add game dumping, add game transfer (switch2switch) via usb, add multi game selecting, fix bugs (see below).
- added more es commands. - fixed usb install potential hang if the exit command is sent, but the client stops responding (timeout is now 3s). - added multi select to the games menu. - added game dumping. - added switch2switch support by having a switch act as a usb client to transfer games. - replace std::find with std::ranges (in a few places). - fix rounding of icon in progress box being too round. - fix file copy helper in progress box not updating the progress bar.
This commit is contained in:
@@ -108,7 +108,7 @@ auto ProgressBox::Draw(NVGcontext* vg, Theme* theme) -> void {
|
||||
nvgIntersectScissor(vg, GetX(), GetY(), GetW(), GetH());
|
||||
|
||||
if (m_image) {
|
||||
gfx::drawImage(vg, GetX() + 30, GetY() + 30, 128, 128, m_image, 10);
|
||||
gfx::drawImage(vg, GetX() + 30, GetY() + 30, 128, 128, m_image, 5);
|
||||
}
|
||||
|
||||
// shapes.
|
||||
@@ -234,7 +234,7 @@ auto ProgressBox::CopyFile(const fs::FsPath& src_path, const fs::FsPath& dst_pat
|
||||
R_TRY(fsFileSetSize(&dst_file, src_size));
|
||||
|
||||
s64 offset{};
|
||||
std::vector<u8> buf(1024*1024*8); // 8MiB
|
||||
std::vector<u8> buf(1024*1024*4); // 4MiB
|
||||
|
||||
while (offset < src_size) {
|
||||
if (ShouldExit()) {
|
||||
@@ -248,6 +248,7 @@ auto ProgressBox::CopyFile(const fs::FsPath& src_path, const fs::FsPath& dst_pat
|
||||
R_TRY(fsFileWrite(&dst_file, offset, buf.data(), bytes_read, FsWriteOption_None));
|
||||
Yield();
|
||||
|
||||
UpdateTransfer(offset, src_size);
|
||||
offset += bytes_read;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user