add game dumping, add game transfer (switch2switch) via usb, add multi game selecting, fix bugs (see below).
- added more es commands. - fixed usb install potential hang if the exit command is sent, but the client stops responding (timeout is now 3s). - added multi select to the games menu. - added game dumping. - added switch2switch support by having a switch act as a usb client to transfer games. - replace std::find with std::ranges (in a few places). - fix rounding of icon in progress box being too round. - fix file copy helper in progress box not updating the progress bar.
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@@ -25,6 +25,7 @@ struct Entry {
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char display_version[0x10]{};
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NacpLanguageEntry lang{};
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int image{};
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bool selected{};
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std::shared_ptr<NsApplicationControlData> control{};
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u64 control_size{};
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@@ -103,11 +104,39 @@ private:
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void FreeEntries();
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void OnLayoutChange();
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auto GetSelectedEntries() const {
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std::vector<Entry> out;
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for (auto& e : m_entries) {
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if (e.selected) {
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out.emplace_back(e);
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}
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}
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if (!m_entries.empty() && out.empty()) {
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out.emplace_back(m_entries[m_index]);
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}
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return out;
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}
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void ClearSelection() {
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for (auto& e : m_entries) {
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e.selected = false;
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}
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m_selected_count = 0;
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}
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void DeleteGames();
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void DumpGames(u32 flags);
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private:
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static constexpr inline const char* INI_SECTION = "games";
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static constexpr inline const char* INI_SECTION_DUMP = "dump";
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std::vector<Entry> m_entries{};
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s64 m_index{}; // where i am in the array
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s64 m_selected_count{};
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std::unique_ptr<List> m_list{};
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Event m_event{};
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bool m_is_reversed{};
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