Horizontal TE, proper edition
yes i can't git, shut
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@@ -27,6 +27,8 @@
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#define WPRINTF(text) gfx_printf("%k"text"%k\n", 0xFFFFDD00, 0xFFCCCCCC)
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#define WPRINTFARGS(text, args...) gfx_printf("%k"text"%k\n", 0xFFFFDD00, args, 0xFFCCCCCC)
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#define YLEFT 1279
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void gfx_init_ctxt(u32 *fb, u32 width, u32 height, u32 stride);
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void gfx_clear_grey(u8 color);
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void gfx_clear_partial_grey(u8 color, u32 pos_x, u32 height);
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@@ -52,6 +54,12 @@ void gfx_render_bmp_argb(const u32 *buf, u32 size_x, u32 size_y, u32 pos_x, u32
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void gfx_box(int x0, int y0, int x1, int y1, u32 color);
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void gfx_boxGrey(int x0, int y0, int x1, int y1, u8 shade);
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/*
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#define GFX_SETPOSCORRECTED(x, y) gfx_con_setpos(y - YLEFT, x)
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#define GFX_BOXCORRECTED(x0, y0, x1, y1, color) gfx_box_old((y0 - YLEFT), x0, (y1 - YLEFT), x1, color)
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#define GFX_BOXGREYCORRECTED(x0, y0, x1, y1, shade) gfx_boxGrey((y0 - YLEFT), x0, (y1 - YLEFT), x1, shade)
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*/
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// Global gfx console and context.
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gfx_ctxt_t gfx_ctxt;
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gfx_con_t gfx_con;
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