add usbds speed / max packet detection, add zlt support for usbds, fix game usb transfer bug (see below).
due to the previous commit, i broke dumping multiple games via usb as the stream offset wasn't reset. because of this, the first transfer would complete, but the 2nd one would fail.
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@@ -260,6 +260,7 @@ struct UsbTest final : usb::upload::Usb, yati::source::Stream {
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m_path = path;
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m_progress = 0;
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m_pull_offset = 0;
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Stream::Reset();
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m_size = m_entry.GetSize(path);
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m_pbox->SetTitle(m_entry.GetName(path));
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m_pbox->NewTransfer(m_path);
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