106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
#pragma once
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#include "ui/menus/grid_menu_base.hpp"
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#include "ui/list.hpp"
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#include "title_info.hpp"
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#include "fs.hpp"
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#include "option.hpp"
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#include <memory>
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#include <vector>
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#include <span>
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namespace sphaira::ui::menu::game {
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struct Entry {
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u64 app_id{};
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NacpLanguageEntry lang{};
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int image{};
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bool selected{};
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std::shared_ptr<title::ThreadResultData> info{};
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title::NacpLoadStatus status{title::NacpLoadStatus::None};
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auto GetName() const -> const char* {
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return lang.name;
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}
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auto GetAuthor() const -> const char* {
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return lang.author;
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}
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};
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enum SortType {
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SortType_Updated,
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};
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enum OrderType {
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OrderType_Descending,
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OrderType_Ascending,
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};
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using LayoutType = grid::LayoutType;
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struct Menu final : grid::Menu {
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Menu(u32 flags);
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~Menu();
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auto GetShortTitle() const -> const char* override { return "Games"; };
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void Update(Controller* controller, TouchInfo* touch) override;
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void Draw(NVGcontext* vg, Theme* theme) override;
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void OnFocusGained() override;
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private:
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void SetIndex(s64 index);
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void ScanHomebrew();
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void Sort();
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void SortAndFindLastFile(bool scan);
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void FreeEntries();
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void OnLayoutChange();
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auto GetSelectedEntries() const {
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std::vector<Entry> out;
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for (auto& e : m_entries) {
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if (e.selected) {
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out.emplace_back(e);
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}
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}
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if (!m_entries.empty() && out.empty()) {
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out.emplace_back(m_entries[m_index]);
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}
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return out;
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}
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void ClearSelection() {
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for (auto& e : m_entries) {
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e.selected = false;
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}
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m_selected_count = 0;
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}
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void DeleteGames();
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void DumpGames(u32 flags);
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void CreateSaves(AccountUid uid);
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private:
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static constexpr inline const char* INI_SECTION = "games";
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static constexpr inline const char* INI_SECTION_DUMP = "dump";
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std::vector<Entry> m_entries{};
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s64 m_index{}; // where i am in the array
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s64 m_selected_count{};
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std::unique_ptr<List> m_list{};
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bool m_is_reversed{};
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bool m_dirty{};
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option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
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option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
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option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
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option::OptionBool m_hide_forwarders{INI_SECTION, "hide_forwarders", false};
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option::OptionBool m_title_cache{INI_SECTION, "title_cache", true};
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};
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} // namespace sphaira::ui::menu::game
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