simplify title cache loading.
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96
sphaira/include/title_info.hpp
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96
sphaira/include/title_info.hpp
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@@ -0,0 +1,96 @@
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#pragma once
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// #include <optional>
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// #include <variant>
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// #include <list>
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// #include <string>
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#include "fs.hpp"
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#include <optional>
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#include <span>
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#include <vector>
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#include <memory>
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#include <functional>
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#include <switch.h>
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namespace sphaira::title {
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constexpr u32 ContentMetaTypeToContentFlag(u8 meta_type) {
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if (meta_type & 0x80) {
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return 1 << (meta_type - 0x80);
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}
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return 0;
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}
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enum ContentFlag {
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ContentFlag_Application = ContentMetaTypeToContentFlag(NcmContentMetaType_Application),
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ContentFlag_Patch = ContentMetaTypeToContentFlag(NcmContentMetaType_Patch),
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ContentFlag_AddOnContent = ContentMetaTypeToContentFlag(NcmContentMetaType_AddOnContent),
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ContentFlag_DataPatch = ContentMetaTypeToContentFlag(NcmContentMetaType_DataPatch),
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// nca locations where a control.nacp can exist.
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ContentFlag_Nacp = ContentFlag_Application | ContentFlag_Patch,
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// all of the above.
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ContentFlag_All = ContentFlag_Application | ContentFlag_Patch | ContentFlag_AddOnContent | ContentFlag_DataPatch,
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};
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enum class NacpLoadStatus {
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// not yet attempted to be loaded.
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None,
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// started loading.
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Progress,
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// loaded, ready to parse.
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Loaded,
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// failed to load, do not attempt to load again!
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Error,
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};
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struct ThreadResultData {
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u64 id{};
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLanguageEntry lang{};
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NacpLoadStatus status{NacpLoadStatus::None};
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};
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using MetaEntries = std::vector<NsApplicationContentMetaStatus>;
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// starts background thread.
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Result Init();
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void Exit();
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// adds new entry to queue.
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void Push(u64 app_id);
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// adds array of entries to queue.
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void Push(std::span<const u64> app_ids);
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#if 0
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// removes entry from the queue into out.
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void Pop(u64 app_id, std::vector<ThreadResultData>& out);
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// removes array of entries from the queue into out.
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void Pop(std::span<const u64> app_ids, std::vector<ThreadResultData>& out);
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// removes all entries from the queue into out.
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void Pop(std::vector<ThreadResultData>& out);
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#endif
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// gets entry without removing it from the queue.
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auto Get(u64 app_id) -> std::optional<ThreadResultData>;
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// gets array of entries without removing it from the queue.
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void Get(std::span<const u64> app_ids, std::vector<ThreadResultData>& out);
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auto GetNcmCs(u8 storage_id) -> NcmContentStorage&;
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auto GetNcmDb(u8 storage_id) -> NcmContentMetaDatabase&;
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// gets all meta entries for an id.
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Result GetMetaEntries(u64 id, MetaEntries& out, u32 flags = ContentFlag_All);
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// returns the nca path of a control nca.
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Result GetControlPathFromStatus(const NsApplicationContentMetaStatus& status, u64* out_program_id, fs::FsPath* out_path);
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// single threaded title info fetch.
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auto LoadControlEntry(u64 id, bool* cached = nullptr) -> ThreadResultData;
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// taken from nxdumptool.
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void utilsReplaceIllegalCharacters(char *str, bool ascii_only);
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} // namespace sphaira::title
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@@ -2,6 +2,7 @@
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#include "ui/menus/grid_menu_base.hpp"
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#include "ui/list.hpp"
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#include "title_info.hpp"
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#include "fs.hpp"
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#include "option.hpp"
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#include <memory>
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@@ -10,17 +11,6 @@
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namespace sphaira::ui::menu::game {
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enum class NacpLoadStatus {
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// not yet attempted to be loaded.
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None,
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// started loading.
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Progress,
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// loaded, ready to parse.
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Loaded,
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// failed to load, do not attempt to load again!
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Error,
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};
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struct Entry {
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u64 app_id{};
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NacpLanguageEntry lang{};
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@@ -29,7 +19,7 @@ struct Entry {
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLoadStatus status{NacpLoadStatus::None};
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title::NacpLoadStatus status{title::NacpLoadStatus::None};
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auto GetName() const -> const char* {
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return lang.name;
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@@ -40,45 +30,6 @@ struct Entry {
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}
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};
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struct ThreadResultData {
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u64 id{};
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLanguageEntry lang{};
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NacpLoadStatus status{NacpLoadStatus::None};
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};
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struct ThreadData {
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ThreadData(bool title_cache);
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void Run();
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void Close();
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void Push(u64 id);
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void Push(std::span<const Entry> entries);
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void Pop(std::vector<ThreadResultData>& out);
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auto IsRunning() const -> bool {
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return m_running;
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}
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auto IsTitleCacheEnabled() const {
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return m_title_cache;
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}
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private:
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UEvent m_uevent{};
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Mutex m_mutex_id{};
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Mutex m_mutex_result{};
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bool m_title_cache{};
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// app_ids pushed to the queue, signal uevent when pushed.
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std::vector<u64> m_ids{};
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// control data pushed to the queue.
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std::vector<ThreadResultData> m_result{};
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std::atomic_bool m_running{};
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};
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enum SortType {
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SortType_Updated,
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};
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@@ -144,9 +95,6 @@ private:
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bool m_is_reversed{};
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bool m_dirty{};
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std::unique_ptr<ThreadData> m_thread_data{};
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Thread m_thread{};
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option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
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option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
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option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
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@@ -151,8 +151,8 @@ struct ApplicationEntry {
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u64 app_id{};
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u32 version{};
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u8 key_gen{};
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std::unique_ptr<NsApplicationControlData> control{};
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u64 control_size{};
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLanguageEntry lang_entry{};
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std::vector<GcCollections> application{};
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@@ -2,6 +2,7 @@
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#include "ui/menus/grid_menu_base.hpp"
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#include "ui/list.hpp"
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#include "title_info.hpp"
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#include "fs.hpp"
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#include "option.hpp"
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#include "dumper.hpp"
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@@ -11,17 +12,6 @@
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namespace sphaira::ui::menu::save {
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enum class NacpLoadStatus {
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// not yet attempted to be loaded.
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None,
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// started loading.
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Progress,
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// loaded, ready to parse.
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Loaded,
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// failed to load, do not attempt to load again!
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Error,
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};
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struct Entry final : FsSaveDataInfo {
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NacpLanguageEntry lang{};
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int image{};
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@@ -29,7 +19,7 @@ struct Entry final : FsSaveDataInfo {
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLoadStatus status{NacpLoadStatus::None};
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title::NacpLoadStatus status{title::NacpLoadStatus::None};
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auto GetName() const -> const char* {
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return lang.name;
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@@ -40,37 +30,6 @@ struct Entry final : FsSaveDataInfo {
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}
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};
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struct ThreadResultData {
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u64 id{};
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std::shared_ptr<NsApplicationControlData> control{};
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u64 jpeg_size{};
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NacpLanguageEntry lang{};
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NacpLoadStatus status{NacpLoadStatus::None};
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};
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struct ThreadData {
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ThreadData();
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auto IsRunning() const -> bool;
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void Run();
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void Close();
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void Push(u64 id);
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void Push(std::span<const Entry> entries);
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void Pop(std::vector<ThreadResultData>& out);
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private:
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UEvent m_uevent{};
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Mutex m_mutex_id{};
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Mutex m_mutex_result{};
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// app_ids pushed to the queue, signal uevent when pushed.
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std::vector<u64> m_ids{};
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// control data pushed to the queue.
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std::vector<ThreadResultData> m_result{};
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std::atomic_bool m_running{};
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};
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enum SortType {
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SortType_Updated,
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};
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@@ -145,9 +104,6 @@ private:
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s64 m_account_index{};
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u8 m_data_type{FsSaveDataType_Account};
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ThreadData m_thread_data{};
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Thread m_thread{};
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option::OptionLong m_sort{INI_SECTION, "sort", SortType::SortType_Updated};
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option::OptionLong m_order{INI_SECTION, "order", OrderType::OrderType_Descending};
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option::OptionLong m_layout{INI_SECTION, "layout", LayoutType::LayoutType_Grid};
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