88 lines
1.9 KiB
C++
88 lines
1.9 KiB
C++
#pragma once
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#include "ui/object.hpp"
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#include <vector>
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#include <memory>
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#include <map>
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#include <unordered_map>
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namespace sphaira::ui {
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struct uiButton final : Object {
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uiButton(Button button, Action action) : m_button{button}, m_action{action} {}
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auto Draw(NVGcontext* vg, Theme* theme) -> void override;
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Button m_button;
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Action m_action;
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Vec4 m_button_pos{};
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Vec4 m_hint_pos{};
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};
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struct Widget : public Object {
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using Actions = std::map<Button, Action>;
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using uiButtons = std::vector<uiButton>;
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virtual ~Widget() = default;
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virtual void Update(Controller* controller, TouchInfo* touch);
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virtual void Draw(NVGcontext* vg, Theme* theme);
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virtual void OnFocusGained() {
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m_focus = true;
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}
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virtual void OnFocusLost() {
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m_focus = false;
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}
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virtual auto HasFocus() const -> bool {
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return m_focus;
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}
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virtual auto IsMenu() const -> bool {
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return false;
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}
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auto HasAction(Button button) const -> bool;
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void SetAction(Button button, Action action);
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void SetActions(std::same_as<std::pair<Button, Action>> auto ...args) {
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const std::array list = {args...};
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for (const auto& [button, action] : list) {
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SetAction(button, action);
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}
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}
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auto GetActions() const {
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return m_actions;
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}
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void RemoveAction(Button button);
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void RemoveActions() {
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m_actions.clear();
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}
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auto FireAction(Button button, u8 type = ActionType::DOWN) -> bool;
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void SetPop(bool pop = true) {
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m_pop = pop;
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}
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auto ShouldPop() const -> bool {
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return m_pop;
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}
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auto SetUiButtonPos(Vec2 pos) {
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m_button_pos = pos;
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}
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auto GetUiButtons() const -> uiButtons;
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Actions m_actions{};
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Vec2 m_button_pos{1220, 675};
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bool m_focus{false};
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bool m_pop{false};
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};
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} // namespace sphaira::ui
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