add gc_menu, add progress, icon, time remaining to progress bar (see full commit message).
- fix ignore distribution bit doing nothing. - fix yati failing to parse control nca causing the transfer to abort. - yati now uses ncm rather than ns to get the latest app version. - improve ui::list input handling (it handles directional buttons now). - progress bar displays speed and time remaining. - added gc menu (taken from my gc installer nx and gci).
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "ui/menus/gc_menu.hpp"
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#include "yati/yati.hpp"
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#include "yati/nx/nca.hpp"
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#include "app.hpp"
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#include "defines.hpp"
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#include "log.hpp"
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@@ -10,26 +11,103 @@
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namespace sphaira::ui::menu::gc {
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namespace {
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const char *g_option_list[] = {
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"Nand Install",
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"SD Card Install",
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"Exit",
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};
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struct HashStr {
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char str[0x21];
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};
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HashStr hexIdToStr(auto id) {
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HashStr str{};
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const auto id_lower = std::byteswap(*(u64*)id.c);
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const auto id_upper = std::byteswap(*(u64*)(id.c + 0x8));
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std::snprintf(str.str, 0x21, "%016lx%016lx", id_lower, id_upper);
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return str;
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}
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// @Gc is the mount point, S is for secure partion, the remaining is the
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// the gamecard handle value in lower-case hex.
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auto BuildGcPath(const char* name, const FsGameCardHandle* handle, FsGameCardPartition partiton = FsGameCardPartition_Secure) -> fs::FsPath {
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static const char mount_parition[] = {
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[FsGameCardPartition_Update] = 'U',
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[FsGameCardPartition_Normal] = 'N',
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[FsGameCardPartition_Secure] = 'S',
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[FsGameCardPartition_Logo] = 'L',
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};
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fs::FsPath path;
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std::snprintf(path, sizeof(path), "@Gc%c%08x://%s", mount_parition[partiton], handle->value, name);
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return path;
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}
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auto InRange(u64 off, u64 offset, u64 size) -> bool {
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return off < offset + size && off >= offset;
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}
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struct GcSource final : yati::source::Base {
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GcSource(const yati::container::Collections& collections, fs::FsNativeGameCard* fs);
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GcSource(const ApplicationEntry& entry, fs::FsNativeGameCard* fs, bool sd_install);
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~GcSource();
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Result Read(void* buf, s64 off, s64 size, u64* bytes_read);
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const yati::container::Collections& m_collections;
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yati::container::Collections m_collections{};
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yati::ConfigOverride m_config{};
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fs::FsNativeGameCard* m_fs{};
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FsFile m_file{};
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s64 m_offset{};
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s64 m_size{};
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};
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GcSource::GcSource(const yati::container::Collections& collections, fs::FsNativeGameCard* fs)
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: m_collections{collections}
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, m_fs{fs} {
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GcSource::GcSource(const ApplicationEntry& entry, fs::FsNativeGameCard* fs, bool sd_install)
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: m_fs{fs} {
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m_offset = -1;
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s64 offset{};
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const auto add_collections = [&](const auto& collections) {
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for (auto collection : collections) {
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collection.offset = offset;
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m_collections.emplace_back(collection);
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offset += collection.size;
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}
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};
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const auto add_entries = [&](const auto& entries) {
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for (auto& e : entries) {
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add_collections(e);
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}
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};
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// yati can handle all of this for use, however, yati lacks information
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// for ncas until it installs the cnmt and parses it.
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// as we already have this info, we can only send yati what we want to install.
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if (App::GetApp()->m_ticket_only.Get()) {
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add_collections(entry.tickets);
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} else {
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if (!App::GetApp()->m_skip_base.Get()) {
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add_entries(entry.application);
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}
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if (!App::GetApp()->m_skip_patch.Get()) {
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add_entries(entry.patch);
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}
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if (!App::GetApp()->m_skip_addon.Get()) {
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add_entries(entry.add_on);
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}
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if (!App::GetApp()->m_skip_data_patch.Get()) {
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add_entries(entry.data_patch);
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}
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if (!App::GetApp()->m_skip_ticket.Get()) {
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add_collections(entry.tickets);
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}
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}
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// we don't need to verify the nca's, this speeds up installs.
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m_config.sd_card_install = sd_install;
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m_config.skip_nca_hash_verify = true;
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m_config.skip_rsa_header_fixed_key_verify = true;
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m_config.skip_rsa_npdm_fixed_key_verify = true;
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}
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GcSource::~GcSource() {
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@@ -63,86 +141,138 @@ Result GcSource::Read(void* buf, s64 off, s64 size, u64* bytes_read) {
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} // namespace
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Menu::Menu() : MenuBase{"GameCard"_i18n} {
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SetAction(Button::B, Action{"Back"_i18n, [this](){
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SetPop();
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}});
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auto ApplicationEntry::GetSize(const std::vector<GcCollections>& entries) const -> s64 {
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s64 size{};
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for (auto& e : entries) {
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for (auto& collection : e) {
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size += collection.size;
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}
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}
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return size;
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}
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SetAction(Button::X, Action{"Refresh"_i18n, [this](){
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m_state = State::None;
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}});
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auto ApplicationEntry::GetSize() const -> s64 {
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s64 size{};
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size += GetSize(application);
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size += GetSize(patch);
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size += GetSize(add_on);
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size += GetSize(data_patch);
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return size;
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}
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Menu::Menu() : MenuBase{"GameCard"_i18n} {
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this->SetActions(
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std::make_pair(Button::B, Action{"Back"_i18n, [this](){
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SetPop();
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}}),
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std::make_pair(Button::X, Action{"Options"_i18n, [this](){
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App::DisplayInstallOptions(false);
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}})
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);
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const Vec4 v{485, 275, 720, 70};
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const Vec2 pad{0, 125 - v.h};
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m_list = std::make_unique<List>(1, 3, m_pos, v, pad);
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fsOpenDeviceOperator(std::addressof(m_dev_op));
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UpdateStorageSize();
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}
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Menu::~Menu() {
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// manually close this as it needs(?) to be closed before dev_op.
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m_fs.reset();
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GcUnmount();
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fsDeviceOperatorClose(std::addressof(m_dev_op));
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}
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void Menu::Update(Controller* controller, TouchInfo* touch) {
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MenuBase::Update(controller, touch);
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switch (m_state) {
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case State::None: {
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bool gc_inserted;
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if (R_FAILED(fsDeviceOperatorIsGameCardInserted(std::addressof(m_dev_op), std::addressof(gc_inserted)))) {
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m_state = State::Failed;
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} else {
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if (!gc_inserted) {
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m_state = State::NotFound;
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} else {
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if (R_FAILED(ScanGamecard())) {
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m_state = State::Failed;
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}
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}
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}
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} break;
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case State::Progress:
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case State::Done:
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case State::NotFound:
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case State::Failed:
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break;
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// poll for the gamecard first before handling inputs as the gamecard
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// may have been removed, thus pressing A would fail.
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bool inserted{};
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GcPoll(&inserted);
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if (m_mounted != inserted) {
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log_write("gc state changed\n");
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m_mounted = inserted;
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if (m_mounted) {
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log_write("trying to mount\n");
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m_mounted = R_SUCCEEDED(GcMount());
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} else {
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log_write("trying to unmount\n");
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GcUnmount();
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}
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}
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MenuBase::Update(controller, touch);
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m_list->OnUpdate(controller, touch, m_option_index, std::size(g_option_list), [this](bool touch, auto i) {
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if (touch && m_option_index == i) {
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FireAction(Button::A);
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} else {
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App::PlaySoundEffect(SoundEffect_Focus);
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m_option_index = i;
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}
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});
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}
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void Menu::Draw(NVGcontext* vg, Theme* theme) {
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MenuBase::Draw(vg, theme);
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switch (m_state) {
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case State::None:
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gfx::drawTextArgs(vg, SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 36.f, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE, theme->GetColour(ThemeEntryID_TEXT_INFO), "Waiting for connection..."_i18n.c_str());
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break;
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#define STORAGE_BAR_W 325
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#define STORAGE_BAR_H 14
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case State::Progress:
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gfx::drawTextArgs(vg, SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 36.f, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE, theme->GetColour(ThemeEntryID_TEXT_INFO), "Transferring data..."_i18n.c_str());
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break;
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const auto size_sd_gb = (double)m_size_free_sd / 0x40000000;
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const auto size_nand_gb = (double)m_size_free_nand / 0x40000000;
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case State::NotFound:
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gfx::drawTextArgs(vg, SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 36.f, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE, theme->GetColour(ThemeEntryID_TEXT_INFO), "No GameCard inserted, press X to refresh"_i18n.c_str());
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break;
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gfx::drawTextArgs(vg, 490, 135, 23.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "System memory %.1f GB", size_nand_gb);
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gfx::drawRect(vg, 480, 170, STORAGE_BAR_W, STORAGE_BAR_H, theme->GetColour(ThemeEntryID_TEXT));
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gfx::drawRect(vg, 480 + 1, 170 + 1, STORAGE_BAR_W - 2, STORAGE_BAR_H - 2, theme->GetColour(ThemeEntryID_BACKGROUND));
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gfx::drawRect(vg, 480 + 2, 170 + 2, STORAGE_BAR_W - (((double)m_size_free_nand / (double)m_size_total_nand) * STORAGE_BAR_W) - 4, STORAGE_BAR_H - 4, theme->GetColour(ThemeEntryID_TEXT));
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case State::Done:
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gfx::drawTextArgs(vg, SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 36.f, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE, theme->GetColour(ThemeEntryID_TEXT_INFO), "Installed GameCard, press B to exit..."_i18n.c_str());
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break;
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gfx::drawTextArgs(vg, 870, 135, 23.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "microSD card %.1f GB", size_sd_gb);
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gfx::drawRect(vg, 860, 170, STORAGE_BAR_W, STORAGE_BAR_H, theme->GetColour(ThemeEntryID_TEXT));
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gfx::drawRect(vg, 860 + 1, 170 + 1, STORAGE_BAR_W - 2, STORAGE_BAR_H - 2, theme->GetColour(ThemeEntryID_BACKGROUND));
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gfx::drawRect(vg, 860 + 2, 170 + 2, STORAGE_BAR_W - (((double)m_size_free_sd / (double)m_size_total_sd) * STORAGE_BAR_W) - 4, STORAGE_BAR_H - 4, theme->GetColour(ThemeEntryID_TEXT));
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case State::Failed:
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gfx::drawTextArgs(vg, SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 36.f, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE, theme->GetColour(ThemeEntryID_TEXT_INFO), "Failed to scan GameCard..."_i18n.c_str());
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break;
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gfx::drawRect(vg, 30, 90, 375, 555, theme->GetColour(ThemeEntryID_GRID));
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if (!m_entries.empty()) {
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const auto& e = m_entries[m_entry_index];
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const auto size = e.GetSize();
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gfx::drawImage(vg, 90, 130, 256, 256, m_icon ? m_icon : App::GetDefaultImage());
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nvgSave(vg);
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nvgIntersectScissor(vg, 50, 90, 325, 555);
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gfx::drawTextArgs(vg, 50, 415, 18.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "%s", m_lang_entry.name);
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gfx::drawTextArgs(vg, 50, 455, 18.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "%s", m_lang_entry.author);
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gfx::drawTextArgs(vg, 50, 495, 18.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "App-ID: 0%lX", e.app_id);
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gfx::drawTextArgs(vg, 50, 535, 18.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "Key-Gen: %u (%s)", e.key_gen, nca::GetKeyGenStr(e.key_gen));
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gfx::drawTextArgs(vg, 50, 575, 18.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "Size: %.2f GB", (double)size / 0x40000000);
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gfx::drawTextArgs(vg, 50, 615, 18.f, NVG_ALIGN_LEFT | NVG_ALIGN_TOP, theme->GetColour(ThemeEntryID_TEXT), "Base: %zu Patch: %zu Addon: %zu Data: %zu", e.application.size(), e.patch.size(), e.add_on.size(), e.data_patch.size());
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nvgRestore(vg);
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}
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m_list->Draw(vg, theme, std::size(g_option_list), [this](auto* vg, auto* theme, auto v, auto i) {
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const auto& [x, y, w, h] = v;
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const auto text_y = y + (h / 2.f);
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auto colour = ThemeEntryID_TEXT;
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if (i == m_option_index) {
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gfx::drawRectOutline(vg, theme, 4.f, v);
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// g_background.selected_bar = create_shape(Colour_Nintendo_Cyan, 90, 230, 4, 45, true);
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// draw_shape_position(&g_background.selected_bar, 485, g_options[i].text->rect.y - 10);
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gfx::drawRect(vg, 490, text_y - 45.f / 2.f, 2, 45, theme->GetColour(ThemeEntryID_TEXT_SELECTED));
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colour = ThemeEntryID_TEXT_SELECTED;
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}
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if (i != 2 && !m_mounted) {
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colour = ThemeEntryID_TEXT_INFO;
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}
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gfx::drawTextArgs(vg, x + 15, y + (h / 2.f), 23.f, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE, theme->GetColour(colour), "%s", g_option_list[i]);
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});
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}
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Result Menu::ScanGamecard() {
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m_state = State::None;
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m_fs.reset();
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m_collections.clear();
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Result Menu::GcMount() {
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GcUnmount();
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FsGameCardHandle gc_handle;
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R_TRY(fsDeviceOperatorGetGameCardHandle(std::addressof(m_dev_op), std::addressof(gc_handle)));
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R_TRY(fsDeviceOperatorGetGameCardHandle(std::addressof(m_dev_op), std::addressof(m_handle)));
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m_fs = std::make_unique<fs::FsNativeGameCard>(std::addressof(gc_handle), FsGameCardPartition_Secure, false);
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m_fs = std::make_unique<fs::FsNativeGameCard>(std::addressof(m_handle), FsGameCardPartition_Secure, false);
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R_TRY(m_fs->GetFsOpenResult());
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FsDir dir;
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@@ -155,33 +285,215 @@ Result Menu::ScanGamecard() {
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std::vector<FsDirectoryEntry> buf(count);
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s64 total_entries;
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R_TRY(m_fs->DirRead(std::addressof(dir), std::addressof(total_entries), buf.size(), buf.data()));
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m_collections.reserve(total_entries);
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R_UNLESS(buf.size() == total_entries, 0x1);
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s64 offset{};
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for (s64 i = 0; i < total_entries; i++) {
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yati::container::CollectionEntry entry{};
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entry.name = buf[i].name;
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entry.offset = offset;
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entry.size = buf[i].file_size;
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m_collections.emplace_back(entry);
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offset += buf[i].file_size;
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yati::container::Collections ticket_collections;
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for (const auto& e : buf) {
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if (!std::string_view(e.name).ends_with(".tik") && !std::string_view(e.name).ends_with(".cert")) {
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continue;
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}
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ticket_collections.emplace_back(e.name, 0, e.file_size);
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}
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m_state = State::Progress;
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App::Push(std::make_shared<ui::ProgressBox>("Installing App"_i18n, [this](auto pbox) mutable -> bool {
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auto source = std::make_shared<GcSource>(m_collections, m_fs.get());
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return R_SUCCEEDED(yati::InstallFromCollections(pbox, source, m_collections));
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}, [this](bool result){
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if (result) {
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App::Notify("Gc install success!"_i18n);
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m_state = State::Done;
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} else {
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App::Notify("Gc install failed!"_i18n);
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m_state = State::Failed;
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for (const auto& e : buf) {
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// we could use ncm to handle finding all the ncas for us
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// however, we can parse faster than ncm.
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// not only that, the first few calls trying to mount ncm db for
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// the gamecard will fail as it has not yet been parsed (or it's locked?).
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// we could, of course, just wait until ncm is ready, which is about
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// 32ms, but i already have code for manually parsing cnmt so lets re-use it.
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if (!std::string_view(e.name).ends_with(".cnmt.nca")) {
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continue;
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}
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}));
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// we don't yet use the header or extended header.
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ncm::PackagedContentMeta header;
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std::vector<u8> extended_header;
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std::vector<NcmPackagedContentInfo> infos;
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const auto path = BuildGcPath(e.name, &m_handle);
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R_TRY(yati::ParseCnmtNca(path, header, extended_header, infos));
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u8 key_gen;
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FsRightsId rights_id;
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R_TRY(fsGetRightsIdAndKeyGenerationByPath(path, FsContentAttributes_All, &key_gen, &rights_id));
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// always add tickets, yati will ignore them if not needed.
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GcCollections collections;
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// add cnmt file.
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collections.emplace_back(e.name, e.file_size, NcmContentType_Meta);
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for (const auto& info : infos) {
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// these don't exist for gamecards, however i may copy/paste this code
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// somewhere so i'm future proofing against myself.
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if (info.info.content_type == NcmContentType_DeltaFragment) {
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continue;
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}
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|
||||
// find the nca file, this will never fail for gamecards, see above comment.
|
||||
const auto str = hexIdToStr(info.info.content_id);
|
||||
const auto it = std::find_if(buf.cbegin(), buf.cend(), [str](auto& e){
|
||||
return !std::strncmp(str.str, e.name, std::strlen(str.str));
|
||||
});
|
||||
|
||||
R_UNLESS(it != buf.cend(), yati::Result_NcaNotFound);
|
||||
collections.emplace_back(it->name, it->file_size, info.info.content_type);
|
||||
}
|
||||
|
||||
const auto app_id = ncm::GetAppId(header);
|
||||
ApplicationEntry* app_entry{};
|
||||
for (auto& app : m_entries) {
|
||||
if (app.app_id == app_id) {
|
||||
app_entry = &app;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!app_entry) {
|
||||
app_entry = &m_entries.emplace_back(app_id, header.title_version);
|
||||
}
|
||||
|
||||
app_entry->version = std::max(app_entry->version, header.title_version);
|
||||
app_entry->key_gen = std::max(app_entry->key_gen, key_gen);
|
||||
|
||||
if (header.meta_type == NcmContentMetaType_Application) {
|
||||
app_entry->application.emplace_back(collections);
|
||||
} else if (header.meta_type == NcmContentMetaType_Patch) {
|
||||
app_entry->patch.emplace_back(collections);
|
||||
} else if (header.meta_type == NcmContentMetaType_AddOnContent) {
|
||||
app_entry->add_on.emplace_back(collections);
|
||||
} else if (header.meta_type == NcmContentMetaType_DataPatch) {
|
||||
app_entry->data_patch.emplace_back(collections);
|
||||
}
|
||||
}
|
||||
|
||||
R_UNLESS(m_entries.size(), 0x1);
|
||||
|
||||
// append tickets to every application, yati will ignore if undeeded.
|
||||
for (auto& e : m_entries) {
|
||||
e.tickets = ticket_collections;
|
||||
}
|
||||
|
||||
SetAction(Button::A, Action{"OK"_i18n, [this](){
|
||||
if (m_option_index == 2) {
|
||||
SetPop();
|
||||
} else {
|
||||
if (m_mounted) {
|
||||
App::Push(std::make_shared<ui::ProgressBox>(m_icon, "Installing "_i18n, m_lang_entry.name, [this](auto pbox) mutable -> bool {
|
||||
auto source = std::make_shared<GcSource>(m_entries[m_entry_index], m_fs.get(), m_option_index == 1);
|
||||
return R_SUCCEEDED(yati::InstallFromCollections(pbox, source, source->m_collections, source->m_config));
|
||||
}, [this](bool result){
|
||||
if (result) {
|
||||
App::Notify("Gc install success!"_i18n);
|
||||
} else {
|
||||
App::Notify("Gc install failed!"_i18n);
|
||||
}
|
||||
|
||||
UpdateStorageSize();
|
||||
}));
|
||||
}
|
||||
}
|
||||
}});
|
||||
|
||||
if (m_entries.size() > 1) {
|
||||
SetAction(Button::L, Action{"Prev"_i18n, [this](){
|
||||
if (m_entry_index != 0) {
|
||||
OnChangeIndex(m_entry_index - 1);
|
||||
}
|
||||
}});
|
||||
SetAction(Button::R, Action{"Next"_i18n, [this](){
|
||||
if (m_entry_index < m_entries.size()) {
|
||||
OnChangeIndex(m_entry_index + 1);
|
||||
}
|
||||
}});
|
||||
}
|
||||
|
||||
OnChangeIndex(0);
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
void Menu::GcUnmount() {
|
||||
m_fs.reset();
|
||||
m_entries.clear();
|
||||
m_entry_index = 0;
|
||||
m_mounted = false;
|
||||
m_lang_entry = {};
|
||||
FreeImage();
|
||||
|
||||
RemoveAction(Button::L);
|
||||
RemoveAction(Button::R);
|
||||
}
|
||||
|
||||
Result Menu::GcPoll(bool* inserted) {
|
||||
R_TRY(fsDeviceOperatorIsGameCardInserted(&m_dev_op, inserted));
|
||||
|
||||
// if the handle changed, re-mount the game card.
|
||||
if (*inserted && m_mounted) {
|
||||
FsGameCardHandle handle;
|
||||
R_TRY(fsDeviceOperatorGetGameCardHandle(std::addressof(m_dev_op), std::addressof(handle)));
|
||||
if (handle.value != m_handle.value) {
|
||||
R_TRY(GcMount());
|
||||
}
|
||||
}
|
||||
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result Menu::UpdateStorageSize() {
|
||||
fs::FsNativeContentStorage fs_nand{FsContentStorageId_User};
|
||||
fs::FsNativeContentStorage fs_sd{FsContentStorageId_SdCard};
|
||||
|
||||
R_TRY(fs_sd.GetFreeSpace("/", &m_size_free_sd));
|
||||
R_TRY(fs_sd.GetTotalSpace("/", &m_size_total_sd));
|
||||
R_TRY(fs_nand.GetFreeSpace("/", &m_size_free_nand));
|
||||
R_TRY(fs_nand.GetTotalSpace("/", &m_size_total_nand));
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
void Menu::FreeImage() {
|
||||
if (m_icon) {
|
||||
nvgDeleteImage(App::GetVg(), m_icon);
|
||||
m_icon = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::OnChangeIndex(s64 new_index) {
|
||||
FreeImage();
|
||||
m_entry_index = new_index;
|
||||
|
||||
const auto index = m_entries.empty() ? 0 : m_entry_index + 1;
|
||||
this->SetSubHeading(std::to_string(index) + " / " + std::to_string(m_entries.size()));
|
||||
|
||||
// nsGetApplicationControlData() will fail if it's the first time
|
||||
// mounting a gamecard if the image is not already cached.
|
||||
// waiting 1-2s after mount, then calling seems to work.
|
||||
// however, we can just manually parse the nca to get the data we need,
|
||||
// which always works and *is* faster too ;)
|
||||
for (auto& e : m_entries[m_entry_index].application) {
|
||||
for (auto& collection : e) {
|
||||
if (collection.type == NcmContentType_Control) {
|
||||
NacpStruct nacp;
|
||||
std::vector<u8> icon;
|
||||
const auto path = BuildGcPath(collection.name.c_str(), &m_handle);
|
||||
if (R_SUCCEEDED(yati::ParseControlNca(path, m_entries[m_entry_index].app_id, &nacp, sizeof(nacp), &icon))) {
|
||||
log_write("managed to parse control nca %s\n", path.s);
|
||||
NacpLanguageEntry* lang_entry{};
|
||||
nacpGetLanguageEntry(&nacp, &lang_entry);
|
||||
|
||||
if (lang_entry) {
|
||||
m_lang_entry = *lang_entry;
|
||||
}
|
||||
|
||||
m_icon = nvgCreateImageMem(App::GetVg(), 0, icon.data(), icon.size());
|
||||
if (m_icon > 0) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
log_write("\tFAILED to parse control nca %s\n", path.s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace sphaira::ui::menu::gc
|
||||
|
||||
Reference in New Issue
Block a user