Files
sphaira/sphaira/include/ui/menus/game_menu.hpp
ITotalJustice 70518762ae game_menu: remove stubbed option to enable/disable title cache.
the option was never actually implemented and there's no benifit to disabling it anyway.
2025-08-06 14:11:59 +01:00

173 lines
4.8 KiB
C++

#pragma once
#include "ui/menus/grid_menu_base.hpp"
#include "ui/list.hpp"
#include "yati/container/base.hpp"
#include "yati/nx/keys.hpp"
#include "title_info.hpp"
#include "fs.hpp"
#include "option.hpp"
#include <memory>
#include <vector>
#include <span>
namespace sphaira::ui::menu::game {
struct Entry {
u64 app_id{};
u8 type{};
NacpLanguageEntry lang{};
int image{};
bool selected{};
title::NacpLoadStatus status{title::NacpLoadStatus::None};
auto GetName() const -> const char* {
return lang.name;
}
auto GetAuthor() const -> const char* {
return lang.author;
}
};
enum SortType {
SortType_Updated,
};
enum OrderType {
OrderType_Descending,
OrderType_Ascending,
};
using LayoutType = grid::LayoutType;
struct Menu final : grid::Menu {
Menu(u32 flags);
~Menu();
auto GetShortTitle() const -> const char* override { return "Games"; };
void Update(Controller* controller, TouchInfo* touch) override;
void Draw(NVGcontext* vg, Theme* theme) override;
void OnFocusGained() override;
private:
void SetIndex(s64 index);
void ScanHomebrew();
void Sort();
void SortAndFindLastFile(bool scan);
void FreeEntries();
void OnLayoutChange();
auto GetSelectedEntries() const {
std::vector<Entry> out;
for (auto& e : m_entries) {
if (e.selected) {
out.emplace_back(e);
}
}
if (!m_entries.empty() && out.empty()) {
out.emplace_back(m_entries[m_index]);
}
return out;
}
void ClearSelection() {
for (auto& e : m_entries) {
e.selected = false;
}
m_selected_count = 0;
}
void DeleteGames();
void DumpGames(u32 flags);
void CreateSaves(AccountUid uid);
private:
static constexpr inline const char* INI_SECTION = "games";
static constexpr inline const char* INI_SECTION_DUMP = "dump";
std::vector<Entry> m_entries{};
s64 m_index{}; // where i am in the array
s64 m_selected_count{};
std::unique_ptr<List> m_list{};
bool m_is_reversed{};
bool m_dirty{};
option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
option::OptionBool m_hide_forwarders{INI_SECTION, "hide_forwarders", false};
};
struct NcmMetaData {
// points to global service, do not close manually!
NcmContentStorage* cs{};
NcmContentMetaDatabase* db{};
u64 app_id{};
NcmContentMetaKey key{};
};
Result GetMetaEntries(const Entry& e, title::MetaEntries& out, u32 flags = title::ContentFlag_All);
Result GetNcmMetaFromMetaStatus(const NsApplicationContentMetaStatus& status, NcmMetaData& out);
void DeleteMetaEntries(u64 app_id, int image, const std::string& name, const title::MetaEntries& entries);
struct TikEntry {
FsRightsId id{};
u8 key_gen{};
std::vector<u8> tik_data{};
std::vector<u8> cert_data{};
};
struct NspEntry {
// application name.
std::string application_name{};
// name of the nsp (name [id][v0][BASE].nsp).
fs::FsPath path{};
// tickets and cert data, will be empty if title key crypto isn't used.
std::vector<TikEntry> tickets{};
// all the collections for this nsp, such as nca's and tickets.
std::vector<yati::container::CollectionEntry> collections{};
// raw nsp data (header, file table and string table).
std::vector<u8> nsp_data{};
// size of the entier nsp.
s64 nsp_size{};
// copy of ncm cs, it is not closed.
NcmContentStorage cs{};
// copy of the icon, if invalid, it will use the default icon.
int icon{};
Result Read(void* buf, s64 off, s64 size, u64* bytes_read);
private:
static auto InRange(s64 off, s64 offset, s64 size) -> bool {
return off < offset + size && off >= offset;
}
static auto ClipSize(s64 off, s64 size, s64 file_size) -> s64 {
return std::min(size, file_size - off);
}
};
struct ContentInfoEntry {
NsApplicationContentMetaStatus status{};
std::vector<NcmContentInfo> content_infos{};
std::vector<NcmRightsId> ncm_rights_id{};
};
auto BuildNspPath(const Entry& e, const NsApplicationContentMetaStatus& status) -> fs::FsPath;
Result BuildContentEntry(const NsApplicationContentMetaStatus& status, ContentInfoEntry& out);
Result BuildNspEntry(const Entry& e, const ContentInfoEntry& info, const keys::Keys& keys, NspEntry& out);
Result BuildNspEntries(Entry& e, const title::MetaEntries& meta_entries, std::vector<NspEntry>& out);
Result BuildNspEntries(Entry& e, u32 flags, std::vector<NspEntry>& out);
// dumps the array of nsp entries.
void DumpNsp(const std::vector<NspEntry>& entries);
} // namespace sphaira::ui::menu::game