Introducing Bootloader Development Kit (BDK)

BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
This commit is contained in:
CTCaer
2020-06-14 15:25:21 +03:00
parent 9b1c61fbcf
commit 185526d134
386 changed files with 0 additions and 31374 deletions

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/**
* @file lv_draw_line.h
*
*/
#ifndef LV_DRAW_LINE_H
#define LV_DRAW_LINE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Draw a line
* @param point1 first point of the line
* @param point2 second point of the line
* @param mask the line will be drawn only on this area
* @param style pointer to a line's style
* @param opa_scale scale down all opacities by the factor
*/
void lv_draw_line(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * mask,
const lv_style_t * style, lv_opa_t opa_scale);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_LINE_H*/