Files
Horizon-OC-pro/Source/Benchmark-Toolbox/source/furmark/run_furmark.cpp
2026-06-11 19:19:46 -04:00

267 lines
7.5 KiB
C++

#include <atomic>
#include <switch.h>
#include <thread>
#include "run_furmark.h"
#include "sates.h"
#include <EGL/egl.h>
#include <glad/glad.h>
extern void frSceneInit();
extern void frRender();
extern void frExit();
extern void frRamSceneInit();
extern void frRamRender();
extern void frRamExit();
extern void GPUPTSceneInit();
extern void GPUPTRender();
extern void GPUPTExit();
extern void BHRTSceneInit();
extern void BHRTRender();
extern void BHRTExit();
extern void CPURTSceneinit();
extern void CPURTRender();
extern void CPURTExit();
extern void CPURBSceneinit();
extern void CPURBRender();
extern void CPURBExit();
AppState state = STATE_MENU;
namespace {
std::thread g_thread;
std::atomic<bool> g_stop{ false };
std::atomic<bool> g_running{ false };
std::atomic<float> g_fps{ 0.0f };
std::atomic<int> g_which{ -1 };
EGLDisplay s_dpy = EGL_NO_DISPLAY;
EGLContext s_ctx = EGL_NO_CONTEXT;
EGLSurface s_surf = EGL_NO_SURFACE;
bool eglUp() {
s_dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (s_dpy == EGL_NO_DISPLAY)
return false;
if (!eglInitialize(s_dpy, nullptr, nullptr))
return false;
if (!eglBindAPI(EGL_OPENGL_API))
return false;
const EGLint cfgAttr[] = { EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_DEPTH_SIZE,
24,
EGL_STENCIL_SIZE,
8,
EGL_NONE };
EGLConfig cfg;
EGLint n = 0;
if (!eglChooseConfig(s_dpy, cfgAttr, &cfg, 1, &n) || n == 0)
return false;
const EGLint ctxAttr[] = { EGL_CONTEXT_MAJOR_VERSION, 4, EGL_CONTEXT_MINOR_VERSION, 3, EGL_NONE };
s_ctx = eglCreateContext(s_dpy, cfg, EGL_NO_CONTEXT, ctxAttr);
if (s_ctx == EGL_NO_CONTEXT)
return false;
s_surf = EGL_NO_SURFACE;
if (eglMakeCurrent(s_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, s_ctx) != EGL_TRUE)
return false;
return true;
}
void eglDown() {
if (s_dpy) {
eglMakeCurrent(s_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (s_ctx)
eglDestroyContext(s_dpy, s_ctx);
if (s_surf != EGL_NO_SURFACE)
eglDestroySurface(s_dpy, s_surf);
eglTerminate(s_dpy);
}
s_ctx = EGL_NO_CONTEXT;
s_surf = EGL_NO_SURFACE;
s_dpy = EGL_NO_DISPLAY;
eglReleaseThread();
}
void sceneInit(int which) {
switch (which) {
case 0:
frSceneInit();
break;
case 1:
frRamSceneInit();
break;
case 2:
GPUPTSceneInit();
break;
case 3:
BHRTSceneInit();
break;
case 4:
CPURTSceneinit();
break;
case 5:
CPURBSceneinit();
break;
}
}
void sceneRender(int which) {
switch (which) {
case 0:
frRender();
break;
case 1:
frRamRender();
break;
case 2:
GPUPTRender();
break;
case 3:
BHRTRender();
break;
case 4:
CPURTRender();
break;
case 5:
CPURBRender();
break;
}
}
void sceneExit(int which) {
switch (which) {
case 0:
frExit();
break;
case 1:
frRamExit();
break;
case 2:
GPUPTExit();
break;
case 3:
BHRTExit();
break;
case 4:
CPURTExit();
break;
case 5:
CPURBExit();
break;
}
}
void worker(int which) {
g_which.store(which);
g_fps.store(0.0f);
if (!eglUp()) {
eglDown();
g_which.store(-1);
g_running.store(false);
return;
}
gladLoadGLLoader((GLADloadproc)eglGetProcAddress);
GLuint fbo = 0, rbColor = 0, rbDepth = 0;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glGenRenderbuffers(1, &rbColor);
glBindRenderbuffer(GL_RENDERBUFFER, rbColor);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1280, 720);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbColor);
glGenRenderbuffers(1, &rbDepth);
glBindRenderbuffer(GL_RENDERBUFFER, rbDepth);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 1280, 720);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbDepth);
glViewport(0, 0, 1280, 720);
sceneInit(which);
const u64 frameNs = 16666666ULL;
u64 fpsT0 = armGetSystemTick();
int fpsFrames = 0;
while (!g_stop.load()) {
u64 t0 = armGetSystemTick();
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, 1280, 720);
sceneRender(which);
GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
while (!g_stop.load()) {
GLenum r = glClientWaitSync(fence, 0, 0);
if (r != GL_TIMEOUT_EXPIRED)
break;
svcSleepThread(500000ULL);
}
glDeleteSync(fence);
u64 dt = armTicksToNs(armGetSystemTick() - t0);
if (dt < frameNs)
svcSleepThread(frameNs - dt);
fpsFrames++;
u64 elapsed = armTicksToNs(armGetSystemTick() - fpsT0);
if (elapsed >= 500000000ULL) {
g_fps.store((float)((double)fpsFrames * 1.0e9 / (double)elapsed));
fpsFrames = 0;
fpsT0 = armGetSystemTick();
}
}
sceneExit(which);
glDeleteFramebuffers(1, &fbo);
glDeleteRenderbuffers(1, &rbColor);
glDeleteRenderbuffers(1, &rbDepth);
eglDown();
g_fps.store(0.0f);
g_which.store(-1);
g_running.store(false);
}
} // namespace
extern "C" void run_furmark_start(int which) {
if (g_running.load())
return;
if (g_thread.joinable())
g_thread.join();
g_stop.store(false);
g_running.store(true);
appletSetAutoSleepDisabled(true);
g_thread = std::thread(worker, which);
}
extern "C" void run_furmark_stop(void) {
g_stop.store(true);
if (g_thread.joinable())
g_thread.join();
g_running.store(false);
appletSetAutoSleepDisabled(false);
}
extern "C" int run_furmark_running(void) {
return g_running.load() ? 1 : 0;
}
extern "C" float bhrt_cpu_fps(void);
extern "C" float run_furmark_fps(void) {
return g_fps.load();
}
extern "C" float run_furmark_cpu_fps(void) {
return (g_running.load() && g_which.load() == 3) ? bhrt_cpu_fps() : 0.0f;
}