add save backup/restore, fix filebrowser touch screen, optimise all zip/unzip file code by using bigger stdio buffers.

This commit is contained in:
ITotalJustice
2025-06-05 00:17:55 +01:00
parent b2e25abf08
commit f2462cff81
17 changed files with 1743 additions and 85 deletions

View File

@@ -527,27 +527,37 @@ struct FsNativeSd final : FsNative {
#endif
struct FsNativeBis final : FsNative {
FsNativeBis(FsBisPartitionId id, const FsPath& string, bool ignore_read_only = true) : FsNative{ignore_read_only} {
FsNativeBis(FsBisPartitionId id, const FsPath& string) {
m_open_result = fsOpenBisFileSystem(&m_fs, id, string);
}
};
struct FsNativeImage final : FsNative {
FsNativeImage(FsImageDirectoryId id, bool ignore_read_only = true) : FsNative{ignore_read_only} {
FsNativeImage(FsImageDirectoryId id) {
m_open_result = fsOpenImageDirectoryFileSystem(&m_fs, id);
}
};
struct FsNativeContentStorage final : FsNative {
FsNativeContentStorage(FsContentStorageId id, bool ignore_read_only = true) : FsNative{ignore_read_only} {
FsNativeContentStorage(FsContentStorageId id) {
m_open_result = fsOpenContentStorageFileSystem(&m_fs, id);
}
};
struct FsNativeGameCard final : FsNative {
FsNativeGameCard(const FsGameCardHandle* handle, FsGameCardPartition partition, bool ignore_read_only = true) : FsNative{ignore_read_only} {
FsNativeGameCard(const FsGameCardHandle* handle, FsGameCardPartition partition) {
m_open_result = fsOpenGameCardFileSystem(&m_fs, handle, partition);
}
};
struct FsNativeSave final : FsNative {
FsNativeSave(FsSaveDataSpaceId save_data_space_id, const FsSaveDataAttribute *attr, bool read_only) {
if (read_only) {
m_open_result = fsOpenReadOnlySaveDataFileSystem(&m_fs, save_data_space_id, attr);
} else {
m_open_result = fsOpenSaveDataFileSystem(&m_fs, save_data_space_id, attr);
}
}
};
} // namespace fs