fix memleak when deleting homebrew, add game menu.
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62
sphaira/include/ui/menus/game_menu.hpp
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62
sphaira/include/ui/menus/game_menu.hpp
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#pragma once
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#include "ui/menus/menu_base.hpp"
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#include "ui/list.hpp"
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#include "fs.hpp"
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#include "option.hpp"
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#include <memory>
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namespace sphaira::ui::menu::game {
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enum class NacpLoadStatus {
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// not yet attempted to be loaded.
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None,
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// loaded, ready to parse.
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Loaded,
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// failed to load, do not attempt to load again!
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Error,
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};
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struct Entry {
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u64 app_id{};
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char display_version[0x10]{};
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NacpLanguageEntry lang{};
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int image{};
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std::unique_ptr<NsApplicationControlData> control{};
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u64 control_size{};
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NacpLoadStatus status{NacpLoadStatus::None};
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auto GetName() const -> const char* {
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return lang.name;
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}
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auto GetAuthor() const -> const char* {
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return lang.author;
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}
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auto GetDisplayVersion() const -> const char* {
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return display_version;
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}
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};
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struct Menu final : MenuBase {
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Menu();
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~Menu();
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void Update(Controller* controller, TouchInfo* touch) override;
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void Draw(NVGcontext* vg, Theme* theme) override;
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void OnFocusGained() override;
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private:
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void SetIndex(s64 index);
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void ScanHomebrew();
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void FreeEntries();
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private:
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std::vector<Entry> m_entries{};
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s64 m_index{}; // where i am in the array
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std::unique_ptr<List> m_list{};
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};
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} // namespace sphaira::ui::menu::game
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