bdk: use static where it should
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@@ -45,7 +45,7 @@ typedef struct _opt_win_cal_t
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} opt_win_cal_t;
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// Nintendo Switch Icosa/Iowa Optical Window calibration.
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const opt_win_cal_t opt_win_cal_default[] = {
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static const opt_win_cal_t opt_win_cal_default[] = {
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{ 500, 5002, 7502 },
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{ 754, 2250, 2000 },
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{ 1029, 1999, 1667 },
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@@ -54,14 +54,14 @@ const opt_win_cal_t opt_win_cal_default[] = {
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};
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// Nintendo Switch Aula Optical Window calibration.
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const opt_win_cal_t opt_win_cal_aula[] = {
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static const opt_win_cal_t opt_win_cal_aula[] = {
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{ 231, 9697, 30300 },
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{ 993, 3333, 2778 },
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{ 1478, 1621, 1053 },
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{ 7500, 81, 10 }
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};
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const u32 als_gain_idx_tbl[4] = { 1, 2, 64, 128 };
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static const u32 als_gain_idx_tbl[4] = { 1, 2, 64, 128 };
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void set_als_cfg(als_ctxt_t *als_ctxt, u8 gain, u8 cycle)
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{
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@@ -536,8 +536,8 @@ static u8 _jc_hid_pkt_id_incr()
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static void _jc_send_hid_cmd(u8 uart, u8 subcmd, u8 *data, u16 size)
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{
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const u8 rumble_neutral[8] = { 0x00, 0x01, 0x40, 0x40, 0x00, 0x01, 0x40, 0x40 };
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const u8 rumble_init[8] = { 0xc2, 0xc8, 0x03, 0x72, 0xc2, 0xc8, 0x03, 0x72 };
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static const u8 rumble_neutral[8] = { 0x00, 0x01, 0x40, 0x40, 0x00, 0x01, 0x40, 0x40 };
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static const u8 rumble_init[8] = { 0xc2, 0xc8, 0x03, 0x72, 0xc2, 0xc8, 0x03, 0x72 };
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u8 temp[0x30] = {0};
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