fix nvjpg icon loading if w*bpp != pitch. add build option to enable/disable nvjpg (for testing).
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@@ -1400,9 +1400,11 @@ App::App(const char* argv0) {
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curl::Init();
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#ifdef USE_NVJPG
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// this has to be init before deko3d.
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nj::initialize();
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m_decoder.initialize();
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#endif
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// get current size of the framebuffer
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const auto fb = GetFrameBufferSize();
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@@ -1883,8 +1885,10 @@ App::~App() {
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nvgDeleteDk(this->vg);
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this->renderer.reset();
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#ifdef USE_NVJPG
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m_decoder.finalize();
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nj::finalize();
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#endif
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// backup hbmenu if it is not sphaira
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if (App::GetReplaceHbmenuEnable() && !IsHbmenu()) {
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