Files
sphaira/sphaira/include/ui/menus/game_menu.hpp

106 lines
2.5 KiB
C++

#pragma once
#include "ui/menus/grid_menu_base.hpp"
#include "ui/list.hpp"
#include "title_info.hpp"
#include "fs.hpp"
#include "option.hpp"
#include <memory>
#include <vector>
#include <span>
namespace sphaira::ui::menu::game {
struct Entry {
u64 app_id{};
NacpLanguageEntry lang{};
int image{};
bool selected{};
std::shared_ptr<title::ThreadResultData> info{};
title::NacpLoadStatus status{title::NacpLoadStatus::None};
auto GetName() const -> const char* {
return lang.name;
}
auto GetAuthor() const -> const char* {
return lang.author;
}
};
enum SortType {
SortType_Updated,
};
enum OrderType {
OrderType_Descending,
OrderType_Ascending,
};
using LayoutType = grid::LayoutType;
struct Menu final : grid::Menu {
Menu(u32 flags);
~Menu();
auto GetShortTitle() const -> const char* override { return "Games"; };
void Update(Controller* controller, TouchInfo* touch) override;
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
private:
void SetIndex(s64 index);
void ScanHomebrew();
void Sort();
void SortAndFindLastFile(bool scan);
void FreeEntries();
void OnLayoutChange();
auto GetSelectedEntries() const {
std::vector<Entry> out;
for (auto& e : m_entries) {
if (e.selected) {
out.emplace_back(e);
}
}
if (!m_entries.empty() && out.empty()) {
out.emplace_back(m_entries[m_index]);
}
return out;
}
void ClearSelection() {
for (auto& e : m_entries) {
e.selected = false;
}
m_selected_count = 0;
}
void DeleteGames();
void DumpGames(u32 flags);
void CreateSaves(AccountUid uid);
private:
static constexpr inline const char* INI_SECTION = "games";
static constexpr inline const char* INI_SECTION_DUMP = "dump";
std::vector<Entry> m_entries{};
s64 m_index{}; // where i am in the array
s64 m_selected_count{};
std::unique_ptr<List> m_list{};
bool m_is_reversed{};
bool m_dirty{};
option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
option::OptionBool m_hide_forwarders{INI_SECTION, "hide_forwarders", false};
option::OptionBool m_title_cache{INI_SECTION, "title_cache", true};
};
} // namespace sphaira::ui::menu::game