public release
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68
sphaira/source/ui/scrollbar.cpp
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68
sphaira/source/ui/scrollbar.cpp
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#include "ui/scrollbar.hpp"
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#include "ui/nvg_util.hpp"
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namespace sphaira::ui {
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ScrollBar::ScrollBar(Vec4 bounds, float entry_height, std::size_t entries)
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: m_bounds{bounds}
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, m_entries{entries}
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, m_entry_height{entry_height} {
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Setup();
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}
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auto ScrollBar::OnLayoutChange() -> void {
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}
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auto ScrollBar::Draw(NVGcontext* vg, Theme* theme) -> void {
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if (m_should_draw) {
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gfx::drawRect(vg, m_pos, gfx::Colour::RED);
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}
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}
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auto ScrollBar::Setup(Vec4 bounds, float entry_height, std::size_t entries) -> void {
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m_bounds = bounds;
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m_entry_height = entry_height;
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m_entries = entries;
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Setup();
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}
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auto ScrollBar::Setup() -> void {
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m_bounds.y += 5.f;
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m_bounds.h -= 10.f;
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const float total_size = (m_entry_height) * static_cast<float>(m_entries);
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if (total_size > m_bounds.h) {
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m_step_size = total_size / m_entries;
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m_pos.x = m_bounds.x;
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m_pos.y = m_bounds.y;
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m_pos.w = 2.f;
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m_pos.h = total_size - m_bounds.h;
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m_should_draw = true;
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// LOG("total size: %.2f\n", total_size);
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// LOG("step size: %.2f\n", m_step_size);
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// LOG("pos y: %.2f\n", m_pos.y);
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// LOG("pos h: %.2f\n", m_pos.h);
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} else {
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// LOG("not big enough for scroll total: %.2f bounds: %.2f\n", total_size, bounds.h);
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}
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}
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auto ScrollBar::Move(Direction direction) -> void {
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switch (direction) {
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case Direction::DOWN:
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if (m_index < (m_entries - 1)) {
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m_index++;
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m_pos.y += m_step_size;
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}
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break;
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case Direction::UP:
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if (m_index != 0) {
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m_index--;
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m_pos.y -= m_step_size;
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}
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break;
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}
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}
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} // namespace sphaira::ui
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