hdd->hdd threading is disabled due to a bug in libusbhsfs which causes a deadlock if 2 fs calls happen at the same time.
115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
#pragma once
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#include "ui/widget.hpp"
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#include "ui/scrolling_text.hpp"
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#include "fs.hpp"
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#include <functional>
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#include <span>
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namespace sphaira::ui {
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struct ProgressBox;
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using ProgressBoxCallback = std::function<Result(ProgressBox*)>;
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using ProgressBoxDoneCallback = std::function<void(Result rc)>;
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struct ProgressBox final : Widget {
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ProgressBox(
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int image,
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const std::string& action,
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const std::string& title,
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ProgressBoxCallback callback, ProgressBoxDoneCallback done = [](Result rc){},
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int cpuid = 1, int prio = PRIO_PREEMPTIVE, int stack_size = 1024*128
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);
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~ProgressBox();
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auto Update(Controller* controller, TouchInfo* touch) -> void override;
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auto Draw(NVGcontext* vg, Theme* theme) -> void override;
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auto SetActionName(const std::string& action) -> ProgressBox&;
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auto SetTitle(const std::string& title) -> ProgressBox&;
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auto NewTransfer(const std::string& transfer) -> ProgressBox&;
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auto UpdateTransfer(s64 offset, s64 size) -> ProgressBox&;
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// not const in order to avoid copy by using std::swap
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auto SetImage(int image) -> ProgressBox&;
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auto SetImageData(std::vector<u8>& data) -> ProgressBox&;
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auto SetImageDataConst(std::span<const u8> data) -> ProgressBox&;
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void RequestExit();
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auto ShouldExit() -> bool;
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auto ShouldExitResult() -> Result;
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// helper functions
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auto CopyFile(fs::Fs* fs_src, fs::Fs* fs_dst, const fs::FsPath& src, const fs::FsPath& dst, bool single_threaded = false) -> Result;
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auto CopyFile(fs::Fs* fs, const fs::FsPath& src, const fs::FsPath& dst, bool single_threaded = false) -> Result;
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auto CopyFile(const fs::FsPath& src, const fs::FsPath& dst, bool single_threaded = false) -> Result;
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void Yield();
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auto GetCpuId() const {
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return m_cpuid;
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}
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auto OnDownloadProgressCallback() {
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return [this](s64 dltotal, s64 dlnow, s64 ultotal, s64 ulnow){
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if (this->ShouldExit()) {
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return false;
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}
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if (dltotal) {
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this->UpdateTransfer(dlnow, dltotal);
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} else {
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this->UpdateTransfer(ulnow, ultotal);
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}
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return true;
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};
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}
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private:
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void FreeImage();
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public:
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struct ThreadData {
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ProgressBox* pbox{};
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ProgressBoxCallback callback{};
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Result result{};
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};
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private:
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Mutex m_mutex{};
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Thread m_thread{};
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ThreadData m_thread_data{};
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ProgressBoxDoneCallback m_done{};
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// shared data start.
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std::string m_action{};
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std::string m_title{};
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std::string m_transfer{};
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s64 m_size{};
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s64 m_offset{};
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s64 m_last_offset{};
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s64 m_speed{};
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TimeStamp m_timestamp{};
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std::vector<u8> m_image_data{};
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int m_image_pending{};
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bool m_is_image_pending{};
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// shared data end.
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ScrollingText m_scroll_title{};
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ScrollingText m_scroll_transfer{};
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int m_cpuid{};
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int m_image{};
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bool m_own_image{};
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};
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// this is a helper function that does many things.
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// 1. creates a progress box, pushes that box to app
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// 2. creates a thread and passes the pbox and callback to that thread
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// 3. that thread calls the callback.
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// this allows for blocking processes to run on a seperate thread whilst
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// updating the ui with the progress of the operation.
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// the callback should poll ShouldExit() whether to keep running
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} // namespace sphaira::ui {
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