add save backup/restore, fix filebrowser touch screen, optimise all zip/unzip file code by using bigger stdio buffers.
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156
sphaira/include/ui/menus/save_menu.hpp
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156
sphaira/include/ui/menus/save_menu.hpp
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#pragma once
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#include "ui/menus/grid_menu_base.hpp"
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#include "ui/list.hpp"
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#include "fs.hpp"
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#include "option.hpp"
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#include <memory>
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#include <vector>
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#include <span>
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namespace sphaira::ui::menu::save {
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enum class NacpLoadStatus {
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// not yet attempted to be loaded.
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None,
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// started loading.
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Progress,
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// loaded, ready to parse.
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Loaded,
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// failed to load, do not attempt to load again!
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Error,
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};
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struct Entry final : FsSaveDataInfo {
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NacpLanguageEntry lang{};
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int image{};
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bool selected{};
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLoadStatus status{NacpLoadStatus::None};
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auto GetName() const -> const char* {
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return lang.name;
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}
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auto GetAuthor() const -> const char* {
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return lang.author;
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}
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};
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struct AccountEntry {
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AccountUid uid;
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AccountProfile profile;
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AccountProfileBase base;
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};
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struct ThreadResultData {
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u64 id{};
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLanguageEntry lang{};
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NacpLoadStatus status{NacpLoadStatus::None};
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};
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struct ThreadData {
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ThreadData();
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auto IsRunning() const -> bool;
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void Run();
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void Close();
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void Push(u64 id);
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void Push(std::span<const Entry> entries);
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void Pop(std::vector<ThreadResultData>& out);
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private:
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UEvent m_uevent{};
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Mutex m_mutex_id{};
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Mutex m_mutex_result{};
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// app_ids pushed to the queue, signal uevent when pushed.
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std::vector<u64> m_ids{};
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// control data pushed to the queue.
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std::vector<ThreadResultData> m_result{};
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std::atomic_bool m_running{};
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};
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enum SortType {
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SortType_Updated,
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};
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enum OrderType {
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OrderType_Descending,
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OrderType_Ascending,
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};
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using LayoutType = grid::LayoutType;
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struct Menu final : grid::Menu {
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Menu(u32 flags);
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~Menu();
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auto GetShortTitle() const -> const char* override { return "Saves"; };
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void Update(Controller* controller, TouchInfo* touch) override;
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void Draw(NVGcontext* vg, Theme* theme) override;
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void OnFocusGained() override;
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private:
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void SetIndex(s64 index);
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void ScanHomebrew();
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void Sort();
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void SortAndFindLastFile(bool scan);
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void FreeEntries();
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void OnLayoutChange();
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auto GetSelectedEntries() const {
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std::vector<Entry> out;
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for (auto& e : m_entries) {
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if (e.selected) {
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out.emplace_back(e);
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}
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}
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if (!m_entries.empty() && out.empty()) {
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out.emplace_back(m_entries[m_index]);
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}
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return out;
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}
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void ClearSelection() {
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for (auto& e : m_entries) {
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e.selected = false;
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}
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m_selected_count = 0;
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}
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void BackupSaves(std::vector<std::reference_wrapper<Entry>>& entries);
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void RestoreSave();
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private:
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static constexpr inline const char* INI_SECTION = "saves";
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std::vector<Entry> m_entries{};
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s64 m_index{}; // where i am in the array
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s64 m_selected_count{};
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std::unique_ptr<List> m_list{};
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bool m_is_reversed{};
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bool m_dirty{};
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std::vector<AccountEntry> m_accounts{};
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s64 m_account_index{};
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ThreadData m_thread_data{};
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Thread m_thread{};
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option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
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option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
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option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
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option::OptionBool m_auto_backup_on_restore{INI_SECTION, "auto_backup_on_restore", true};
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option::OptionBool m_compress_save_backup{INI_SECTION, "compress_save_backup", false};
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};
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} // namespace sphaira::ui::menu::save
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