Equalize hekate main and Nyx common functions

This commit is contained in:
CTCaer
2020-06-13 18:16:29 +03:00
parent c9ee530205
commit 7dd3178d48
58 changed files with 1342 additions and 191 deletions

View File

@@ -559,8 +559,8 @@ static const cfg_op_t cfg_display_one_color[8] = {
{DC_CMD_DISPLAY_COMMAND, DISP_CTRL_MODE_C_DISPLAY} // Continuous display.
};
//Display A config.
static const cfg_op_t cfg_display_framebuffer[32] = {
//Display A config linear pitch.
static const cfg_op_t cfg_display_framebuffer_pitch[32] = {
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_C_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_B_SELECT},
@@ -568,14 +568,14 @@ static const cfg_op_t cfg_display_framebuffer[32] = {
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_A_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_COLOR_DEPTH, WIN_COLOR_DEPTH_B8G8R8A8}, //NX Default: T_A8B8G8R8, WIN_COLOR_DEPTH_R8G8B8A8
{DC_WIN_COLOR_DEPTH, WIN_COLOR_DEPTH_B8G8R8A8}, // NX Default: T_A8B8G8R8, WIN_COLOR_DEPTH_R8G8B8A8.
{DC_WIN_WIN_OPTIONS, 0},
{DC_WIN_WIN_OPTIONS, 0},
{DC_WIN_POSITION, 0}, //(0,0)
{DC_WIN_H_INITIAL_DDA, 0},
{DC_WIN_V_INITIAL_DDA, 0},
{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(2880)},
{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x
{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(720 * 2) | LINE_STRIDE(720 * 4)}, // 720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
@@ -594,3 +594,103 @@ static const cfg_op_t cfg_display_framebuffer[32] = {
{DC_CMD_STATE_CONTROL, GENERAL_UPDATE | WIN_A_UPDATE},
{DC_CMD_STATE_CONTROL, GENERAL_ACT_REQ | WIN_A_ACT_REQ}
};
//Display A config linear pitch inverse + Win D support.
static const cfg_op_t cfg_display_framebuffer_pitch_inv[34] = {
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_D_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_C_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_B_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_A_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_COLOR_DEPTH, WIN_COLOR_DEPTH_B8G8R8A8}, // NX Default: T_A8B8G8R8, WIN_COLOR_DEPTH_R8G8B8A8.
{DC_WIN_WIN_OPTIONS, 0},
{DC_WIN_WIN_OPTIONS, 0},
{DC_WIN_POSITION, 0}, //(0,0)
{DC_WIN_H_INITIAL_DDA, 0},
{DC_WIN_V_INITIAL_DDA, 0},
{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(720 * 2) | LINE_STRIDE(720 * 4)}, // 720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
{DC_WINBUF_SURFACE_KIND, PITCH},
{DC_WINBUF_START_ADDR, NYX_FB_ADDRESS}, // Framebuffer address.
{DC_WINBUF_ADDR_H_OFFSET, 0}, // Linear: 0x383FFC, Block: 0x3813FC.
{DC_WINBUF_ADDR_V_OFFSET, 1279}, // Linear: 1279, Block: 0.
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_WIN_OPTIONS, WIN_ENABLE | V_DIRECTION}, // Enable window AD.
{DC_CMD_DISPLAY_COMMAND, DISP_CTRL_MODE_C_DISPLAY}, // Continuous display.
{DC_CMD_STATE_CONTROL, GENERAL_UPDATE | WIN_A_UPDATE},
{DC_CMD_STATE_CONTROL, GENERAL_ACT_REQ | WIN_A_ACT_REQ}
};
//Display A config block linear.
static const cfg_op_t cfg_display_framebuffer_block[34] = {
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_D_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_C_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_B_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_A_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_COLOR_DEPTH, WIN_COLOR_DEPTH_B8G8R8A8}, // NX Default: T_A8B8G8R8, WIN_COLOR_DEPTH_R8G8B8A8.
{DC_WIN_WIN_OPTIONS, 0},
{DC_WIN_WIN_OPTIONS, 0},
{DC_WIN_POSITION, 0}, //(0,0)
{DC_WIN_H_INITIAL_DDA, 0},
{DC_WIN_V_INITIAL_DDA, 0},
{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(720 * 4)},
{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(720)},
{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(1280 * 2) | LINE_STRIDE(1280 * 4)}, //720*2x720*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
{DC_WINBUF_SURFACE_KIND, BLOCK_HEIGHT(4) | BLOCK},
{DC_WINBUF_START_ADDR, NYX_FB_ADDRESS}, // Framebuffer address.
{DC_WINBUF_ADDR_H_OFFSET, 0x3813FC}, // Linear: 0x383FFC, Block: 0x3813FC.
{DC_WINBUF_ADDR_V_OFFSET, 0}, // Linear: 1279, Block: 0.
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_WIN_OPTIONS, 0},
{DC_DISP_DISP_WIN_OPTIONS, DSI_ENABLE},
{DC_WIN_WIN_OPTIONS, WIN_ENABLE | SCAN_COLUMN | H_DIRECTION}, // Enable window AD. | SCAN_COLUMN | H_DIRECTION.
{DC_CMD_DISPLAY_COMMAND, DISP_CTRL_MODE_C_DISPLAY}, // Continuous display.
{DC_CMD_STATE_CONTROL, GENERAL_UPDATE | WIN_A_UPDATE},
{DC_CMD_STATE_CONTROL, GENERAL_ACT_REQ | WIN_A_ACT_REQ}
};
//Display D config.
static const cfg_op_t cfg_display_framebuffer_log[20] = {
{DC_CMD_DISPLAY_WINDOW_HEADER, WINDOW_D_SELECT},
{DC_WIN_WIN_OPTIONS, 0},
{DC_WIN_COLOR_DEPTH, WIN_COLOR_DEPTH_B8G8R8A8},
{DC_WIN_POSITION, 0}, //(0,0)
{DC_WIN_H_INITIAL_DDA, 0},
{DC_WIN_V_INITIAL_DDA, 0},
{DC_WIN_PRESCALED_SIZE, V_PRESCALED_SIZE(1280) | H_PRESCALED_SIZE(656 * 4)},
{DC_WIN_DDA_INC, V_DDA_INC(0x1000) | H_DDA_INC(0x1000)}, // 1.0x.
{DC_WIN_SIZE, V_SIZE(1280) | H_SIZE(656)},
{DC_WIN_LINE_STRIDE, UV_LINE_STRIDE(656 * 2) | LINE_STRIDE(656 * 4)}, //656*2x656*4 (= 0x600 x 0xC00) bytes, see TRM for alignment requirements.
{DC_WIN_BUFFER_CONTROL, BUFFER_CONTROL_HOST},
{DC_WINBUF_SURFACE_KIND, PITCH},
{DC_WINBUF_START_ADDR, LOG_FB_ADDRESS}, // Framebuffer address.
{DC_WINBUF_ADDR_H_OFFSET, 0},
{DC_WINBUF_ADDR_V_OFFSET, 0},
{DC_WINBUF_BLEND_LAYER_CONTROL, WIN_BLEND_ENABLE | WIN_K1(200)},
{DC_WINBUF_BLEND_MATCH_SELECT, WIN_BLEND_FACT_SRC_COLOR_MATCH_SEL_K1 | WIN_BLEND_FACT_DST_COLOR_MATCH_SEL_NEG_K1},
{DC_WIN_WIN_OPTIONS, 0}, // Enable window DD.
{DC_CMD_STATE_CONTROL, GENERAL_UPDATE | WIN_D_UPDATE},
{DC_CMD_STATE_CONTROL, GENERAL_ACT_REQ | WIN_D_ACT_REQ}
};