fs display hdd at the top of mount list for quick access, change xci dump folder to Gamecard.
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@@ -600,10 +600,6 @@ FsView::FsView(Menu* menu, const fs::FsPath& path, const FsEntry& entry, ViewSid
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SidebarEntryArray::Items mount_items;
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SidebarEntryArray::Items mount_items;
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std::vector<FsEntry> fs_entries;
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std::vector<FsEntry> fs_entries;
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for (const auto& e: FS_ENTRIES) {
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fs_entries.emplace_back(e);
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mount_items.push_back(i18n::get(e.name));
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}
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const auto stdio_locations = location::GetStdio(false);
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const auto stdio_locations = location::GetStdio(false);
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for (const auto& e: stdio_locations) {
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for (const auto& e: stdio_locations) {
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@@ -616,6 +612,11 @@ FsView::FsView(Menu* menu, const fs::FsPath& path, const FsEntry& entry, ViewSid
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mount_items.push_back(e.name);
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mount_items.push_back(e.name);
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}
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}
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for (const auto& e: FS_ENTRIES) {
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fs_entries.emplace_back(e);
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mount_items.push_back(i18n::get(e.name));
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}
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options->Add(std::make_shared<SidebarEntryArray>("Mount"_i18n, mount_items, [this, fs_entries](s64& index_out){
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options->Add(std::make_shared<SidebarEntryArray>("Mount"_i18n, mount_items, [this, fs_entries](s64& index_out){
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App::PopToMenu();
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App::PopToMenu();
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SetFs(fs_entries[index_out].root, fs_entries[index_out]);
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SetFs(fs_entries[index_out].root, fs_entries[index_out]);
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@@ -142,7 +142,7 @@ auto BuildFullDumpPath(DumpFileType type, std::span<const ApplicationEntry> entr
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out = base_path + GetDumpTypeStr(type);
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out = base_path + GetDumpTypeStr(type);
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}
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}
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return fs::AppendPath("/dumps/XCI", out);
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return fs::AppendPath("/dumps/Gamecard", out);
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}
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}
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// @Gc is the mount point, S is for secure partion, the remaining is the
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// @Gc is the mount point, S is for secure partion, the remaining is the
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