The defragmentation runs on every free and it only merges subsequent nodes.
So there's no point of looping all nodes.
So, just check if previous and next nodes are mergeable.
This makes free performant and achieves the same exact functionality.
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.
Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.
Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.
This is just the start and it will continue to improve.