Files
sphaira/sphaira/include/ui/menus/gc_menu.hpp
2025-04-21 13:30:46 +01:00

39 lines
845 B
C++

#pragma once
#include "ui/menus/menu_base.hpp"
#include "yati/container/base.hpp"
#include "yati/source/base.hpp"
namespace sphaira::ui::menu::gc {
enum class State {
// no gamecard inserted.
None,
// set whilst transfer is in progress.
Progress,
// set when the transfer is finished.
Done,
// set when no gamecard is inserted.
NotFound,
// failed to parse gamecard.
Failed,
};
struct Menu final : MenuBase {
Menu();
~Menu();
void Update(Controller* controller, TouchInfo* touch) override;
void Draw(NVGcontext* vg, Theme* theme) override;
Result ScanGamecard();
private:
std::unique_ptr<fs::FsNativeGameCard> m_fs{};
FsDeviceOperator m_dev_op{};
yati::container::Collections m_collections{};
State m_state{State::None};
};
} // namespace sphaira::ui::menu::gc