bdk: Add driver for VIC
VIC is a HW engine that allows for frame/texture buffer manipulation.
This commit is contained in:
@@ -867,6 +867,15 @@ u32 *display_init_framebuffer_pitch()
|
||||
return (u32 *)DISPLAY_A(_DIREG(DC_WINBUF_START_ADDR));
|
||||
}
|
||||
|
||||
u32 *display_init_framebuffer_pitch_vic()
|
||||
{
|
||||
// This configures the framebuffer @ NYX_FB_ADDRESS with a resolution of 720x1280 (line stride 720).
|
||||
exec_cfg((u32 *)DISPLAY_A_BASE, _di_win_framebuffer_pitch_vic, CFG_SIZE(_di_win_framebuffer_pitch_vic));
|
||||
usleep(35000); // Wait 2 frames. No need on Aula.
|
||||
|
||||
return (u32 *)DISPLAY_A(_DIREG(DC_WINBUF_START_ADDR));
|
||||
}
|
||||
|
||||
u32 *display_init_framebuffer_pitch_inv()
|
||||
{
|
||||
// This configures the framebuffer @ NYX_FB_ADDRESS with a resolution of 720x1280 (line stride 720).
|
||||
|
||||
Reference in New Issue
Block a user