Files
sphaira/sphaira/include/ui/widget.hpp

88 lines
1.9 KiB
C++

#pragma once
#include "ui/object.hpp"
#include <vector>
#include <memory>
#include <map>
#include <unordered_map>
namespace sphaira::ui {
struct uiButton final : Object {
uiButton(Button button, Action action) : m_button{button}, m_action{action} {}
auto Draw(NVGcontext* vg, Theme* theme) -> void override;
Button m_button;
Action m_action;
Vec4 m_button_pos{};
Vec4 m_hint_pos{};
};
struct Widget : public Object {
using Actions = std::map<Button, Action>;
using uiButtons = std::vector<uiButton>;
virtual ~Widget() = default;
virtual void Update(Controller* controller, TouchInfo* touch);
virtual void Draw(NVGcontext* vg, Theme* theme);
virtual void OnFocusGained() {
m_focus = true;
}
virtual void OnFocusLost() {
m_focus = false;
}
virtual auto HasFocus() const -> bool {
return m_focus;
}
virtual auto IsMenu() const -> bool {
return false;
}
auto HasAction(Button button) const -> bool;
void SetAction(Button button, Action action);
void SetActions(std::same_as<std::pair<Button, Action>> auto ...args) {
const std::array list = {args...};
for (const auto& [button, action] : list) {
SetAction(button, action);
}
}
auto GetActions() const {
return m_actions;
}
void RemoveAction(Button button);
void RemoveActions() {
m_actions.clear();
}
auto FireAction(Button button, u8 type = ActionType::DOWN) -> bool;
void SetPop(bool pop = true) {
m_pop = pop;
}
auto ShouldPop() const -> bool {
return m_pop;
}
auto SetUiButtonPos(Vec2 pos) {
m_button_pos = pos;
}
auto GetUiButtons() const -> uiButtons;
Actions m_actions{};
Vec2 m_button_pos{1220, 675};
bool m_focus{false};
bool m_pop{false};
};
} // namespace sphaira::ui