bdk: lvgl: do not do unneeded invalidations
A bug was fixed that was causing full parent object invalidations when tapping into a window. Now if the object is already on top the invalidation is skipped and the whole rerender/draw is skipped, saving valuable cpu time.
This commit is contained in:
@@ -89,8 +89,9 @@ void lv_ll_clear(lv_ll_t * ll_p);
|
||||
* @param ll_ori_p pointer to the original (old) linked list
|
||||
* @param ll_new_p pointer to the new linked list
|
||||
* @param node pointer to a node
|
||||
* @return head changed
|
||||
*/
|
||||
void lv_ll_chg_list(lv_ll_t * ll_ori_p, lv_ll_t * ll_new_p, void * node);
|
||||
bool lv_ll_chg_list(lv_ll_t * ll_ori_p, lv_ll_t * ll_new_p, void * node);
|
||||
|
||||
/**
|
||||
* Return with head node of the linked list
|
||||
|
||||
Reference in New Issue
Block a user