add gc_menu, add progress, icon, time remaining to progress bar (see full commit message).

- fix ignore distribution bit doing nothing.
- fix yati failing to parse control nca causing the transfer to abort.
- yati now uses ncm rather than ns to get the latest app version.
- improve ui::list input handling (it handles directional buttons now).
- progress bar displays speed and time remaining.
- added gc menu (taken from my gc installer nx and gci).
This commit is contained in:
ITotalJustice
2025-04-27 20:01:13 +01:00
parent f7f1254699
commit 2c2f602d14
28 changed files with 1059 additions and 930 deletions

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@@ -6,11 +6,11 @@ namespace sphaira::ui {
struct List final : Object {
using Callback = std::function<void(NVGcontext* vg, Theme* theme, Vec4 v, s64 index)>;
using TouchCallback = std::function<void(s64 index)>;
using TouchCallback = std::function<void(bool touch, s64 index)>;
List(s64 row, s64 page, const Vec4& pos, const Vec4& v, const Vec2& pad = {});
void OnUpdate(Controller* controller, TouchInfo* touch, s64 count, TouchCallback callback);
void OnUpdate(Controller* controller, TouchInfo* touch, s64 index, s64 count, TouchCallback callback);
void Draw(NVGcontext* vg, Theme* theme, s64 count, Callback callback) const;

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@@ -3,20 +3,38 @@
#include "ui/menus/menu_base.hpp"
#include "yati/container/base.hpp"
#include "yati/source/base.hpp"
#include "ui/list.hpp"
#include <span>
#include <memory>
namespace sphaira::ui::menu::gc {
enum class State {
// no gamecard inserted.
None,
// set whilst transfer is in progress.
Progress,
// set when the transfer is finished.
Done,
// set when no gamecard is inserted.
NotFound,
// failed to parse gamecard.
Failed,
struct GcCollection : yati::container::CollectionEntry {
GcCollection(const char* _name, s64 _size, u8 _type) {
name = _name;
size = _size;
type = _type;
}
// NcmContentType
u8 type{};
};
using GcCollections = std::vector<GcCollection>;
struct ApplicationEntry {
u64 app_id{};
u32 version{};
u8 key_gen{};
std::vector<GcCollections> application{};
std::vector<GcCollections> patch{};
std::vector<GcCollections> add_on{};
std::vector<GcCollections> data_patch{};
yati::container::Collections tickets{};
auto GetSize() const -> s64;
auto GetSize(const std::vector<GcCollections>& entries) const -> s64;
};
struct Menu final : MenuBase {
@@ -26,13 +44,32 @@ struct Menu final : MenuBase {
void Update(Controller* controller, TouchInfo* touch) override;
void Draw(NVGcontext* vg, Theme* theme) override;
Result ScanGamecard();
private:
Result GcMount();
void GcUnmount();
Result GcPoll(bool* inserted);
Result UpdateStorageSize();
void FreeImage();
void OnChangeIndex(s64 new_index);
private:
std::unique_ptr<fs::FsNativeGameCard> m_fs{};
FsDeviceOperator m_dev_op{};
yati::container::Collections m_collections{};
State m_state{State::None};
FsGameCardHandle m_handle{};
std::unique_ptr<fs::FsNativeGameCard> m_fs{};
std::vector<ApplicationEntry> m_entries{};
std::unique_ptr<List> m_list{};
s64 m_entry_index{};
s64 m_option_index{};
s64 m_size_free_sd{};
s64 m_size_total_sd{};
s64 m_size_free_nand{};
s64 m_size_total_nand{};
NacpLanguageEntry m_lang_entry{};
int m_icon{};
bool m_mounted{};
};
} // namespace sphaira::ui::menu::gc

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@@ -5,17 +5,15 @@
namespace sphaira::ui::gfx {
void drawImage(NVGcontext*, float x, float y, float w, float h, int texture);
void drawImage(NVGcontext*, const Vec4& v, int texture);
void drawImageRounded(NVGcontext*, float x, float y, float w, float h, int texture);
void drawImageRounded(NVGcontext*, const Vec4& v, int texture);
void drawImage(NVGcontext*, float x, float y, float w, float h, int texture, float rounded = 0.F);
void drawImage(NVGcontext*, const Vec4& v, int texture, float rounded = 0.F);
void dimBackground(NVGcontext*);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGcolor& c, bool rounded = false);
void drawRect(NVGcontext*, const Vec4& v, const NVGcolor& c, bool rounded = false);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGpaint& p, bool rounded = false);
void drawRect(NVGcontext*, const Vec4& v, const NVGpaint& p, bool rounded = false);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGcolor& c, float rounding = 0.F);
void drawRect(NVGcontext*, const Vec4& v, const NVGcolor& c, float rounding = 0.F);
void drawRect(NVGcontext*, float x, float y, float w, float h, const NVGpaint& p, float rounding = 0.F);
void drawRect(NVGcontext*, const Vec4& v, const NVGpaint& p, float rounding = 0.F);
void drawRectOutline(NVGcontext*, const Theme*, float size, float x, float y, float w, float h);
void drawRectOutline(NVGcontext*, const Theme*, float size, const Vec4& v);

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@@ -3,6 +3,7 @@
#include "widget.hpp"
#include "fs.hpp"
#include <functional>
#include <span>
namespace sphaira::ui {
@@ -12,6 +13,8 @@ using ProgressBoxDoneCallback = std::function<void(bool success)>;
struct ProgressBox final : Widget {
ProgressBox(
int image,
const std::string& action,
const std::string& title,
ProgressBoxCallback callback, ProgressBoxDoneCallback done = [](bool success){},
int cpuid = 1, int prio = 0x2C, int stack_size = 1024*1024
@@ -24,6 +27,9 @@ struct ProgressBox final : Widget {
auto SetTitle(const std::string& title) -> ProgressBox&;
auto NewTransfer(const std::string& transfer) -> ProgressBox&;
auto UpdateTransfer(s64 offset, s64 size) -> ProgressBox&;
// not const in order to avoid copy by using std::swap
auto SetImageData(std::vector<u8>& data) -> ProgressBox&;
auto SetImageDataConst(std::span<const u8> data) -> ProgressBox&;
void RequestExit();
auto ShouldExit() -> bool;
@@ -41,6 +47,9 @@ struct ProgressBox final : Widget {
};
}
private:
void FreeImage();
public:
struct ThreadData {
ProgressBox* pbox{};
@@ -52,12 +61,22 @@ private:
Mutex m_mutex{};
Thread m_thread{};
ThreadData m_thread_data{};
ProgressBoxDoneCallback m_done{};
// shared data start.
std::string m_action{};
std::string m_title{};
std::string m_transfer{};
s64 m_size{};
s64 m_offset{};
s64 m_last_offset{};
s64 m_speed{};
TimeStamp m_timestamp{};
std::vector<u8> m_image_data{};
// shared data end.
int m_image{};
bool m_own_image{};
};
// this is a helper function that does many things.