nyx: Simplify label sets
- Use only lv_label_set_text to simplify label sets - Fix an issue with a label cut - Add more maintenance functions for DRAM training
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@@ -877,7 +877,7 @@ out0:;
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if (emummc_img->part_type[raw_btn_idx] != 0x83)
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{
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s_printf(txt_buf, "SD RAW %d", raw_btn_idx + 1);
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lv_label_set_array_text(btn_label, txt_buf, 32);
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lv_label_set_text(btn_label, txt_buf);
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}
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if (!emummc_img->part_sector[raw_btn_idx] || emummc_img->part_type[raw_btn_idx] == 0x83 || !emummc_img->part_path[raw_btn_idx * 128])
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@@ -905,7 +905,7 @@ out0:;
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lv_obj_set_style(lv_desc, &hint_small_style);
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s_printf(txt_buf, "Sector start: 0x%08X\nFolder: %s", emummc_img->part_sector[raw_btn_idx], &emummc_img->part_path[raw_btn_idx * 128]);
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lv_label_set_array_text(lv_desc, txt_buf, 0x500);
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lv_label_set_text(lv_desc, txt_buf);
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lv_obj_align(lv_desc, btn, LV_ALIGN_OUT_BOTTOM_LEFT, 0, LV_DPI / 5);
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}
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@@ -1059,7 +1059,7 @@ lv_res_t create_win_emummc_tools(lv_obj_t *btn)
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s_printf(txt_buf, "#00DDFF Type:# SD File\n#00DDFF Base folder:# %s\n#00DDFF Nintendo folder:# %s",
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emu_info.path ? emu_info.path : "", emu_info.nintendo_path ? emu_info.nintendo_path : "");
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lv_label_set_array_text(label_txt2, txt_buf, 0x200);
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lv_label_set_text(label_txt2, txt_buf);
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}
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else
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{
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