79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/*
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Borealis, a Nintendo Switch UI Library
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Copyright (C) 2019 WerWolv
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Copyright (C) 2019 p-sam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <borealis/frame_context.hpp>
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#include <borealis/view.hpp>
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namespace brls
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{
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enum class ImageScaleType
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{
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NO_RESIZE = 0, // Nothing is resized
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FIT, // The image is shrinked to fit the view boundaries
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CROP, // The image is not resized but is cropped if bigger than the view
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SCALE, // The image is stretched to match the view boundaries
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VIEW_RESIZE // The view is resized to match the image
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};
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// An image
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class Image : public View
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{
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public:
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Image(std::string imagePath);
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Image(unsigned char* buffer, size_t bufferSize);
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~Image();
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void draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, Style* style, FrameContext* ctx) override;
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void layout(NVGcontext* vg, Style* style, FontStash* stash) override;
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void setImage(unsigned char* buffer, size_t bufferSize);
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void setImage(std::string imagePath);
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void setScaleType(ImageScaleType imageScaleType);
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void setOpacity(float opacity);
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void setCornerRadius(float radius)
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{
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this->cornerRadius = radius;
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}
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private:
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std::string imagePath;
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unsigned char* imageBuffer = nullptr;
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size_t imageBufferSize = 0;
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int texture = -1;
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NVGpaint imgPaint;
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ImageScaleType imageScaleType = ImageScaleType::FIT;
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float cornerRadius = 0;
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int imageX = 0, imageY = 0;
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int imageWidth = 0, imageHeight = 0;
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int origViewWidth = 0, origViewHeight = 0;
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void reloadTexture();
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};
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} // namespace brls
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