FF
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#define GPCPLL_CFG2_SDM_DIN_NEW_MASK 0x007FFF00
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#define GPCPLL_DVFS0_DFS_COEFF_MASK 0x0000007F
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#define NDIV_SLOWDOWN_SLOWDOWN_USING_PLL BIT(22)
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#define NDIV_SLOWDOWN_EN_DYNRAMP BIT(23)
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#define DYNRAMP_DONE_SYNCED BIT(24)
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#define SEL_VCO_GPC2CLK_OUT_BIT BIT(0)
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#define GPC2CLK_OUT_VCODIV_MASK 0x00003F00
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#define GPC2CLK_OUT_VCODIV1 0x00000100
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#define GPC2CLK_OUT_VCODIV2 0x00000200
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#define GPCPLL_DVFS2_DFS_EXT_STROBE BIT(16)
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static inline void _gpu_mask(u32 reg, u32 mask, u32 val) {
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u32 tmp = GPU_TRIM_SYS_GPCPLL(reg);
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GPU_TRIM_SYS_GPCPLL(reg) = (tmp & ~mask) | (val & mask);
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(void)GPU_TRIM_SYS_GPCPLL(reg);
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}
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static inline void _gbc_mask(u32 reg, u32 mask, u32 val) {
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u32 tmp = GPC_BCAST(reg);
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GPC_BCAST(reg) = (tmp & ~mask) | (val & mask);
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(void)GPC_BCAST(reg);
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}
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static bool _gpu_pllg_slide(u32 new_divn) {
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u32 coeff = GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_COEFF);
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u32 cur_divn = (coeff >> 8) & 0xFF;
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if (new_divn == cur_divn)
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return true;
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_gbc_mask(GPC_BCAST_GPCPLL_DVFS2, GPCPLL_DVFS2_DFS_EXT_STROBE, GPCPLL_DVFS2_DFS_EXT_STROBE);
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_gpu_mask(GPU_TRIM_SYS_GPCPLL_DVFS0, GPCPLL_DVFS0_DFS_COEFF_MASK, 0);
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usleep(1);
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_gbc_mask(GPC_BCAST_GPCPLL_DVFS2, GPCPLL_DVFS2_DFS_EXT_STROBE, 0);
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_gpu_mask(GPU_TRIM_SYS_GPC2CLK_OUT, GPC2CLK_OUT_VCODIV_MASK, GPC2CLK_OUT_VCODIV2);
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_gpu_mask(GPU_TRIM_SYS_GPC2CLK_OUT, GPC2CLK_OUT_VCODIV_MASK, GPC2CLK_OUT_VCODIV2);
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(void)GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPC2CLK_OUT);
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usleep(2);
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_gpu_mask(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN,
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NDIV_SLOWDOWN_SLOWDOWN_USING_PLL, NDIV_SLOWDOWN_SLOWDOWN_USING_PLL);
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_gpu_mask(GPU_TRIM_SYS_GPCPLL_CFG2, GPCPLL_CFG2_SDM_DIN_NEW_MASK, 0);
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coeff = (coeff & ~(0xFF << 8)) | (new_divn << 8);
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usleep(1);
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GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_COEFF) = coeff;
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usleep(1);
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_gpu_mask(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN,
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NDIV_SLOWDOWN_EN_DYNRAMP, NDIV_SLOWDOWN_EN_DYNRAMP);
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bool success = false;
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for (u32 i = 0; i < 500; i++) {
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if (GPC_BCAST(GPC_BCAST_NDIV_SLOWDOWN_DBG) & DYNRAMP_DONE_SYNCED) {
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success = true;
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break;
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}
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usleep(1);
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}
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_gpu_mask(GPU_TRIM_SYS_GPCPLL_CFG2, GPCPLL_CFG2_SDM_DIN_MASK, 0);
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_gpu_mask(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN,
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NDIV_SLOWDOWN_SLOWDOWN_USING_PLL | NDIV_SLOWDOWN_EN_DYNRAMP, 0);
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(void)GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_NDIV_SLOWDOWN);
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usleep(2);
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_gpu_mask(GPU_TRIM_SYS_GPC2CLK_OUT, GPC2CLK_OUT_VCODIV_MASK, GPC2CLK_OUT_VCODIV1);
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_gpu_mask(GPU_TRIM_SYS_GPC2CLK_OUT, GPC2CLK_OUT_VCODIV_MASK, GPC2CLK_OUT_VCODIV1);
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(void)GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPC2CLK_OUT);
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return success;
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}
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bool setClock(u32 khz) {
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if(!gpu_base) {
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QueryMemoryMapping(&gpu_base, GPU_PA, 0x1000000);
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}
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const u32 osc = 38400000;
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u32 hz = khz * 1000;
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u32 coeff = GPU_TRIM_SYS_GPCPLL(GPU_TRIM_SYS_GPCPLL_COEFF);
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u32 divm = coeff & 0xFF;
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u32 divp = (coeff >> 16) & 0x3F;
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if (divm == 0 || divp == 0)
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return false;
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u32 new_divn = (u64)hz * divm * divp * 2 / osc;
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if (!_gpu_pllg_slide(new_divn))
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return false;
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return true;
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}
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}
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24
Source/hoc-clk/sysmodule/src/soc/gm20b.hpp
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24
Source/hoc-clk/sysmodule/src/soc/gm20b.hpp
Normal file
@@ -0,0 +1,24 @@
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/*
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* Copyright (c) NVIDIA
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*
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* Copyright (c) Souldbminer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include <../board/board.hpp>
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namespace gm20b {
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bool setClock(u32 khz);
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}
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