initial work on theme v2

see #78
This commit is contained in:
ITotalJustice
2025-01-09 15:03:51 +00:00
parent 9915307be0
commit f05230e870
26 changed files with 452 additions and 532 deletions

View File

@@ -5,87 +5,37 @@
namespace sphaira::ui::gfx {
enum class Colour {
BLACK,
LIGHT_BLACK,
SILVER,
DARK_GREY,
GREY,
WHITE,
CYAN,
TEAL,
BLUE,
LIGHT_BLUE,
YELLOW,
RED,
};
void drawImage(NVGcontext*, float x, float y, float w, float h, int texture);
void drawImage(NVGcontext*, Vec4 v, int texture);
void drawImage(NVGcontext*, const Vec4& v, int texture);
void drawImageRounded(NVGcontext*, float x, float y, float w, float h, int texture);
void drawImageRounded(NVGcontext*, Vec4 v, int texture);
auto getColour(Colour c) -> NVGcolor;
void drawImageRounded(NVGcontext*, const Vec4& v, int texture);
void dimBackground(NVGcontext*);
void drawRect(NVGcontext*, float x, float y, float w, float h, Colour c, bool rounded = false);
void drawRect(NVGcontext*, Vec4 vec, Colour c, bool rounded = false);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGcolor& c, bool rounded = false);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGcolor&& c, bool rounded = false);
void drawRect(NVGcontext*, Vec4 vec, const NVGcolor& c, bool rounded = false);
void drawRect(NVGcontext*, Vec4 vec, const NVGcolor&& c, bool rounded = false);
void drawRect(NVGcontext*, const Vec4& v, const NVGcolor& c, bool rounded = false);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGpaint& p, bool rounded = false);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGpaint&& p, bool rounded = false);
void drawRect(NVGcontext*, Vec4 vec, const NVGpaint& p, bool rounded = false);
void drawRect(NVGcontext*, Vec4 vec, const NVGpaint&& p, bool rounded = false);
void drawRect(NVGcontext*, const Vec4& v, const NVGpaint& p, bool rounded = false);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, float x, float y, float w, float h, Colour c);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, Vec4 vec, Colour c);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, float x, float y, float w, float h, const NVGcolor& c);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, float x, float y, float w, float h, const NVGcolor&& c);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, Vec4 vec, const NVGcolor& c);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, Vec4 vec, const NVGcolor&& c);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, float x, float y, float w, float h, const NVGpaint& p);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, float x, float y, float w, float h, const NVGpaint&& p);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, Vec4 vec, const NVGpaint& p);
void drawRectOutline(NVGcontext*, float size, const NVGcolor& out_col, Vec4 vec, const NVGpaint&& p);
void drawRectOutline(NVGcontext*, const Theme*, float size, float x, float y, float w, float h);
void drawRectOutline(NVGcontext*, const Theme*, float size, const Vec4& v);
void drawTriangle(NVGcontext*, float aX, float aY, float bX, float bY, float cX, float cY, Colour c);
void drawTriangle(NVGcontext*, float aX, float aY, float bX, float bY, float cX, float cY, const NVGcolor& c);
void drawTriangle(NVGcontext*, float aX, float aY, float bX, float bY, float cX, float cY, const NVGcolor&& c);
void drawTriangle(NVGcontext*, float aX, float aY, float bX, float bY, float cX, float cY, const NVGpaint& p);
void drawTriangle(NVGcontext*, float aX, float aY, float bX, float bY, float cX, float cY, const NVGpaint&& p);
void drawText(NVGcontext*, float x, float y, float size, const char* str, const char* end, int align, Colour c);
void drawText(NVGcontext*, float x, float y, float size, Colour c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawText(NVGcontext*, Vec2 vec, float size, const char* str, const char* end, int align, Colour c);
void drawText(NVGcontext*, Vec2 vec, float size, Colour c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawText(NVGcontext*, float x, float y, float size, const char* str, const char* end, int align, const NVGcolor& c);
void drawText(NVGcontext*, float x, float y, float size, const char* str, const char* end, int align, const NVGcolor&& c);
void drawText(NVGcontext*, float x, float y, float size, const NVGcolor& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawText(NVGcontext*, float x, float y, float size, const NVGcolor&& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawText(NVGcontext*, Vec2 vec, float size, const char* str, const char* end, int align, const NVGcolor& c);
void drawText(NVGcontext*, Vec2 vec, float size, const char* str, const char* end, int align, const NVGcolor&& c);
void drawText(NVGcontext*, Vec2 vec, float size, const NVGcolor& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawText(NVGcontext*, Vec2 vec, float size, const NVGcolor&& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawTextArgs(NVGcontext*, float x, float y, float size, int align, Colour c, const char* str, ...) __attribute__ ((format (printf, 7, 8)));
void drawText(NVGcontext*, const Vec2& v, float size, const char* str, const char* end, int align, const NVGcolor& c);
void drawText(NVGcontext*, const Vec2& v, float size, const NVGcolor& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawTextArgs(NVGcontext*, float x, float y, float size, int align, const NVGcolor& c, const char* str, ...) __attribute__ ((format (printf, 7, 8)));
void drawTextBox(NVGcontext*, float x, float y, float size, float bound, NVGcolor& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawTextBox(NVGcontext*, float x, float y, float size, float bound, NVGcolor&& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawTextBox(NVGcontext*, float x, float y, float size, float bound, Colour c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void drawTextBox(NVGcontext*, float x, float y, float size, float bound, const NVGcolor& c, const char* str, int align = NVG_ALIGN_LEFT | NVG_ALIGN_TOP, const char* end = nullptr);
void textBounds(NVGcontext*, float x, float y, float *bounds, const char* str, ...) __attribute__ ((format (printf, 5, 6)));
// void textBounds(NVGcontext*, float *bounds, const char* str, ...) __attribute__ ((format (printf, 5, 6)));
// void textBounds(NVGcontext*, float *bounds, const char* str);
auto getButton(Button button) -> const char*;
void drawScrollbar(NVGcontext* vg, Theme* theme, u32 index_off, u32 count, u32 max_per_page);
void drawScrollbar(NVGcontext* vg, Theme* theme, float x, float y, float h, u32 index_off, u32 count, u32 max_per_page);
void drawScrollbar(NVGcontext*, const Theme*, u32 index_off, u32 count, u32 max_per_page);
void drawScrollbar(NVGcontext*, const Theme*, float x, float y, float h, u32 index_off, u32 count, u32 max_per_page);
void drawScrollbar2(NVGcontext* vg, Theme* theme, float x, float y, float h, s64 index_off, s64 count, s64 row, s64 page);
void drawScrollbar2(NVGcontext* vg, Theme* theme, s64 index_off, s64 count, s64 row, s64 page);
void drawScrollbar2(NVGcontext*, const Theme*, float x, float y, float h, s64 index_off, s64 count, s64 row, s64 page);
void drawScrollbar2(NVGcontext*, const Theme*, s64 index_off, s64 count, s64 row, s64 page);
void updateHighlightAnimation();
void getHighlightAnimation(float* gradientX, float* gradientY, float* color);

View File

@@ -162,21 +162,55 @@ struct ElementEntry {
};
enum ThemeEntryID {
// colour of the background, can be an image.
ThemeEntryID_BACKGROUND,
// colour of the grid background (homebrew, appstore), can be an image.
ThemeEntryID_GRID,
ThemeEntryID_SELECTED,
ThemeEntryID_SELECTED_OVERLAY,
ThemeEntryID_TEXT,
ThemeEntryID_TEXT_SELECTED,
// background colour of a popup.
ThemeEntryID_POPUP,
// colour of the error text / button.
ThemeEntryID_ERROR,
// colour of all text.
ThemeEntryID_TEXT,
// colour of text info and subheaders.
ThemeEntryID_TEXT_INFO,
// colour of selected item text.
ThemeEntryID_TEXT_SELECTED,
// background colour of a selected item, can be an image (not recommended).
ThemeEntryID_SELECTED_BACKGROUND,
// colour of line separators in a list.
ThemeEntryID_LINE,
ThemeEntryID_LINE_SEPERATOR,
// colour of the sidebar backrgound.
ThemeEntryID_SIDEBAR,
// colour of the scrollbar (full portion).
ThemeEntryID_SCROLLBAR,
// colour of the scrollbar background (empty portion).
ThemeEntryID_SCROLLBAR_BACKGROUND,
// colour of the progressbar (full portion).
ThemeEntryID_PROGRESSBAR,
// colour of the progressbar background (empty portion).
ThemeEntryID_PROGRESSBAR_BACKGROUND,
// the colours of the pulsing effect, from 1 -> 2.
ThemeEntryID_HIGHLIGHT_1,
ThemeEntryID_HIGHLIGHT_2,
// changes the colours of the internal icons used below.
ThemeEntryID_ICON_COLOUR,
// images used in the filebrowser.
ThemeEntryID_ICON_AUDIO,
ThemeEntryID_ICON_VIDEO,
ThemeEntryID_ICON_IMAGE,
ThemeEntryID_ICON_FILE,
ThemeEntryID_ICON_FOLDER,
ThemeEntryID_ICON_ZIP,
ThemeEntryID_ICON_GAME,
ThemeEntryID_ICON_NRO,
ThemeEntryID_MAX,
@@ -194,6 +228,10 @@ struct Theme {
ThemeMeta meta;
PLSR_BFSTM music;
ElementEntry elements[ThemeEntryID_MAX];
auto GetColour(ThemeEntryID id) const {
return elements[id].colour;
}
};
// enum class TouchGesture {