Commit Graph

139 Commits

Author SHA1 Message Date
ITotalJustice
49abdc0590 hotkey R2 in filebrowser for when pressed along with L2, select all files. 2025-05-25 21:06:14 +01:00
ITotalJustice
f7c5ccfa87 huge optimisations (see below). Build with c++26 and c23.
- build with c++26 and c23, fixes warnings due to this change.
- use #embed over romfs where applicable.
- load all configs upfront in the app menu, massively improves boot time
- enable boost mode during load/scan time in all (slow loading) menus, huge load time improvement.
- enable boost mode when exiting the app, to speed up closing all the menus and saving the config.
- reduce the size of the nro nacp when loading to just the title + author + display version.
- add option to enable boost mode for all progress bar menus, huge perf improvement again.
- remove unused launch_count var from the playlog file.
- display full path when dumping.
- optimise appstore unzip code by iterating through the zip rather than finding a specific file, reduces retroarch extract time from 52s to 26s.

overall, this commit has reduced boot time from 0.4s to 0.3s and massively increased load times of other menus.
(it also reduced the binary size by 4kb, so yay)
2025-05-25 20:57:03 +01:00
ITotalJustice
5ce23f29fa GC add initial data and UID dumping (credit to nxdumptool). Fix gc bug where ns wasn't closed. Fix usb s2s being an option if dumping the bins. Always remount GC after storage has been mounted. 2025-05-25 13:24:03 +01:00
ITotalJustice
be88bdb567 initial work towards support standard nsp spec.
see #147
2025-05-24 23:56:42 +01:00
ITotalJustice
1bff57f9c9 Merge branch 'master' into dev 2025-05-24 23:40:52 +01:00
Yorunokyujitsu
4172d5d5b6 Added new strings and update Korean, Japanese lang. (#146)
* Added new strings and update Korean, Japanese lang.

* Update ko.json, ja.json.
2025-05-24 23:32:38 +01:00
ITotalJustice
1cdea981de workaround for time / battery % x position changing every few seconds.
fixes #142
2025-05-24 23:13:53 +01:00
ITotalJustice
22ebfd4a82 fs display hdd at the top of mount list for quick access, change xci dump folder to Gamecard. 2025-05-24 22:31:24 +01:00
ITotalJustice
798ac47487 limit fs hash to a single file. 2025-05-24 22:17:12 +01:00
ITotalJustice
15721b8e8a split screen mode for fs. fix game dump. scrolling text for fs, progress, menu base. display icon when dumping. 2025-05-24 21:55:10 +01:00
ITotalJustice
d43ca37875 add file hashing to the file browser (crc32, md5, sha1, sha256) 2025-05-23 17:02:35 +01:00
ITotalJustice
d8b2896bed fix native dump, fix xci dumps going to nsp folder.
native dump broke with prev commit due to not using the sd card, instead using an empty fs.
2025-05-23 13:07:00 +01:00
ITotalJustice
6475f4316a simplify stdio/native file paths by sharing the same code. 2025-05-23 12:44:56 +01:00
ITotalJustice
93c38da742 add support for mounting stdio (hdd) in the file browser. 2025-05-23 12:23:28 +01:00
ITotalJustice
8070268d2a add hdd dump support, cleanup dump code into a single generic file. 2025-05-22 15:50:50 +01:00
ITotalJustice
2e6d757852 update usbds_getspeed to match pr, fix appstore install returning a bool instead of Result. 2025-05-21 21:52:54 +01:00
ITotalJustice
a91550174a add dump options, allow for gamecard menu to be accessed without install enabled. 2025-05-21 19:52:22 +01:00
ITotalJustice
654f3a1446 replace progress box result from bool to Result. Display error box if progress box fails. 2025-05-21 16:50:18 +01:00
ITotalJustice
da33b9a6b9 add usbds speed / max packet detection, add zlt support for usbds, fix game usb transfer bug (see below).
due to the previous commit, i broke dumping multiple games via usb as the stream offset wasn't reset.
because of this, the first transfer would complete, but the 2nd one would fail.
2025-05-21 14:43:18 +01:00
ITotalJustice
fe2a1a3a80 add support for streamed usb upload, multi thread usb uploads / dumps.
Some notes i made when adding stream support:
The tinfoil API makes it hard / impossible to multi thread the file upload because each data transfer passes the the file name and offset, meaning that it can and will change files and offset in the middle of a transfer
So that prevents the read thread from running freely in the background and the pull thread pulling data when requested.
The extension adds a flag to the usb header which if set, enables stream mode (same as ftp installs). This removes random access, but allows for multi threading as the data will be requested in order.
2025-05-21 13:19:46 +01:00
ITotalJustice
a67171e2b8 disable sleep whilst downloading, uploading, using usb, inside ftp menu. 2025-05-20 23:33:51 +01:00
ITotalJustice
ef25c3edc7 multi thread game dumps and file uploads.
previous uploads were all single threaded, which meant that it only uploaded as fast as the slowest source.
usb transfer is still single threaded due it being random access for both files and data, making it
hard for the read thread to run freely.
2025-05-20 22:50:05 +01:00
ITotalJustice
f956adabc3 add xci dumping, add xci cert and id set dump.
still missing uid and initial dumping.
2025-05-20 17:56:55 +01:00
ITotalJustice
cf192fca85 fix hbmenu not being updated due to faulty string compare, bump version 0.10.1 -> 0.10.2 2025-05-19 20:34:22 +01:00
xHR
041bb2bbe5 Added Ukranian language (#139) 2025-05-19 19:57:15 +01:00
ITotalJustice
33de03a923 fix sd card dumps due to the folder not being created. 2025-05-19 17:04:49 +01:00
ITotalJustice
1000b9c8ec fix sphaira not detecting latest update as we went from 0.9 to 0.10. 2025-05-19 16:23:45 +01:00
ITotalJustice
a64d4dce7a remove ns event from games menu (see below).
turns out that the event is auto cleared when waited.
this meant that if sphaira handled the event before qlaunch got chance to handle it,
then qlaunch won't update when app records changed.

this can result in a gamecard not being mounted, deleted games still apearing, installed games
not being displayed etc...
2025-05-19 16:07:24 +01:00
ITotalJustice
5daca4354c add support for webdav uploads by creating missing folders, game now dumps to title/title[id].nsp 2025-05-19 16:00:03 +01:00
ITotalJustice
da9235f58e fix upload url path not being encoded, add seek api for uploads. 2025-05-19 12:06:43 +01:00
ITotalJustice
bd6566524c enable ftp in the ftp menu if it isn't already enabled. 2025-05-19 08:32:05 +01:00
ITotalJustice
eadc46b0e4 add support for file uploads in the file browser, optimise curl single thread download.
- curl now keeps the handle alive for single threaded downloads, rather than creating it each time.
2025-05-18 23:00:51 +01:00
ITotalJustice
71df5317be add game dump uploading, fix download progress using u32 instead of s64, add progress and title for usb game dump.
- added support for custom upload locations, set in /config/sphaira/locations.ini
- add support for various auth options for download/upload (port, pub/priv key, user/pass, bearer).
2025-05-18 20:30:04 +01:00
ITotalJustice
bd7eadc6a0 add game dumping, add game transfer (switch2switch) via usb, add multi game selecting, fix bugs (see below).
- added more es commands.
- fixed usb install potential hang if the exit command is sent, but the client stops responding (timeout is now 3s).
- added multi select to the games menu.
- added game dumping.
- added switch2switch support by having a switch act as a usb client to transfer games.
- replace std::find with std::ranges (in a few places).
- fix rounding of icon in progress box being too round.
- fix file copy helper in progress box not updating the progress bar.
2025-05-18 13:46:10 +01:00
ITotalJustice
83472f1020 fix game menu forcefully disabled manual loading of control data.
this was done during testing / benchmarking, but i forgot to undo this.
2025-05-14 00:06:36 +01:00
ITotalJustice
0167bf034c gc menu now tries to load control data from ns cache before manually loading.
on fw 19 and below, loading from cache takes ~5ms, whereas manually loading takes ~20ms.
manually loading is still faster than relying on ns to load control from storage (~50ms).
2025-05-14 00:04:47 +01:00
ITotalJustice
97d3fd396e optimise game menu for fw 20
- loading the control data is ran on its own thread, it does not block the main thread. allows for smooth scrolling like nintendos home menu.
- on fw20+, sphaira manually parses the control data, rather than using ns. manually parsing takes 20-40ms, which is faster than ms which can take 50-500ms.
- on fw19 and below, if the control data is not in ns cache, sphaira will manually parse the data as its twice as fast as ns. You can see how fast this is by loading the gamecard menu as that manually parses everything, and it loads the gamecard faster than the home menu
2025-05-13 23:51:06 +01:00
ITotalJustice
b98ccb927e fix appstore status icons no longer being rounded (bug added in e279a70) 2025-05-11 20:19:43 +01:00
ITotalJustice
441807bc53 fix building for gcc 15 2025-05-11 03:00:04 +01:00
ITotalJustice
e279a70606 add layout options to grid based menues. 2025-05-11 02:39:03 +01:00
ITotalJustice
5d9e24af31 use ns application event to detect when to re-scan for record changes. 2025-05-04 20:42:57 +01:00
ITotalJustice
365ae2d0cb fix freeze if the usb menu is closed whilst a usb cable is not connected, 0.9.0 -> 0.9.1 2025-05-03 21:15:21 +01:00
ITotalJustice
7072647611 reduce usb install exit latency by waiting on a cancel uevent, rather than relying on a timeout. 2025-05-03 17:17:53 +01:00
ITotalJustice
30cf4826f8 add code for calculating games size, stubbed for now as the ns calls are too slow to be usable. 2025-05-03 15:30:40 +01:00
ITotalJustice
ca47fc1f89 add (limited) sort options to game menu.
getting the list of title_ids is very fast (less than 1ms), however parsing the control info, such as title names
is very slow.
depending on how many games the user has, blocking until we read all control info can take several seconds...
we would only need to block if the user wants to sort by name.
normally, we lazy load the control data, so we don't suffer from slow load times at all.
i decided that its not worth slowing the whole system down just to give the option to sort by name.
2025-05-03 15:08:25 +01:00
ITotalJustice
16a2c84edd simplify right-side shortcuts impl, add gamecard and themezer to shortcut list, fix l2/r2 using wrong icons, sort l2/r2 so l2 displays first.
some other changes:
- shorten the next page and prev page to just next/prev in themezer.
- remove misc shortcut name. the function itself still exists.
2025-05-03 14:39:20 +01:00
ITotalJustice
df5e27dd06 fix filebrowser crash caused when trying to select all files (L2) whilst a hidden file/folder exists.
this crash was found by @WE1ZARD.
to trigger it, press L2 in the filebrowser whilst a hidden file exists and the hide hidden is enabled.
the was due to GetEntry(i) internally using m_entries_current, and the select all was using the index from m_entries_current.
this would result in an index that goes oob, and as its a write, it crashes.
2025-05-03 13:25:09 +01:00
ITotalJustice
d95226f8c0 i18n::get should accept a string_view rather than char*, simplifies calling. 2025-05-03 13:25:09 +01:00
ITotalJustice
2244e73c53 change "yes, no" for boolean options to "on, off", to match N's sidebar. 2025-05-02 00:57:11 +01:00
ITotalJustice
456cb02d2a [breaking change] update forwarder id generation, add "hide forwarders" to game menu. 2025-05-02 00:52:08 +01:00