add gc_menu, add progress, icon, time remaining to progress bar (see full commit message).
- fix ignore distribution bit doing nothing. - fix yati failing to parse control nca causing the transfer to abort. - yati now uses ncm rather than ns to get the latest app version. - improve ui::list input handling (it handles directional buttons now). - progress bar displays speed and time remaining. - added gc menu (taken from my gc installer nx and gci).
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@@ -6,11 +6,11 @@ namespace sphaira::ui {
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struct List final : Object {
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using Callback = std::function<void(NVGcontext* vg, Theme* theme, Vec4 v, s64 index)>;
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using TouchCallback = std::function<void(s64 index)>;
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using TouchCallback = std::function<void(bool touch, s64 index)>;
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List(s64 row, s64 page, const Vec4& pos, const Vec4& v, const Vec2& pad = {});
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void OnUpdate(Controller* controller, TouchInfo* touch, s64 count, TouchCallback callback);
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void OnUpdate(Controller* controller, TouchInfo* touch, s64 index, s64 count, TouchCallback callback);
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void Draw(NVGcontext* vg, Theme* theme, s64 count, Callback callback) const;
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@@ -3,20 +3,38 @@
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#include "ui/menus/menu_base.hpp"
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#include "yati/container/base.hpp"
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#include "yati/source/base.hpp"
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#include "ui/list.hpp"
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#include <span>
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#include <memory>
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namespace sphaira::ui::menu::gc {
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enum class State {
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// no gamecard inserted.
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None,
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// set whilst transfer is in progress.
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Progress,
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// set when the transfer is finished.
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Done,
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// set when no gamecard is inserted.
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NotFound,
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// failed to parse gamecard.
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Failed,
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struct GcCollection : yati::container::CollectionEntry {
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GcCollection(const char* _name, s64 _size, u8 _type) {
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name = _name;
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size = _size;
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type = _type;
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}
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// NcmContentType
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u8 type{};
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};
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using GcCollections = std::vector<GcCollection>;
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struct ApplicationEntry {
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u64 app_id{};
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u32 version{};
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u8 key_gen{};
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std::vector<GcCollections> application{};
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std::vector<GcCollections> patch{};
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std::vector<GcCollections> add_on{};
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std::vector<GcCollections> data_patch{};
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yati::container::Collections tickets{};
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auto GetSize() const -> s64;
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auto GetSize(const std::vector<GcCollections>& entries) const -> s64;
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};
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struct Menu final : MenuBase {
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@@ -26,13 +44,32 @@ struct Menu final : MenuBase {
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void Update(Controller* controller, TouchInfo* touch) override;
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void Draw(NVGcontext* vg, Theme* theme) override;
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Result ScanGamecard();
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private:
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Result GcMount();
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void GcUnmount();
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Result GcPoll(bool* inserted);
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Result UpdateStorageSize();
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void FreeImage();
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void OnChangeIndex(s64 new_index);
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private:
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std::unique_ptr<fs::FsNativeGameCard> m_fs{};
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FsDeviceOperator m_dev_op{};
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yati::container::Collections m_collections{};
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State m_state{State::None};
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FsGameCardHandle m_handle{};
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std::unique_ptr<fs::FsNativeGameCard> m_fs{};
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std::vector<ApplicationEntry> m_entries{};
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std::unique_ptr<List> m_list{};
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s64 m_entry_index{};
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s64 m_option_index{};
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s64 m_size_free_sd{};
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s64 m_size_total_sd{};
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s64 m_size_free_nand{};
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s64 m_size_total_nand{};
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NacpLanguageEntry m_lang_entry{};
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int m_icon{};
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bool m_mounted{};
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};
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} // namespace sphaira::ui::menu::gc
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@@ -5,17 +5,15 @@
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namespace sphaira::ui::gfx {
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void drawImage(NVGcontext*, float x, float y, float w, float h, int texture);
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void drawImage(NVGcontext*, const Vec4& v, int texture);
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void drawImageRounded(NVGcontext*, float x, float y, float w, float h, int texture);
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void drawImageRounded(NVGcontext*, const Vec4& v, int texture);
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void drawImage(NVGcontext*, float x, float y, float w, float h, int texture, float rounded = 0.F);
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void drawImage(NVGcontext*, const Vec4& v, int texture, float rounded = 0.F);
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void dimBackground(NVGcontext*);
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void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGcolor& c, bool rounded = false);
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void drawRect(NVGcontext*, const Vec4& v, const NVGcolor& c, bool rounded = false);
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void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGpaint& p, bool rounded = false);
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void drawRect(NVGcontext*, const Vec4& v, const NVGpaint& p, bool rounded = false);
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void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGcolor& c, float rounding = 0.F);
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void drawRect(NVGcontext*, const Vec4& v, const NVGcolor& c, float rounding = 0.F);
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void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGpaint& p, float rounding = 0.F);
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void drawRect(NVGcontext*, const Vec4& v, const NVGpaint& p, float rounding = 0.F);
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void drawRectOutline(NVGcontext*, const Theme*, float size, float x, float y, float w, float h);
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void drawRectOutline(NVGcontext*, const Theme*, float size, const Vec4& v);
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@@ -3,6 +3,7 @@
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#include "widget.hpp"
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#include "fs.hpp"
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#include <functional>
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#include <span>
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namespace sphaira::ui {
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@@ -12,6 +13,8 @@ using ProgressBoxDoneCallback = std::function<void(bool success)>;
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struct ProgressBox final : Widget {
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ProgressBox(
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int image,
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const std::string& action,
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const std::string& title,
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ProgressBoxCallback callback, ProgressBoxDoneCallback done = [](bool success){},
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int cpuid = 1, int prio = 0x2C, int stack_size = 1024*1024
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@@ -24,6 +27,9 @@ struct ProgressBox final : Widget {
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auto SetTitle(const std::string& title) -> ProgressBox&;
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auto NewTransfer(const std::string& transfer) -> ProgressBox&;
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auto UpdateTransfer(s64 offset, s64 size) -> ProgressBox&;
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// not const in order to avoid copy by using std::swap
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auto SetImageData(std::vector<u8>& data) -> ProgressBox&;
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auto SetImageDataConst(std::span<const u8> data) -> ProgressBox&;
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void RequestExit();
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auto ShouldExit() -> bool;
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@@ -41,6 +47,9 @@ struct ProgressBox final : Widget {
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};
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}
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private:
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void FreeImage();
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public:
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struct ThreadData {
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ProgressBox* pbox{};
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@@ -52,12 +61,22 @@ private:
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Mutex m_mutex{};
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Thread m_thread{};
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ThreadData m_thread_data{};
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ProgressBoxDoneCallback m_done{};
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// shared data start.
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std::string m_action{};
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std::string m_title{};
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std::string m_transfer{};
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s64 m_size{};
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s64 m_offset{};
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s64 m_last_offset{};
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s64 m_speed{};
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TimeStamp m_timestamp{};
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std::vector<u8> m_image_data{};
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// shared data end.
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int m_image{};
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bool m_own_image{};
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};
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// this is a helper function that does many things.
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