172 lines
6.7 KiB
C++
172 lines
6.7 KiB
C++
/*
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Borealis, a Nintendo Switch UI Library
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Copyright (C) 2019-2020 natinusala
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Copyright (C) 2019 p-sam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <borealis.hpp>
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#include <string>
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#include "sample_installer_page.hpp"
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#include "sample_loading_page.hpp"
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std::vector<std::string> NOTIFICATIONS = {
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"You have cool hair",
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"I like your shoes",
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"borealis is powered by nanovg",
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"The Triforce is an inside job",
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"Pozznx will trigger in one day and twelve hours",
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"Aurora Borealis? At this time of day, at this time of year, in this part of the gaming market, located entirely within your Switch?!",
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"May I see it?",
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"Hmm, Steamed Hams!"
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};
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int main(int argc, char* argv[])
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{
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// Init the app
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brls::Logger::setLogLevel(brls::LogLevel::DEBUG);
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if (!brls::Application::init("Borealis example"))
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{
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brls::Logger::error("Unable to init Borealis application");
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return EXIT_FAILURE;
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}
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// Create a sample view
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brls::TabFrame* rootFrame = new brls::TabFrame();
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rootFrame->setTitle("Borealis Example App");
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rootFrame->setIcon(BOREALIS_ASSET("icon/borealis.jpg"));
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brls::List* testList = new brls::List();
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brls::ListItem* dialogItem = new brls::ListItem("Open a dialog");
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dialogItem->getClickEvent()->subscribe([](brls::View* view) {
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brls::Dialog* dialog = new brls::Dialog("Warning: PozzNX will wipe all data on your Switch and render it inoperable, do you want to proceed?");
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brls::GenericEvent::Callback closeCallback = [dialog](brls::View* view) {
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dialog->close();
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brls::Application::notify("Running PozzNX...");
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};
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dialog->addButton("Continue", closeCallback);
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dialog->addButton("Continue", closeCallback);
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dialog->addButton("Continue", closeCallback);
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dialog->setCancelable(false);
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dialog->open();
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});
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brls::ListItem* notificationItem = new brls::ListItem("Post a random notification");
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notificationItem->getClickEvent()->subscribe([](brls::View* view) {
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std::string notification = NOTIFICATIONS[std::rand() % NOTIFICATIONS.size()];
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brls::Application::notify(notification);
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});
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brls::ListItem* themeItem = new brls::ListItem("TV Resolution");
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themeItem->setValue("Automatic");
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brls::SelectListItem* jankItem = new brls::SelectListItem(
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"User Interface Jank",
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{ "Native", "Minimal", "Regular", "Maximum", "SX OS", "Windows Vista", "iOS 14" });
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brls::ListItem* crashItem = new brls::ListItem("Divide by 0", "Can the Switch do it?");
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crashItem->getClickEvent()->subscribe([](brls::View* view) { brls::Application::crash("The software was closed because an error occured:\nSIGABRT (signal 6)"); });
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brls::ListItem* popupItem = new brls::ListItem("Open popup");
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popupItem->getClickEvent()->subscribe([](brls::View* view) {
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brls::TabFrame* popupTabFrame = new brls::TabFrame();
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popupTabFrame->addTab("Red", new brls::Rectangle(nvgRGB(255, 0, 0)));
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popupTabFrame->addTab("Green", new brls::Rectangle(nvgRGB(0, 255, 0)));
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popupTabFrame->addTab("Blue", new brls::Rectangle(nvgRGB(0, 0, 255)));
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brls::PopupFrame::open("Popup title", BOREALIS_ASSET("icon/borealis.jpg"), popupTabFrame, "Subtitle left", "Subtitle right");
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});
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brls::ListItem* installerItem = new brls::ListItem("Open example installer");
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installerItem->getClickEvent()->subscribe([](brls::View* view) {
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brls::StagedAppletFrame* stagedFrame = new brls::StagedAppletFrame();
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stagedFrame->setTitle("My great installer");
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stagedFrame->addStage(new SampleInstallerPage(stagedFrame, "Go to step 2"));
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stagedFrame->addStage(new SampleLoadingPage(stagedFrame));
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stagedFrame->addStage(new SampleInstallerPage(stagedFrame, "Finish"));
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brls::Application::pushView(stagedFrame);
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});
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brls::SelectListItem* layerSelectItem = new brls::SelectListItem("Select Layer", { "Layer 1", "Layer 2" });
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testList->addView(dialogItem);
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testList->addView(notificationItem);
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testList->addView(themeItem);
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testList->addView(jankItem);
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testList->addView(crashItem);
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testList->addView(installerItem);
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testList->addView(popupItem);
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brls::Label* testLabel = new brls::Label(brls::LabelStyle::REGULAR, "For more information about how to use Nintendo Switch and its features, please refer to the Nintendo Support Website on your smart device or PC.", true);
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testList->addView(testLabel);
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brls::ListItem* actionTestItem = new brls::ListItem("Custom Actions");
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actionTestItem->registerAction("Show notification", brls::Key::L, [] {
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brls::Application::notify("Custom Action triggered");
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return true;
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});
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testList->addView(actionTestItem);
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brls::LayerView* testLayers = new brls::LayerView();
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brls::List* layerList1 = new brls::List();
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brls::List* layerList2 = new brls::List();
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layerList1->addView(new brls::Header("Layer 1", false));
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layerList1->addView(new brls::ListItem("Item 1"));
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layerList1->addView(new brls::ListItem("Item 2"));
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layerList1->addView(new brls::ListItem("Item 3"));
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layerList2->addView(new brls::Header("Layer 2", false));
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layerList2->addView(new brls::ListItem("Item 1"));
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layerList2->addView(new brls::ListItem("Item 2"));
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layerList2->addView(new brls::ListItem("Item 3"));
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testLayers->addLayer(layerList1);
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testLayers->addLayer(layerList2);
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layerSelectItem->getValueSelectedEvent()->subscribe([=](size_t selection) {
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testLayers->changeLayer(selection);
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});
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testList->addView(layerSelectItem);
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rootFrame->addTab("First tab", testList);
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rootFrame->addTab("Second tab", testLayers);
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rootFrame->addSeparator();
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rootFrame->addTab("Third tab", new brls::Rectangle(nvgRGB(255, 0, 0)));
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rootFrame->addTab("Fourth tab", new brls::Rectangle(nvgRGB(0, 255, 0)));
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// Add the root view to the stack
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brls::Application::pushView(rootFrame);
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// Run the app
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while (brls::Application::mainLoop())
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;
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// Exit
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return EXIT_SUCCESS;
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}
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