/**
 * @file anim.h
 *
 */

#ifndef ANIM_H
#define ANIM_H

#ifdef __cplusplus
extern "C" {
#endif


/*********************
 *      INCLUDES
 *********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif

#if USE_LV_ANIMATION

#include <stdint.h>

/*********************
 *      DEFINES
 *********************/

/**********************
 *      TYPEDEFS
 **********************/

struct _lv_anim_t;

typedef int32_t(*lv_anim_path_t)(const struct _lv_anim_t*);

typedef void (*lv_anim_fp_t)(void *, int32_t);
typedef void (*lv_anim_cb_t)(void *);

typedef struct _lv_anim_t
{
    void * var;                     /*Variable to animate*/
    lv_anim_fp_t fp;                /*Animator function*/
    lv_anim_cb_t end_cb;            /*Call it when the animation is ready*/
    lv_anim_path_t path;            /*An array with the steps of animations*/
    int32_t start;                  /*Start value*/
    int32_t end;                    /*End value*/
    uint16_t time;                  /*Animation time in ms*/
    int16_t act_time;               /*Current time in animation. Set to negative to make delay.*/
    uint16_t playback_pause;        /*Wait before play back*/
    uint16_t repeat_pause;          /*Wait before repeat*/
    uint8_t playback :1;            /*When the animation is ready play it back*/
    uint8_t repeat :1;              /*Repeat the animation infinitely*/
    /*Animation system use these - user shouldn't set*/
    uint8_t playback_now :1;        /*Play back is in progress*/
    uint32_t has_run     :1;        /*Indicates the animation has run it this round*/
} lv_anim_t;

/*Example initialization
lv_anim_t a;
a.var = obj;
a.start = lv_obj_get_height(obj);
a.end = new_height;
a.fp = (lv_anim_fp_t)lv_obj_set_height;
a.path = lv_anim_path_linear;
a.end_cb = NULL;
a.act_time = 0;
a.time = 200;
a.playback = 0;
a.playback_pause = 0;
a.repeat = 0;
a.repeat_pause = 0;
lv_anim_create(&a);
 */
/**********************
 * GLOBAL PROTOTYPES
 **********************/

/**
 * Init. the animation module
 */
void lv_anim_init(void);

/**
 * Create an animation
 * @param anim_p an initialized 'anim_t' variable. Not required after call.
 */
void lv_anim_create(lv_anim_t * anim_p);

/**
 * Delete an animation for a variable with a given animatior function
 * @param var pointer to variable
 * @param fp a function pointer which is animating 'var',
 *           or NULL to ignore it and delete all animation with 'var
 * @return true: at least 1 animation is deleted, false: no animation is deleted
 */
bool lv_anim_del(void * var, lv_anim_fp_t fp);

/**
 * Get the number of currently running animations
 * @return the number of running animations
 */
uint16_t lv_anim_count_running(void);

/**
 * Calculate the time of an animation with a given speed and the start and end values
 * @param speed speed of animation in unit/sec
 * @param start start value of the animation
 * @param end end value of the animation
 * @return the required time [ms] for the animation with the given parameters
 */
uint16_t lv_anim_speed_to_time(uint16_t speed, int32_t start, int32_t end);

/**
 * Calculate the current value of an animation applying linear characteristic
 * @param a pointer to an animation
 * @return the current value to set
 */
int32_t lv_anim_path_linear(const lv_anim_t *a);

/**
 * Calculate the current value of an animation slowing down the start phase
 * @param a pointer to an animation
 * @return the current value to set
 */
int32_t lv_anim_path_ease_in(const lv_anim_t * a);

/**
 * Calculate the current value of an animation slowing down the end phase
 * @param a pointer to an animation
 * @return the current value to set
 */
int32_t lv_anim_path_ease_out(const lv_anim_t * a);

/**
 * Calculate the current value of an animation applying an "S" characteristic (cosine)
 * @param a pointer to an animation
 * @return the current value to set
 */
int32_t lv_anim_path_ease_in_out(const lv_anim_t *a);

/**
 * Calculate the current value of an animation with overshoot at the end
 * @param a pointer to an animation
 * @return the current value to set
 */
int32_t lv_anim_path_overshoot(const lv_anim_t * a);

/**
 * Calculate the current value of an animation with 3 bounces
 * @param a pointer to an animation
 * @return the current value to set
 */
int32_t lv_anim_path_bounce(const lv_anim_t * a);

/**
 * Calculate the current value of an animation applying step characteristic.
 * (Set end value on the end of the animation)
 * @param a pointer to an animation
 * @return the current value to set
 */
int32_t lv_anim_path_step(const lv_anim_t *a);
/**********************
 *      MACROS
 **********************/

#endif /*USE_LV_ANIMATION == 0*/

#ifdef __cplusplus
} /* extern "C" */
#endif

#endif /*LV_ANIM_H*/

