tsv3 start ig
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24
source/script/vector.h
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24
source/script/vector.h
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#ifdef WIN32
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#pragma once
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#include "model.h"
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int vecAddElem(Vector_t* v, void* elem, u8 sz);
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Vector_t newVec(u8 typesz, u32 preallocate);
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Vector_t vecCopy(Vector_t* orig);
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Vector_t vecCopyOffset(Vector_t* orig, u32 offset);
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Vector_t vecFromArray(void* array, u32 count, u32 typesz);
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#define vecAdd(vec, element) vecAddElem(vec, &element, sizeof(element))
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#define vecGetArrayPtr(vec, type) (type)(vec)->data
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#define vecGetArray(vec, type) (type)(vec).data
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#define vecFreePtr(vec) FREE(vec->data)
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#define vecFree(vec) FREE(vec.data)
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#define vecGetCapacity(vec) (vec.capacity / vec.elemSz)
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#define vecForEach(type, varname, vecPtr) for (type varname = vecPtr->data; ((u8*)varname - (u8*)vecPtr->data) < (vecPtr->count * vecPtr->elemSz); varname++)
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void* getStackEntry(Vector_t* stack);
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void* popStackEntry(Vector_t* stack);
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void vecRem(Vector_t * vec, int idx);
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#endif
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