Files
sphaira/sphaira/source/ui/scrollbar.cpp
ITotalJustice 0370e47f7f public release
2024-12-16 21:13:05 +00:00

69 lines
1.7 KiB
C++

#include "ui/scrollbar.hpp"
#include "ui/nvg_util.hpp"
namespace sphaira::ui {
ScrollBar::ScrollBar(Vec4 bounds, float entry_height, std::size_t entries)
: m_bounds{bounds}
, m_entries{entries}
, m_entry_height{entry_height} {
Setup();
}
auto ScrollBar::OnLayoutChange() -> void {
}
auto ScrollBar::Draw(NVGcontext* vg, Theme* theme) -> void {
if (m_should_draw) {
gfx::drawRect(vg, m_pos, gfx::Colour::RED);
}
}
auto ScrollBar::Setup(Vec4 bounds, float entry_height, std::size_t entries) -> void {
m_bounds = bounds;
m_entry_height = entry_height;
m_entries = entries;
Setup();
}
auto ScrollBar::Setup() -> void {
m_bounds.y += 5.f;
m_bounds.h -= 10.f;
const float total_size = (m_entry_height) * static_cast<float>(m_entries);
if (total_size > m_bounds.h) {
m_step_size = total_size / m_entries;
m_pos.x = m_bounds.x;
m_pos.y = m_bounds.y;
m_pos.w = 2.f;
m_pos.h = total_size - m_bounds.h;
m_should_draw = true;
// LOG("total size: %.2f\n", total_size);
// LOG("step size: %.2f\n", m_step_size);
// LOG("pos y: %.2f\n", m_pos.y);
// LOG("pos h: %.2f\n", m_pos.h);
} else {
// LOG("not big enough for scroll total: %.2f bounds: %.2f\n", total_size, bounds.h);
}
}
auto ScrollBar::Move(Direction direction) -> void {
switch (direction) {
case Direction::DOWN:
if (m_index < (m_entries - 1)) {
m_index++;
m_pos.y += m_step_size;
}
break;
case Direction::UP:
if (m_index != 0) {
m_index--;
m_pos.y -= m_step_size;
}
break;
}
}
} // namespace sphaira::ui