nyx: utilize VIC for hw rotation
It completely removes the waterfall-like slow rendering on T210B01 and speeds up even more rendering on T210.
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@@ -83,6 +83,7 @@ void gfx_hexdump(u32 base, const void *buf, u32 len);
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void gfx_set_pixel(u32 x, u32 y, u32 color);
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void gfx_set_rect_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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void gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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void gfx_set_rect_land_block(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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