fix game menu forcefully disabled manual loading of control data.
this was done during testing / benchmarking, but i forgot to undo this.
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@@ -137,7 +137,7 @@ auto LoadControlEntry(u64 id) -> ThreadResultData {
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data.control = std::make_shared<NsApplicationControlData>();
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data.control = std::make_shared<NsApplicationControlData>();
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data.status = NacpLoadStatus::Error;
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data.status = NacpLoadStatus::Error;
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bool manual_load = false;
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bool manual_load = true;
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if (hosversionBefore(20,0,0)) {
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if (hosversionBefore(20,0,0)) {
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TimeStamp ts;
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TimeStamp ts;
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if (R_SUCCEEDED(nsGetApplicationControlData(NsApplicationControlSource_CacheOnly, id, data.control.get(), sizeof(NsApplicationControlData), &data.control_size))) {
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if (R_SUCCEEDED(nsGetApplicationControlData(NsApplicationControlSource_CacheOnly, id, data.control.get(), sizeof(NsApplicationControlData), &data.control_size))) {
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