Initial commit
This commit is contained in:
65
lib/borealis/README.md
Normal file
65
lib/borealis/README.md
Normal file
@@ -0,0 +1,65 @@
|
||||
# borealis
|
||||
|
||||
Hardware accelerated, Nintendo Switch inspired UI library for PC and Nintendo Switch. Powered by nanovg. Skeleton based on the [hybrid glfw app](https://github.com/fincs/hybrid_app) by fincs.
|
||||
|
||||
The library is still in early development and WILL lack features and contain bugs. Feel free to report them in the issues, or make a pull request if you happen to fix some.
|
||||
|
||||
You can see the planned features in the Projects tab.
|
||||
|
||||
Documentation is available [right here](https://github.com/natinusala/borealis/wiki). Warning: may not be up to date.
|
||||
|
||||
## Building the example for Switch
|
||||
|
||||
To build for Switch, a standard development environment must first be set up. In order to do so, [refer to the Getting Started guide](https://devkitpro.org/wiki/Getting_Started).
|
||||
|
||||
```bash
|
||||
(sudo) (dkp-)pacman -S switch-glfw switch-mesa switch-glm
|
||||
make -j
|
||||
nxlink -s borealis_example.nro
|
||||
```
|
||||
|
||||
## Building the example for PC
|
||||
|
||||
To build for PC, the following components are required:
|
||||
|
||||
- meson/ninja build system
|
||||
- A C++ compiler supporting the C++17 standard
|
||||
- GLFW version 3.3 or higher (as a static library)
|
||||
- GLM version 0.9.8 or higher
|
||||
|
||||
Please refer to the usual sources of information for your particular operating system. Usually the commands needed to build this project will look like this:
|
||||
|
||||
```bash
|
||||
meson build
|
||||
ninja -C build
|
||||
./build/borealis_example
|
||||
```
|
||||
|
||||
Also, please note that the `resources` folder must be available in the working directory, otherwise the program will fail to find the shaders.
|
||||
|
||||
### Building the example for Windows using msys2
|
||||
|
||||
msys2 provides all packages needed to build this project:
|
||||
|
||||
```bash
|
||||
pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-meson mingw-w64-x86_64-ninja mingw-w64-x86_64-pkg-config mingw-w64-x86_64-glfw mingw-w64-x86_64-glm
|
||||
meson build
|
||||
ninja -C build
|
||||
./build/borealis_example
|
||||
```
|
||||
|
||||
### Including in your project (TL;DR: see the example makefile in this repo)
|
||||
0. Your project must be built as C++17 (`-std=c++1z`). You also need to remove `-fno-rtti` and `-fno-exceptions` if you have them
|
||||
1. Use a submodule (or even better, a [subrepo](https://github.com/ingydotnet/git-subrepo)) to clone this repository in your project
|
||||
2. Copy the `resources` folder to the root of your project
|
||||
3. For PC (meson):
|
||||
1. take a standard meson file
|
||||
2. use `subdir` to import the library folder
|
||||
3. use the `borealis_files`, `borealis_dependencies` and `borealis_include` variables for respectively objects to build, dependencies (glfw...) and includes directory
|
||||
4. add a `BOREALIS_RESOURCES` define pointing to the resources folder at runtime (so `resources`)
|
||||
4. For Switch:
|
||||
1. take a standard homebrew makefile
|
||||
2. add a `BOREALIS_PATH` variable containing the subfolder you put the library in
|
||||
3. use `include` to load `borealis.mk` (after `LIBDIRS` and `BOREALIS_PATH`)
|
||||
4. set `ROMFS` to the resources folder
|
||||
5. add a `BOREALIS_RESOURCES` define pointing to the resources folder at runtime (so `romfs:/`)
|
||||
Reference in New Issue
Block a user