Files
sphaira/sphaira/include/ui/menus/filebrowser.hpp

416 lines
11 KiB
C++

#pragma once
#include "ui/menus/menu_base.hpp"
#include "ui/scrolling_text.hpp"
#include "ui/list.hpp"
#include "fs.hpp"
#include "option.hpp"
#include "hasher.hpp"
// #include <optional>
#include <span>
namespace sphaira::ui::menu::filebrowser {
enum FsEntryFlag {
FsEntryFlag_None,
// write protected.
FsEntryFlag_ReadOnly = 1 << 0,
// supports file assoc.
FsEntryFlag_Assoc = 1 << 1,
};
enum class FsType {
Sd,
ImageNand,
ImageSd,
Stdio,
};
enum class SelectedType {
None,
Copy,
Cut,
Delete,
};
enum class ViewSide {
Left,
Right,
};
enum SortType {
SortType_Size,
SortType_Alphabetical,
};
enum OrderType {
OrderType_Descending,
OrderType_Ascending,
};
struct FsEntry {
fs::FsPath name{};
fs::FsPath root{};
FsType type{};
u32 flags{FsEntryFlag_None};
auto IsReadOnly() const -> bool {
return flags & FsEntryFlag_ReadOnly;
}
auto IsAssoc() const -> bool {
return flags & FsEntryFlag_Assoc;
}
auto IsSame(const FsEntry& e) const {
return root == e.root && type == e.type;
}
};
// roughly 1kib in size per entry
struct FileEntry : FsDirectoryEntry {
std::string extension{}; // if any
std::string internal_name{}; // if any
std::string internal_extension{}; // if any
s64 file_count{-1}; // number of files in a folder, non-recursive
s64 dir_count{-1}; // number folders in a folder, non-recursive
FsTimeStampRaw time_stamp{};
bool checked_extension{}; // did we already search for an ext?
bool checked_internal_extension{}; // did we already search for an ext?
bool selected{}; // is this file selected?
auto IsFile() const -> bool {
return type == FsDirEntryType_File;
}
auto IsDir() const -> bool {
return !IsFile();
}
auto IsHidden() const -> bool {
return name[0] == '.';
}
auto GetName() const -> std::string {
return name;
}
auto GetExtension() const -> std::string {
return extension;
}
auto GetInternalName() const -> std::string {
if (!internal_name.empty()) {
return internal_name;
}
return GetName();
}
auto GetInternalExtension() const -> std::string {
if (!internal_extension.empty()) {
return internal_extension;
}
return GetExtension();
}
auto IsSelected() const -> bool {
return selected;
}
};
struct FileAssocEntry {
fs::FsPath path{}; // ini name
std::string name{}; // ini name
std::vector<std::string> ext{}; // list of ext
std::vector<std::string> database{}; // list of systems
bool use_base_name{}; // if set, uses base name (rom.zip) otherwise uses internal name (rom.gba)
auto IsExtension(std::string_view extension, std::string_view internal_extension) const -> bool {
for (const auto& assoc_ext : ext) {
if (extension.length() == assoc_ext.length() && !strncasecmp(assoc_ext.data(), extension.data(), assoc_ext.length())) {
return true;
}
if (internal_extension.length() == assoc_ext.length() && !strncasecmp(assoc_ext.data(), internal_extension.data(), assoc_ext.length())) {
return true;
}
}
return false;
}
};
struct LastFile {
fs::FsPath name{};
s64 index{};
float offset{};
s64 entries_count{};
};
struct FsDirCollection {
fs::FsPath path{};
fs::FsPath parent_name{};
std::vector<FsDirectoryEntry> files{};
std::vector<FsDirectoryEntry> dirs{};
};
using FsDirCollections = std::vector<FsDirCollection>;
struct Menu;
struct FsView final : Widget {
friend class Menu;
FsView(Menu* menu, ViewSide side);
FsView(Menu* menu, const fs::FsPath& path, const FsEntry& entry, ViewSide side);
~FsView();
void Update(Controller* controller, TouchInfo* touch) override;
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
static auto GetNewPath(const fs::FsPath& root_path, const fs::FsPath& file_path) -> fs::FsPath {
return fs::AppendPath(root_path, file_path);
}
auto GetFs() {
return m_fs.get();
}
auto& GetFsEntry() const {
return m_fs_entry;
}
void SetSide(ViewSide side);
static auto get_collection(fs::Fs* fs, const fs::FsPath& path, const fs::FsPath& parent_name, FsDirCollection& out, bool inc_file, bool inc_dir, bool inc_size) -> Result;
static auto get_collections(fs::Fs* fs, const fs::FsPath& path, const fs::FsPath& parent_name, FsDirCollections& out, bool inc_size = false) -> Result;
private:
void SetIndex(s64 index);
void InstallForwarder();
void InstallFiles();
void UnzipFiles(fs::FsPath folder);
void ZipFiles(fs::FsPath zip_path);
void UploadFiles();
auto Scan(const fs::FsPath& new_path, bool is_walk_up = false) -> Result;
auto GetNewPath(const FileEntry& entry) const -> fs::FsPath {
return GetNewPath(m_path, entry.name);
}
auto GetNewPath(s64 index) const -> fs::FsPath {
return GetNewPath(m_path, GetEntry(index).name);
}
auto GetNewPathCurrent() const -> fs::FsPath {
return GetNewPath(m_index);
}
auto GetSelectedEntries() const -> std::vector<FileEntry> {
std::vector<FileEntry> out;
if (!m_selected_count) {
out.emplace_back(GetEntry());
} else {
for (auto&e : m_entries) {
if (e.IsSelected()) {
out.emplace_back(e);
}
}
}
return out;
}
auto GetEntry(u32 index) -> FileEntry& {
return m_entries[m_entries_current[index]];
}
auto GetEntry(u32 index) const -> const FileEntry& {
return m_entries[m_entries_current[index]];
}
auto GetEntry() -> FileEntry& {
return GetEntry(m_index);
}
auto GetEntry() const -> const FileEntry& {
return GetEntry(m_index);
}
auto IsSd() const -> bool {
return m_fs_entry.type == FsType::Sd;
}
void Sort();
void SortAndFindLastFile();
void SetIndexFromLastFile(const LastFile& last_file);
void OnDeleteCallback();
void OnPasteCallback();
void OnRenameCallback();
auto CheckIfUpdateFolder() -> Result;
auto get_collection(const fs::FsPath& path, const fs::FsPath& parent_name, FsDirCollection& out, bool inc_file, bool inc_dir, bool inc_size) -> Result;
auto get_collections(const fs::FsPath& path, const fs::FsPath& parent_name, FsDirCollections& out, bool inc_size = false) -> Result;
void SetFs(const fs::FsPath& new_path, const FsEntry& new_entry);
auto GetNative() -> fs::FsNative* {
return (fs::FsNative*)m_fs.get();
}
void DisplayHash(hash::Type type);
void DisplayOptions();
void DisplayAdvancedOptions();
private:
Menu* m_menu{};
ViewSide m_side{};
std::unique_ptr<fs::Fs> m_fs{};
FsEntry m_fs_entry{};
fs::FsPath m_path{};
std::vector<FileEntry> m_entries{};
std::vector<u32> m_entries_index{}; // files not including hidden
std::vector<u32> m_entries_index_hidden{}; // includes hidden files
std::vector<u32> m_entries_index_search{}; // files found via search
std::span<u32> m_entries_current{};
std::unique_ptr<List> m_list{};
std::optional<fs::FsPath> m_daybreak_path{};
// this keeps track of the highlighted file before opening a folder
// if the user presses B to go back to the previous dir
// this vector is popped, then, that entry is checked if it still exists
// if it does, the index becomes that file.
std::vector<LastFile> m_previous_highlighted_file{};
s64 m_index{};
s64 m_selected_count{};
ScrollingText m_scroll_name{};
bool m_is_update_folder{};
};
// contains all selected files for a command, such as copy, delete, cut etc.
struct SelectedStash {
void Add(std::shared_ptr<FsView> view, SelectedType type, const std::vector<FileEntry>& files, const fs::FsPath& path) {
if (files.empty()) {
Reset();
} else {
m_view = view;
m_type = type;
m_files = files;
m_path = path;
}
}
auto SameFs(FsView* view) -> bool {
if (m_view && view->GetFsEntry().IsSame(m_view->GetFsEntry())) {
return true;
} else {
return false;
}
}
auto Type() const -> SelectedType {
return m_type;
}
auto Empty() const -> bool {
return m_files.empty();
}
void Reset() {
m_view = {};
m_type = {};
m_files = {};
m_path = {};
}
// private:
std::shared_ptr<FsView> m_view{};
std::vector<FileEntry> m_files{};
fs::FsPath m_path{};
SelectedType m_type{SelectedType::None};
};
struct Menu final : MenuBase {
friend class FsView;
Menu(u32 flags);
~Menu();
auto GetShortTitle() const -> const char* override { return "Files"; };
void Update(Controller* controller, TouchInfo* touch) override;
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
static auto GetNewPath(const fs::FsPath& root_path, const fs::FsPath& file_path) -> fs::FsPath {
return fs::AppendPath(root_path, file_path);
}
private:
auto IsSplitScreen() const {
return m_split_screen;
}
void SetSplitScreen(bool enable);
void RefreshViews();
void LoadAssocEntriesPath(const fs::FsPath& path);
void LoadAssocEntries();
auto FindFileAssocFor() -> std::vector<FileAssocEntry>;
void AddSelectedEntries(SelectedType type) {
auto entries = view->GetSelectedEntries();
if (entries.empty()) {
return;
}
m_selected.Add(view, type, entries, view->m_path);
}
void ResetSelection() {
m_selected.Reset();
}
void UpdateSubheading();
void PromptIfShouldExit();
private:
static constexpr inline const char* INI_SECTION = "filebrowser";
std::shared_ptr<FsView> view{};
std::shared_ptr<FsView> view_left{};
std::shared_ptr<FsView> view_right{};
std::vector<FileAssocEntry> m_assoc_entries{};
SelectedStash m_selected{};
// this keeps track of the highlighted file before opening a folder
// if the user presses B to go back to the previous dir
// this vector is popped, then, that entry is checked if it still exists
// if it does, the index becomes that file.
std::vector<LastFile> m_previous_highlighted_file{};
s64 m_index{};
s64 m_selected_count{};
option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Alphabetical};
option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
option::OptionBool m_show_hidden{INI_SECTION, "show_hidden", false};
option::OptionBool m_folders_first{INI_SECTION, "folders_first", true};
option::OptionBool m_hidden_last{INI_SECTION, "hidden_last", false};
option::OptionBool m_ignore_read_only{INI_SECTION, "ignore_read_only", false};
bool m_loaded_assoc_entries{};
bool m_is_update_folder{};
bool m_split_screen{};
};
} // namespace sphaira::ui::menu::filebrowser