# borealis Hardware accelerated, Nintendo Switch inspired UI library for PC and Nintendo Switch. Powered by nanovg. Skeleton based on the [hybrid glfw app](https://github.com/fincs/hybrid_app) by fincs. The library is still in early development and WILL lack features and contain bugs. Feel free to report them in the issues, or make a pull request if you happen to fix some. You can see the planned features in the Projects tab. Documentation is available [right here](https://github.com/natinusala/borealis/wiki). Warning: may not be up to date. ## Building the example for Switch To build for Switch, a standard development environment must first be set up. In order to do so, [refer to the Getting Started guide](https://devkitpro.org/wiki/Getting_Started). ```bash (sudo) (dkp-)pacman -S switch-glfw switch-mesa switch-glm make -j nxlink -s borealis_example.nro ``` ## Building the example for PC To build for PC, the following components are required: - meson/ninja build system - A C++ compiler supporting the C++17 standard - GLFW version 3.3 or higher (as a static library) - GLM version 0.9.8 or higher Please refer to the usual sources of information for your particular operating system. Usually the commands needed to build this project will look like this: ```bash meson build ninja -C build ./build/borealis_example ``` Also, please note that the `resources` folder must be available in the working directory, otherwise the program will fail to find the shaders. ### Building the example for Windows using msys2 msys2 provides all packages needed to build this project: ```bash pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-meson mingw-w64-x86_64-ninja mingw-w64-x86_64-pkg-config mingw-w64-x86_64-glfw mingw-w64-x86_64-glm meson build ninja -C build ./build/borealis_example ``` ### Including in your project (TL;DR: see the example makefile in this repo) 0. Your project must be built as C++17 (`-std=c++1z`). You also need to remove `-fno-rtti` and `-fno-exceptions` if you have them 1. Use a submodule (or even better, a [subrepo](https://github.com/ingydotnet/git-subrepo)) to clone this repository in your project 2. Copy the `resources` folder to the root of your project 3. For PC (meson): 1. take a standard meson file 2. use `subdir` to import the library folder 3. use the `borealis_files`, `borealis_dependencies` and `borealis_include` variables for respectively objects to build, dependencies (glfw...) and includes directory 4. add a `BOREALIS_RESOURCES` define pointing to the resources folder at runtime (so `resources`) 4. For Switch: 1. take a standard homebrew makefile 2. add a `BOREALIS_PATH` variable containing the subfolder you put the library in 3. use `include` to load `borealis.mk` (after `LIBDIRS` and `BOREALIS_PATH`) 4. set `ROMFS` to the resources folder 5. add a `BOREALIS_RESOURCES` define pointing to the resources folder at runtime (so `romfs:/`)